
Flying Aces - Navy Pilot Simulator
Strapping into the cockpit of an F/A-18 Super Hornet in VR sounds incredible on paper. The mostly-negative Steam reception tells a more complicated story.
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About Flying Aces - Navy Pilot Simulator
I will be straight with you: the sim depth I usually chase is almost entirely absent here, and that matters a lot for how you should think about this purchase. Flying Aces puts you in the seat of an F/A-18 Super Hornet as a freshly minted Ensign, working your way up through a story-driven mission chain that covers the basics of carrier take-offs, missile target practice, and storm-condition carrier landings. The progression hook is real, and for someone who has never sat in a virtual cockpit before, those first few minutes of getting the jet off the deck are genuinely striking. VR headset presence does the heavy lifting when the rest of the design cannot. The mission structure runs through a campaign with choice-based missions, a Combat Theater Mode, and a Free Flight Mode. On paper that is a reasonable feature set for an indie VR title. In practice, the experience is thin. The decision-making the game advertises amounts to little more than following scripted prompts, and the cockpit systems modelling stops well short of anything that would satisfy a sim fan. The F/A-18 startup procedure is present in the trial version, which is a promising sign, but the full release does not build on that foundation the way a proper study-sim would. Players looking for the kind of systems depth that titles like DCS World offer will find this experience frustratingly shallow. The Steam reception is the most honest signal available. With roughly a third of reviewers recommending it and a player score hovering around the low forties out of one hundred, the community verdict is mixed at best and mostly negative at worst. Common friction points inferred from that reception include control calibration issues and a content volume that feels short relative to expectations. The developer did ship a version 3.0 update that added campaign missions, bug fixes, control updates, and calibration improvements, which suggests some post-launch commitment, but the ceiling on this title is still low. Where Flying Aces earns partial credit is in accessibility. The rank progression from Ensign upward gives a new VR pilot a clear on-ramp, and the varied weather during carrier landing missions adds a moment of genuine tension that pure arcade flight games skip entirely. If your VR library is empty and the idea of carrier landings in a headset is exciting on its own terms, this scratches that itch at a surface level. If you already own anything in the serious flight sim space, there is no mechanical depth here to hold your attention past the first hour or two. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GTX 960 or equivalent
- Processor
- Intel-i5-4590
- VR Support
- SteamVR or Oculus PC
Recommended
- OS
- Windows 7
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GTX 1060 or equivalent
- Processor
- Intel-i5-8400
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Game Info
- Developer
- TAS Systems Corp
- Publisher
- TAS Systems Corp
- Release Date
- Sep 27, 2019