Compare Fist Puncher prices across trusted key stores and find the best deal. Developed by Team2Bit. Published by Team2Bit. Released on 6/21/2013. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 73/100.

Couch co-op brawling that runs hot for a few hours and cold for a dozen more - best met with a friend, a controller, and zero plans for the evening.

My first instinct with Fist Puncher was pure nostalgia recognition - the pixel art, the left-to-right corridor of thugs, the stamina bar. Two brothers from Santa Cruz built a River City Ransom love letter and wrapped it in Adult Swim absurdity, and for the first stretch of the campaign that premise alone carries enormous good will. You pick from four starting characters - the legendary black belt neurosurgeon Dr. Karate, disgraced athlete Steroid Jackson, derby girl Hella Fistgerald, or the enigmatic Beekeeper - and work through a world map of over 50 levels trying to dismantle the criminal operation of a villain called the Milkman. The humor is deeply committed to its own silliness. One level has you brawling through a train car full of convicts while avoiding lawyers who trigger an instant lawsuit-failure if touched. Another drops you onto a nudist beach. A motorcycle stretch has you bunny-hopping over traffic. The scenarios arrive fast enough early on that the game feels generously inventive. The mechanical underpinning is a stat-based RPG layer bolted onto the brawler frame. Each character levels up and earns two points to distribute across strength, defense, speed, special, and a unique attack stat. There are also character-specific perks to unlock - things like healing nearby allies, recovering full health on a 25-hit combo, or Dr. Karate's anachronistic fireball. You can pick up and throw almost anything in an environment, from dropped weapons to (reportedly) cows. The controls are tight and the controller support is genuine. On paper, there is real density here. The problem - and it is a recurring one in every honest review of this game - is that the RPG layer feels thinner in practice than it looks on the stat screen. Pump all your points into strength and watch your damage climb by two. The combat loop does not evolve fast enough to justify a campaign this long, and the game seems to know it too, which is why it keeps shuffling the scenery. That said, the single biggest structural flaw is the multiplayer situation. The game is built around up to four players and broadcasts that co-op identity from its menu screens outward. Local co-op for up to four is present and, by most accounts, genuinely transforms the experience. Online co-op, however, is absent entirely. On a PC-exclusive title released in 2013, that omission was already peculiar - and it has never been addressed. If you have two or three people and enough controllers in the same room, this is a different and much warmer game. Solo, it is serviceable but the repetition of the later levels lands harder without the social buffer. The 8-bit visual style is earnest rather than artful - functional pixel work that communicates chaos clearly enough but lacks the kind of deliberate pixel craft I tend to fall for. The soundtrack is described generously as genre-fitting, less generously as sometimes mismatched to the action. This is not a game that wraps you in atmosphere. It is a game that makes you laugh at a cow-throwing animation and then punches you another twenty minutes down a corridor. For genre enthusiasts who grew up with Final Fight or Streets of Rage and want that itch scratched with a side of Adult Swim humor, the first half of the campaign delivers. For anyone hoping for a beat-em-up that knows when to stop, it overshoots by a significant margin. Kai, Scout Team

Fist Puncher

Fist Puncher

Jun 21, 2013Team2Bit
GamerScout Says

Couch co-op brawling that runs hot for a few hours and cold for a dozen more - best met with a friend, a controller, and zero plans for the evening.

PCMacLinux
Steam Deck Verified
Best Price Available
€3.79
at Eneba
Lowest tracked: €3.42
Track this price

GamerScout Verdict

Worth a session with local co-op friends; solo players should expect charm up front and tedium in the back half.

