Compare First Feudal prices across 50+ stores and find the best deal. Developed by Harpoon Games. Published by Harpoon Games. Released on 4/8/2021. Available on PC. Genres: Action, Indie, RPG, Simulation, Strategy.

Colony management with a twist: you can step off the throne and swing a pickaxe yourself, but don't expect the genre's heavyweights to lose sleep over the competition.

My spreadsheet instincts lit up the moment I saw First Feudal's profession system. Ten assignable roles, each levelling up with use, sitting on top of a resource chain that runs from raw timber all the way through to chainmail and plate armor. For a budget indie colony-sim, that is a respectable skeleton. The core loop asks you to balance food production, housing happiness, and military readiness while seasonal pressure tightens the screws. Randomly generated maps and a seasons mechanic mean the opening conditions shift each run, which gives the early game legitimate replay value even if the late game does not always follow through. The thing that genuinely sets First Feudal apart from peers like RimWorld is the lord-as-participant mechanic. You can climb down from the throne and personally haul stone, hunt animals, or wade into a bandit raid sword-first. Sitting on the throne freezes your hunger and stamina decay and gives you a cleaner management view, while standing up adds raw labour to whatever bottleneck is strangling your production. That tension between macro oversight and hands-on hustle is fun in the early hours. The technology progression reinforces it: you do not research chainmail from a menu, you simply forge enough metal until the knowledge unlocks, which keeps the systems feeling lived-in rather than abstracted. Diverse diet bonuses for peasants, morale management through bards and alcohol, and random event decisions that pit weapons production against famine prevention add genuine texture to the decision chain. Where First Feudal starts losing altitude is the mid-to-late game. Three victory conditions exist: Military (conquer four neighboring factions), Scientific (complete the highest-tier upgrades), and Economic (build a mint and accumulate one million gold). On paper that sounds like three distinct playstyles. In practice the production chains converge enough that switching targets mid-run feels less like a strategic pivot and more like waiting for a different counter to tick up. Combat AI for raiding factions is workable but not threatening enough to stress-test a well-placed wall and trap layout, so the fortress-building fantasy loses urgency once your perimeter is solid. The peasant weapon-assignment logic has a specific rough edge worth flagging: if a peasant cannot find a weapon when called to arms, they stand idle rather than improvising with their work tools, and the event dialogs can misread your actual combat readiness as a result. The resource-gathering mini-game for wood and stone, where you target specific hit spots for bonus yield, adds busywork rather than depth. For newcomers to the genre, First Feudal is actually a reasonable entry point rather than an intimidating wall. The UI is lean, the top-down 2D presentation keeps the map readable, and the folk-style soundtrack makes the early-game grind feel cozy rather than clinical. Co-op for up to six players via online co-op is a genuine differentiator: sharing the management load with friends papers over the solo late-game pacing issues considerably. The Steam Workshop is present for modders who want to push the content ceiling higher, which matters given community feedback pointing at thin end-game content. Ironman Mode, where saves delete on the lord's death, adds the only real difficulty spike the default experience is missing. If you have already logged hundreds of hours in Dwarf Fortress or Rimworld, First Feudal will feel like a scaled-back sandbox rather than a revelation. If you are looking for a gateway into the colony-sim genre with medieval flavour, the approachable scope is a feature, not a flaw. Diego, Scout Team

First Feudal
ActionIndieRPGSimulationStrategy

First Feudal

Apr 8, 2021Harpoon Games
GamerScout Says

Colony management with a twist: you can step off the throne and swing a pickaxe yourself, but don't expect the genre's heavyweights to lose sleep over the competition.

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About First Feudal

My spreadsheet instincts lit up the moment I saw First Feudal's profession system. Ten assignable roles, each levelling up with use, sitting on top of a resource chain that runs from raw timber all the way through to chainmail and plate armor. For a budget indie colony-sim, that is a respectable skeleton. The core loop asks you to balance food production, housing happiness, and military readiness while seasonal pressure tightens the screws. Randomly generated maps and a seasons mechanic mean the opening conditions shift each run, which gives the early game legitimate replay value even if the late game does not always follow through. The thing that genuinely sets First Feudal apart from peers like RimWorld is the lord-as-participant mechanic. You can climb down from the throne and personally haul stone, hunt animals, or wade into a bandit raid sword-first. Sitting on the throne freezes your hunger and stamina decay and gives you a cleaner management view, while standing up adds raw labour to whatever bottleneck is strangling your production. That tension between macro oversight and hands-on hustle is fun in the early hours. The technology progression reinforces it: you do not research chainmail from a menu, you simply forge enough metal until the knowledge unlocks, which keeps the systems feeling lived-in rather than abstracted. Diverse diet bonuses for peasants, morale management through bards and alcohol, and random event decisions that pit weapons production against famine prevention add genuine texture to the decision chain. Where First Feudal starts losing altitude is the mid-to-late game. Three victory conditions exist: Military (conquer four neighboring factions), Scientific (complete the highest-tier upgrades), and Economic (build a mint and accumulate one million gold). On paper that sounds like three distinct playstyles. In practice the production chains converge enough that switching targets mid-run feels less like a strategic pivot and more like waiting for a different counter to tick up. Combat AI for raiding factions is workable but not threatening enough to stress-test a well-placed wall and trap layout, so the fortress-building fantasy loses urgency once your perimeter is solid. The peasant weapon-assignment logic has a specific rough edge worth flagging: if a peasant cannot find a weapon when called to arms, they stand idle rather than improvising with their work tools, and the event dialogs can misread your actual combat readiness as a result. The resource-gathering mini-game for wood and stone, where you target specific hit spots for bonus yield, adds busywork rather than depth. For newcomers to the genre, First Feudal is actually a reasonable entry point rather than an intimidating wall. The UI is lean, the top-down 2D presentation keeps the map readable, and the folk-style soundtrack makes the early-game grind feel cozy rather than clinical. Co-op for up to six players via online co-op is a genuine differentiator: sharing the management load with friends papers over the solo late-game pacing issues considerably. The Steam Workshop is present for modders who want to push the content ceiling higher, which matters given community feedback pointing at thin end-game content. Ironman Mode, where saves delete on the lord's death, adds the only real difficulty spike the default experience is missing. If you have already logged hundreds of hours in Dwarf Fortress or Rimworld, First Feudal will feel like a scaled-back sandbox rather than a revelation. If you are looking for a gateway into the colony-sim genre with medieval flavour, the approachable scope is a feature, not a flaw. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardsworkshopcloud-savestier:indieColony SimIronman ModeProfession LevelingLord-as-ParticipantOnline Co-op Up to 6Three Victory ConditionsSeasonal SurvivalTrap PlacementTech-by-Doing Progression

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2048 MB RAM
DirectX
Version 9.0
Storage
600 MB available space
Graphics
128 Mb
Processor
Core 2 Duo or better

Recommended

OS
Windows 10
Memory
4096 MB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
128 Mb
Processor
Core i5 or better

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Game Info

Developer
Harpoon Games
Publisher
Harpoon Games
Release Date
Apr 8, 2021

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What platforms is First Feudal available on?

First Feudal is available on PC.

When was First Feudal released?

First Feudal was released on 8 April 2021.

Who developed First Feudal?

First Feudal was developed by Harpoon Games.