
FIST OF AWESOME
A one-person Kickstarter brawler about a lumberjack with a sentient fist punching bears across time - gloriously absurd concept, genuinely divisive execution.
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About FIST OF AWESOME
I have a soft spot for games that commit completely to a ridiculous premise, and FIST OF AWESOME commits so hard it named its studio after the bit. One dev, Nicoll Hunt of I Fight Bears, built a side-scrolling brawler around the single greatest pitch in indie history: a talking fist drags a lumberjack named Tim Burr through time to punch bears back into irrelevance. The bear puns are relentless, the signage in each level backdrop is quietly hilarious, and the boss roster - which includes a jive-talking bear with an afro and a blues-singing grizzly in a suit - delivers some of the most unhinged encounter design you will find in the genre. For a certain kind of player, that creative absurdity carries the whole experience. Under the hood, this is a classic left-to-right brawler in the tradition of Streets of Rage and Final Fight, which the developer cites as direct inspiration. Tim's move set covers punches, jump kicks, a ground stomp for downed enemies, and a charged special - the Awesome Punch - that requires a beat of patience but lands with satisfying weight. As you clear areas and defeat bosses you earn XP and spend upgrade points across categories like Power, Health, and Speed, which adds a thin but welcome layer of character progression. The time-travel structure gives each chapter a distinct visual identity: prehistoric cave levels, medieval settings, and the magnificent bear strip club all get their own pixel-art backdrops, and each one is hand-crafted with the kind of small jokes you notice on a second pass. Here is where I will be honest with you, because I think honesty serves buyers better than cheerleading. The campaign runs about an hour and a half to complete, and the combat does narrow toward a single reliable loop fairly quickly. Enemies scale by health and quantity rather than by introducing new attack patterns, and the absence of weapon pickups means the toolkit feels consistent from the first forest level to the final boss. Whether that registers as breezy or boring depends almost entirely on how much the premise is making you smile. The Arena mode - which throws you against the clock with a roster of unlockable characters and timed challenge tasks like chaining 11-hit combos or drop-kicking four bears - is where the mechanical ceiling opens up a little, and several reviewers found it more engaging than the main campaign. The chiptune soundtrack is a genuine highlight, nostalgic in feel and peppy enough to keep the energy up across the brawling sections. The pixel art is colourful and stage-specific without being technically ambitious, and the animation handles impact timing well enough that punching a grizzly in the mouth reads clearly and feels satisfying. The PC version arrived after the mobile original, and controller support is present, which is the way to play this on desktop. One promised feature - four-player local multiplayer - was not included in the release build, and as far as public records show, was never added. FIST OF AWESOME is a game made by one person who had a funny idea, raised Kickstarter funding on the strength of that idea, and delivered something genuinely polished within its scope. It is not a deep brawler and it does not pretend to be. If you are the sort of person who will grin every time Tim Burr exchanges puns with his own possessed hand, the shortness becomes a feature - it ends before it outstays its welcome. If you need mechanical variety to sustain a brawler, this one will feel thin before the credits roll. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Vista or later
- Memory
- 1 GB RAM
- Storage
- 60 MB available space
- Graphics
- OpenGL 2.0 compliant video card
- Processor
- 1.8 GHz Processor
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Game Info
- Developer
- I Fight Bears
- Publisher
- I Fight Bears
- Release Date
- Jul 3, 2014