Compare FLATLAND Vol.2 prices across 50+ stores and find the best deal. Developed by kyuu Fujisaki. Published by Minimol Games. Released on 8/26/2020. Available on PC. Genres: Action, Indie.

FLATLAND Vol.2 is a brutal hardcore platformer where Square battles flooded wells, hand-crafted traps, and your own reflexes, lightning respawns keep the pain moving.

FLATLAND Vol.2 is the second episode in kyuu Fujisaki's minimalist platformer series, picking up where its predecessor left off and immediately throwing you into the most punishing stretch of Flatland yet: the flooded wells. If you missed Vol.1 and are wondering whether you can jump straight in, the honest answer is yes, mechanically, though the sense of continuation rewards returning players. This is a short, dense, handcrafted thing, and it wears that identity proudly. The core loop is exactly what the genre demands. You run, you jump, you die. What separates Fujisaki's approach from the flood of similar Steam releases is how deliberate each level feels. Nothing here reads like procedurally generated filler. Every spike placement, every gap width, every moving platform has the fingerprints of someone who thought carefully about rhythm and cruelty in equal measure. The flooded well theme gives the level design a vertical claustrophobia that the first volume didn't lean into as hard, and the water hazards add a visual layer that makes failure feel atmospheric rather than just frustrating. Respawns are near-instant, which is the single most important design decision a game like this can make. When the turnaround from death to another attempt is measured in a fraction of a second, the game stops feeling punishing and starts feeling kinetic. You stop grieving the death and start analyzing the mistake. That tight feedback loop is what keeps hardcore platformer fans coming back rather than rage-quitting into the void. FLATLAND Vol.2 understands this completely. The aesthetic is stripped down to almost nothing, geometric shapes against minimal backgrounds, and yet there is genuine artistry in how Fujisaki uses that constraint. The soundtrack matches the mood, quiet and slightly tense, the kind of score that hums under your concentration without demanding attention. It feels handmade in the best possible way, the sort of audio-visual pairing you notice more in retrospect than in the moment, which is exactly how it should work in a game asking for your full focus on movement. The real question for any short hardcore platformer is whether it respects your time. FLATLAND Vol.2 is brief by design, not by accident. If you want a 20-hour campaign, this is not your game. But if you want a tightly wound experience that has a clear beginning, a ruthless middle, and an earned ending, a game that knows its own dimensions and does not overstay its welcome, then Fujisaki has built exactly that. At 89% positive reviews from a small but clearly enthusiastic player base, it has found the audience that gets it. Whether you are that audience depends entirely on your tolerance for deliberate, repeated, self-correcting failure and your appreciation for small-scale craft done with quiet confidence. Kai, Scout Team

FLATLAND Vol.2
ActionIndie

FLATLAND Vol.2

Aug 26, 2020kyuu FujisakiMinimol Games
GamerScout Says

FLATLAND Vol.2 is a brutal hardcore platformer where Square battles flooded wells, hand-crafted traps, and your own reflexes, lightning respawns keep the pain moving.

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About FLATLAND Vol.2

FLATLAND Vol.2 is the second episode in kyuu Fujisaki's minimalist platformer series, picking up where its predecessor left off and immediately throwing you into the most punishing stretch of Flatland yet: the flooded wells. If you missed Vol.1 and are wondering whether you can jump straight in, the honest answer is yes, mechanically, though the sense of continuation rewards returning players. This is a short, dense, handcrafted thing, and it wears that identity proudly. The core loop is exactly what the genre demands. You run, you jump, you die. What separates Fujisaki's approach from the flood of similar Steam releases is how deliberate each level feels. Nothing here reads like procedurally generated filler. Every spike placement, every gap width, every moving platform has the fingerprints of someone who thought carefully about rhythm and cruelty in equal measure. The flooded well theme gives the level design a vertical claustrophobia that the first volume didn't lean into as hard, and the water hazards add a visual layer that makes failure feel atmospheric rather than just frustrating. Respawns are near-instant, which is the single most important design decision a game like this can make. When the turnaround from death to another attempt is measured in a fraction of a second, the game stops feeling punishing and starts feeling kinetic. You stop grieving the death and start analyzing the mistake. That tight feedback loop is what keeps hardcore platformer fans coming back rather than rage-quitting into the void. FLATLAND Vol.2 understands this completely. The aesthetic is stripped down to almost nothing, geometric shapes against minimal backgrounds, and yet there is genuine artistry in how Fujisaki uses that constraint. The soundtrack matches the mood, quiet and slightly tense, the kind of score that hums under your concentration without demanding attention. It feels handmade in the best possible way, the sort of audio-visual pairing you notice more in retrospect than in the moment, which is exactly how it should work in a game asking for your full focus on movement. The real question for any short hardcore platformer is whether it respects your time. FLATLAND Vol.2 is brief by design, not by accident. If you want a 20-hour campaign, this is not your game. But if you want a tightly wound experience that has a clear beginning, a ruthless middle, and an earned ending, a game that knows its own dimensions and does not overstay its welcome, then Fujisaki has built exactly that. At 89% positive reviews from a small but clearly enthusiastic player base, it has found the audience that gets it. Whether you are that audience depends entirely on your tolerance for deliberate, repeated, self-correcting failure and your appreciation for small-scale craft done with quiet confidence. Kai, Scout Team

Tags

steamHardcore PlatformerInstant RespawnMinimalist ArtShort-formLevel DesignPrecision MovementAtmospheric SoundtrackEpisode-based

System Requirements

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Reviews & Ratings

Steam
89%(38)

Game Info

Developer
kyuu Fujisaki
Publisher
Minimol Games
Release Date
Aug 26, 2020

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