Compare Find a way out: Abode of darkness. prices across 50+ stores and find the best deal. Developed by KronEngineCompany. Published by KronEngineCompany. Released on 2/28/2022. Available on PC. Genres: Action, Indie.

Pitch-black corridors, a dying flashlight battery, and something far worse than zombies lurking around the next corner. Approach with curiosity, but calibrate your expectations accordingly.

I went into Find a Way Out: Abode of Darkness expecting exactly the kind of rough-edged solo-dev project that most people scroll past, and that instinct is precisely why I spent time with it. KronEngineCompany has built a first-person survival experience that mashes together shooter mechanics, light RPG item management, and hidden-object puzzle logic inside a single post-apocalyptic building. It is a genuinely unusual combination on paper, and the core tension of rationing ammunition, medkits, and flashlight batteries while moving room to room gives the early game a low-key dread that bigger-budget zombie titles sometimes forget to sustain. The battery mechanic is the most interesting design choice here. Your flashlight drains quickly, and the building is dark enough that running out of charge is a real threat rather than a cosmetic one. That forces a pacing on the player that feels intentional: slow down, think before you open a door, remember where you saw a spare battery two rooms ago. Players who like inventory-minded survival horror (think early Amnesia vibes, though with direct combat rather than helpless fleeing) will find something to chew on. The enemies come in two varieties - standard zombies and the so-called contaminated, a faster and more aggressive mutant type that demands you actually aim and conserve rounds rather than spray-and-pray. That distinction, small as it sounds, adds a modest layer of threat escalation. Where the game struggles is polish. The production is clearly a small solo effort, and it shows in the environmental variety, the animation quality, and the overall runtime. The community footprint is tiny, with only a handful of Steam reviews on record, so there is no consensus to lean on. The few players who did leave feedback landed on the positive side of the scale, which suggests the core loop works well enough for those who give it a chance - but you should go in knowing this is micro-indie territory, not a finished commercial release reaching for Resident Evil comparisons. The writing and world-building are minimal, delivered through the premise rather than through discovered notes or environmental storytelling. For the right player - someone who appreciates the texture of a constrained survival puzzle, who finds something satisfying in managing four resource types simultaneously, and who does not need a high-fidelity presentation to stay engaged - there is a genuine little experience hiding here. It is not a lengthy game, and it does not pretend to be something it cannot afford to be. That honesty, even if accidental, is something I respect. If you have a tolerance for rough craftsmanship and a soft spot for underdogs who built something real from nothing, Abode of Darkness is worth a few quiet hours in the dark. Kai, Scout Team

Find a way out: Abode of darkness.
ActionIndie

Find a way out: Abode of darkness.

Feb 28, 2022KronEngineCompany
GamerScout Says

Pitch-black corridors, a dying flashlight battery, and something far worse than zombies lurking around the next corner. Approach with curiosity, but calibrate your expectations accordingly.

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Screenshots & Media

Screenshot

About Find a way out: Abode of darkness.

I went into Find a Way Out: Abode of Darkness expecting exactly the kind of rough-edged solo-dev project that most people scroll past, and that instinct is precisely why I spent time with it. KronEngineCompany has built a first-person survival experience that mashes together shooter mechanics, light RPG item management, and hidden-object puzzle logic inside a single post-apocalyptic building. It is a genuinely unusual combination on paper, and the core tension of rationing ammunition, medkits, and flashlight batteries while moving room to room gives the early game a low-key dread that bigger-budget zombie titles sometimes forget to sustain. The battery mechanic is the most interesting design choice here. Your flashlight drains quickly, and the building is dark enough that running out of charge is a real threat rather than a cosmetic one. That forces a pacing on the player that feels intentional: slow down, think before you open a door, remember where you saw a spare battery two rooms ago. Players who like inventory-minded survival horror (think early Amnesia vibes, though with direct combat rather than helpless fleeing) will find something to chew on. The enemies come in two varieties - standard zombies and the so-called contaminated, a faster and more aggressive mutant type that demands you actually aim and conserve rounds rather than spray-and-pray. That distinction, small as it sounds, adds a modest layer of threat escalation. Where the game struggles is polish. The production is clearly a small solo effort, and it shows in the environmental variety, the animation quality, and the overall runtime. The community footprint is tiny, with only a handful of Steam reviews on record, so there is no consensus to lean on. The few players who did leave feedback landed on the positive side of the scale, which suggests the core loop works well enough for those who give it a chance - but you should go in knowing this is micro-indie territory, not a finished commercial release reaching for Resident Evil comparisons. The writing and world-building are minimal, delivered through the premise rather than through discovered notes or environmental storytelling. For the right player - someone who appreciates the texture of a constrained survival puzzle, who finds something satisfying in managing four resource types simultaneously, and who does not need a high-fidelity presentation to stay engaged - there is a genuine little experience hiding here. It is not a lengthy game, and it does not pretend to be something it cannot afford to be. That honesty, even if accidental, is something I respect. If you have a tolerance for rough craftsmanship and a soft spot for underdogs who built something real from nothing, Abode of Darkness is worth a few quiet hours in the dark. Kai, Scout Team

Tags

singleplayertier:indieBattery ManagementResource RationingMutant EnemiesHidden Object FPSFlashlight HorrorSolo DevRoom-by-Room ExplorationLow-Fi Survival

System Requirements

Minimum

OS
Windows 7, 8. 10
Memory
2 GB RAM
DirectX
Version 10
Storage
510 MB available space
Graphics
ATI Radeon HD 6250.
Processor
intel core i3 3220

Recommended

OS
Windows 8. 10
Memory
4 GB RAM
DirectX
Version 11
Storage
510 MB available space
Graphics
NVIDIA GeForce GTX 260
Processor
intel core i3 8100

Reviews & Ratings

No ratings available

Game Info

Developer
KronEngineCompany
Publisher
KronEngineCompany
Release Date
Feb 28, 2022

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