Compare Finding Teddy + Chronicles of Teddy: Harmony of Exidus Bundle prices across 50+ stores and find the best deal. Developed by Storybird. Published by Plug In Digital, +Mpact Games, LLC.. Released on 12/3/2013. Available on PC. Genres: Adventure, Indie.

Two pixel-art adventure games in one bundle: a silent point-and-click mystery and its music-puzzle sequel. Handcrafted by a tiny studio, and it shows in the best way.

Finding Teddy is one of those quiet little releases that slipped past most outlets entirely, which is almost fitting given its subject matter. It is a point-and-click adventure built pixel by pixel by a small team at Storybird, following a child who tumbles into a dark fantasy world in search of her lost teddy bear. The game says almost nothing out loud. No dialogue boxes, no tutorial pop-ups. You read the world by clicking on it, and that silence becomes its own kind of language. If you grew up on LucasArts or early Amanita Design work, the bones here will feel familiar, though Finding Teddy runs leaner and stranger than most of its spiritual ancestors. The sequel, Chronicles of Teddy: Harmony of Exidus, pivots into something more ambitious. It keeps the handmade pixel aesthetic but layers in a musical mechanic at its core: you collect notes, build melodies, and use those melodies as keys to unlock the world around you. It is closer to a Metroidvania in structure, with backtracking and ability gating tied directly to what songs you have learned. The mechanic sounds gimmicky written out like that, but in practice it gives the world a genuinely different texture. Solving a puzzle here feels less like logic and more like remembering something you forgot you knew. Both games share a commitment to atmosphere over action. The soundtracks deserve specific mention. Finding Teddy leans on ambient silence punctuated by sparse, slightly unsettling tones. Harmony of Exidus is warmer, almost ceremonial in places, which makes sense given that music is literally the mechanic. Neither game is long. Finding Teddy can be finished in two to three hours if you move with purpose. The sequel stretches further, probably four to six hours for a careful first run. That length is intentional. These are not games padded to justify a price point. They end when they are finished. Where things get complicated is the lack of handholding. Finding Teddy in particular offers almost no guidance, and pixel-hunting across handmade backgrounds can tip from atmospheric into genuinely frustrating if you miss a small interactive element. Harmony of Exidus is a little more legible spatially, but the musical puzzle system has a learning curve that the game does not rush to explain. Players who need clear feedback loops may bounce off both titles early. Players who like sitting with a problem until it clicks will feel at home. The bundle makes sense as a package. The two games share a world and a visual philosophy, and moving from the hushed minimalism of the first to the more melodic, exploratory structure of the second feels like a natural progression. There are rougher edges here than you would find in a polished studio release, and the Steam page is sparse on detail even by indie standards. But the craft in the pixel work is real and unhurried, and small games that know exactly what they want to be are worth time that the algorithm would spend pointing you somewhere louder. Kai, Scout Team

Finding Teddy + Chronicles of Teddy: Harmony of Exidus Bundle
AdventureIndie

Finding Teddy + Chronicles of Teddy: Harmony of Exidus Bundle

Dec 3, 2013StorybirdPlug In Digital, +Mpact Games, LLC.
GamerScout Says

Two pixel-art adventure games in one bundle: a silent point-and-click mystery and its music-puzzle sequel. Handcrafted by a tiny studio, and it shows in the best way.

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About Finding Teddy + Chronicles of Teddy: Harmony of Exidus Bundle

Finding Teddy is one of those quiet little releases that slipped past most outlets entirely, which is almost fitting given its subject matter. It is a point-and-click adventure built pixel by pixel by a small team at Storybird, following a child who tumbles into a dark fantasy world in search of her lost teddy bear. The game says almost nothing out loud. No dialogue boxes, no tutorial pop-ups. You read the world by clicking on it, and that silence becomes its own kind of language. If you grew up on LucasArts or early Amanita Design work, the bones here will feel familiar, though Finding Teddy runs leaner and stranger than most of its spiritual ancestors. The sequel, Chronicles of Teddy: Harmony of Exidus, pivots into something more ambitious. It keeps the handmade pixel aesthetic but layers in a musical mechanic at its core: you collect notes, build melodies, and use those melodies as keys to unlock the world around you. It is closer to a Metroidvania in structure, with backtracking and ability gating tied directly to what songs you have learned. The mechanic sounds gimmicky written out like that, but in practice it gives the world a genuinely different texture. Solving a puzzle here feels less like logic and more like remembering something you forgot you knew. Both games share a commitment to atmosphere over action. The soundtracks deserve specific mention. Finding Teddy leans on ambient silence punctuated by sparse, slightly unsettling tones. Harmony of Exidus is warmer, almost ceremonial in places, which makes sense given that music is literally the mechanic. Neither game is long. Finding Teddy can be finished in two to three hours if you move with purpose. The sequel stretches further, probably four to six hours for a careful first run. That length is intentional. These are not games padded to justify a price point. They end when they are finished. Where things get complicated is the lack of handholding. Finding Teddy in particular offers almost no guidance, and pixel-hunting across handmade backgrounds can tip from atmospheric into genuinely frustrating if you miss a small interactive element. Harmony of Exidus is a little more legible spatially, but the musical puzzle system has a learning curve that the game does not rush to explain. Players who need clear feedback loops may bounce off both titles early. Players who like sitting with a problem until it clicks will feel at home. The bundle makes sense as a package. The two games share a world and a visual philosophy, and moving from the hushed minimalism of the first to the more melodic, exploratory structure of the second feels like a natural progression. There are rougher edges here than you would find in a polished studio release, and the Steam page is sparse on detail even by indie standards. But the craft in the pixel work is real and unhurried, and small games that know exactly what they want to be are worth time that the algorithm would spend pointing you somewhere louder. Kai, Scout Team

Tags

steamPoint-and-ClickMetroidvaniaMusic MechanicsPixel-by-Pixel ArtAtmosphericSilent ProtagonistShort PlaythroughPuzzle AdventureDark Fantasy

System Requirements

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Game Info

Developer
Storybird
Publisher
Plug In Digital, +Mpact Games, LLC.
Release Date
Dec 3, 2013

Features

Single-playerSteam AchievementsSteam Trading CardsFamily Sharing

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