Compare Prices(5 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€3.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.83
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.03
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.21
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.35-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.4224 Aug 2026
Current best
€3.79
Keyshops
€3.35€3.58€3.82€4.056 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Fist Puncher

My first instinct with Fist Puncher was pure nostalgia recognition - the pixel art, the left-to-right corridor of thugs, the stamina bar. Two brothers from Santa Cruz built a River City Ransom love letter and wrapped it in Adult Swim absurdity, and for the first stretch of the campaign that premise alone carries enormous good will. You pick from four starting characters - the legendary black belt neurosurgeon Dr. Karate, disgraced athlete Steroid Jackson, derby girl Hella Fistgerald, or the enigmatic Beekeeper - and work through a world map of over 50 levels trying to dismantle the criminal operation of a villain called the Milkman. The humor is deeply committed to its own silliness. One level has you brawling through a train car full of convicts while avoiding lawyers who trigger an instant lawsuit-failure if touched. Another drops you onto a nudist beach. A motorcycle stretch has you bunny-hopping over traffic. The scenarios arrive fast enough early on that the game feels generously inventive. The mechanical underpinning is a stat-based RPG layer bolted onto the brawler frame. Each character levels up and earns two points to distribute across strength, defense, speed, special, and a unique attack stat. There are also character-specific perks to unlock - things like healing nearby allies, recovering full health on a 25-hit combo, or Dr. Karate's anachronistic fireball. You can pick up and throw almost anything in an environment, from dropped weapons to (reportedly) cows. The controls are tight and the controller support is genuine. On paper, there is real density here. The problem - and it is a recurring one in every honest review of this game - is that the RPG layer feels thinner in practice than it looks on the stat screen. Pump all your points into strength and watch your damage climb by two. The combat loop does not evolve fast enough to justify a campaign this long, and the game seems to know it too, which is why it keeps shuffling the scenery. That said, the single biggest structural flaw is the multiplayer situation. The game is built around up to four players and broadcasts that co-op identity from its menu screens outward. Local co-op for up to four is present and, by most accounts, genuinely transforms the experience. Online co-op, however, is absent entirely. On a PC-exclusive title released in 2013, that omission was already peculiar - and it has never been addressed. If you have two or three people and enough controllers in the same room, this is a different and much warmer game. Solo, it is serviceable but the repetition of the later levels lands harder without the social buffer. The 8-bit visual style is earnest rather than artful - functional pixel work that communicates chaos clearly enough but lacks the kind of deliberate pixel craft I tend to fall for. The soundtrack is described generously as genre-fitting, less generously as sometimes mismatched to the action. This is not a game that wraps you in atmosphere. It is a game that makes you laugh at a cow-throwing animation and then punches you another twenty minutes down a corridor. For genre enthusiasts who grew up with Final Fight or Streets of Rage and want that itch scratched with a side of Adult Swim humor, the first half of the campaign delivers. For anyone hoping for a beat-em-up that knows when to stop, it overshoots by a significant margin.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaBeat-em-UpLocal Co-op 4-PlayerRPG-LiteRetro BrawlerAbsurdist HumorStat BuildingAdult SwimPerk SystemWorld Map Progression

System Requirements

Minimum

OS
Windows XP (SP2)
Memory
2 GB RAM
Graphics
Direct X 9
DirectX®
9.0
Additional
Xbox Controller Recommended
Hard Drive
500 MB HD space

Recommended

Memory
4 GB RAM
DirectX®
10
Additional
Xbox Controller Recommended
Hard Drive
500 MB HD space

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Reviews & Ratings

Metacritic
73

Game Info

Developer
Team2Bit
Publisher
Team2Bit
Release Date
Jun 21, 2013

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Frequently asked questions about Fist Puncher

How much does Fist Puncher cost?

As of 6 September 2026, the cheapest in-stock offer for Fist Puncher is €3.79 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fist Puncher cheapest?

The lowest in-stock price we track for Fist Puncher is €3.79 at Eneba (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fist Puncher available on?

Fist Puncher is available on PC, Mac, Linux.

When was Fist Puncher released?

Fist Puncher was released on 21 June 2013.

Who developed Fist Puncher?

Fist Puncher was developed by Team2Bit.

Is Fist Puncher worth buying?

Fist Puncher holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.