Compare First Class Trouble (PC) prices across trusted key stores and find the best deal. Developed by Invisible Walls. Published by Versus Evil. Released on 11/1/2021. Available on PC. Genres: Indie.

A social deduction party game set aboard a luxury space liner where trust is the most dangerous currency. Think Among Us with cocktails and more ways to die.

First Class Trouble is a six-player social deduction game set on a doomed space cruise ship. A rogue AI called CAIN has gone full murder-machine, and the human passengers need to shut it down before everyone dies. The catch: two of those six players are Personoids, android impostors who look human, sound human, and will smile right at you while planning your accidental tumble into a furnace. If you have played Among Us, the skeleton of the idea is familiar, but the execution leans into physical, environmental sabotage in ways that feel distinct and nastier. The game earns its aesthetic. The ship is gorgeous in a retrofuturistic way, all amber lighting, velvet booths, and champagne flutes that double as weapons. Players can strangle each other with a fur stole, pour drinks in suspicious places, vent bodies, or cooperate to drag a deactivated Personoid to a reactor and end the round clean. The asymmetry between Personoids and regular passengers is well-tuned: humans need coordination and communication, impostors need patience and a convincing lie. Rounds are short enough that losing does not sting for long, which matters in a party game built around repeated chaos. What works best is the proximity voice chat. You can only hear people near you, which creates genuine panic when you round a corner and find two players alone with a body and competing explanations. Accusations spiral. Alliances collapse. Someone who seemed trustworthy for three rounds reveals themselves at the worst possible moment. The social layer is where the game lives or dies, and with the right group it delivers exactly that kind of gleeful paranoia. What works less well is longevity. The ship, while beautiful, is a single persistent space. After a dozen rounds you know every hiding spot and every shortcut, and the meta-game of bluffing starts to feel solved by whoever talks fastest. The review average sits at Mixed on Steam, and that probably reflects the experience of players who showed up solo or with strangers and found the magic harder to conjure without a willing, communicative group. The game was also offered via PlayStation Plus at some point, which affected the PC playerbase shape. Finding a full lobby of six vocal, engaged players is the real barrier. This is a game that works as a group purchase rather than a solo impulse buy. Get four to five friends who will actually use voice chat and commit to a session, and First Class Trouble punches well above the size of its studio. The handcrafted feel of the ship, the specific murder toys, and the deliberate pacing of each round show a team that thought carefully about what makes deception fun rather than frustrating. If your circle already cycles through social deception games and wants something with more physical interactivity than a voting screen, this fits that gap neatly. If you are planning to play with matchmade strangers, temper expectations significantly. Kai, Scout Team

First Class Trouble (PC)

First Class Trouble (PC)

Nov 1, 2021Invisible WallsVersus Evil
GamerScout Says

A social deduction party game set aboard a luxury space liner where trust is the most dangerous currency. Think Among Us with cocktails and more ways to die.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €2.26

GamerScout Verdict

Worth it as a group buy for friends who commit to voice chat; struggles badly with random lobbies and a limited single-map experience.

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Price History

Historical low
€2.266 Jun 2026
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About First Class Trouble (PC)

First Class Trouble is a six-player social deduction game set on a doomed space cruise ship. A rogue AI called CAIN has gone full murder-machine, and the human passengers need to shut it down before everyone dies. The catch: two of those six players are Personoids, android impostors who look human, sound human, and will smile right at you while planning your accidental tumble into a furnace. If you have played Among Us, the skeleton of the idea is familiar, but the execution leans into physical, environmental sabotage in ways that feel distinct and nastier. The game earns its aesthetic. The ship is gorgeous in a retrofuturistic way, all amber lighting, velvet booths, and champagne flutes that double as weapons. Players can strangle each other with a fur stole, pour drinks in suspicious places, vent bodies, or cooperate to drag a deactivated Personoid to a reactor and end the round clean. The asymmetry between Personoids and regular passengers is well-tuned: humans need coordination and communication, impostors need patience and a convincing lie. Rounds are short enough that losing does not sting for long, which matters in a party game built around repeated chaos. What works best is the proximity voice chat. You can only hear people near you, which creates genuine panic when you round a corner and find two players alone with a body and competing explanations. Accusations spiral. Alliances collapse. Someone who seemed trustworthy for three rounds reveals themselves at the worst possible moment. The social layer is where the game lives or dies, and with the right group it delivers exactly that kind of gleeful paranoia. What works less well is longevity. The ship, while beautiful, is a single persistent space. After a dozen rounds you know every hiding spot and every shortcut, and the meta-game of bluffing starts to feel solved by whoever talks fastest. The review average sits at Mixed on Steam, and that probably reflects the experience of players who showed up solo or with strangers and found the magic harder to conjure without a willing, communicative group. The game was also offered via PlayStation Plus at some point, which affected the PC playerbase shape. Finding a full lobby of six vocal, engaged players is the real barrier. This is a game that works as a group purchase rather than a solo impulse buy. Get four to five friends who will actually use voice chat and commit to a session, and First Class Trouble punches well above the size of its studio. The handcrafted feel of the ship, the specific murder toys, and the deliberate pacing of each round show a team that thought carefully about what makes deception fun rather than frustrating. If your circle already cycles through social deception games and wants something with more physical interactivity than a voting screen, this fits that gap neatly. If you are planning to play with matchmade strangers, temper expectations significantly.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamSocial DeductionParty GameProximity Voice ChatAsymmetric RolesRetrofuturistic6-PlayerImpostor MechanicsGroup Play Required

System Requirements

Minimum

Processor
Intel Core i3 / AMD Ryzen 3
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 650 Ti / AMD Radeon HD 7850
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available sp…

Recommended

OS
Windows 10 (64 bit)
Processor
Intel Core i5 / AMD Ryzen 5 or higher
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 / AMD Radeon R9 280X or higher…

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Reviews & Ratings

Steam
79%(4,209)

Game Info

Developer
Invisible Walls
Publisher
Versus Evil
Release Date
Nov 1, 2021

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What platforms is First Class Trouble (PC) available on?

First Class Trouble (PC) is available on PC.

When was First Class Trouble (PC) released?

First Class Trouble (PC) was released on 1 November 2021.

Who developed First Class Trouble (PC)?

First Class Trouble (PC) was developed by Invisible Walls and published by Versus Evil.