Compare Final Soccer VR prices across 50+ stores and find the best deal. Developed by Ivanovich Games. Published by Ivanovich Games. Released on 11/17/2016. Available on PC. Genres: Action, Casual, Indie, Simulation, Sports.

Strap a controller to your foot and dive across your living room - Final Soccer VR is the most physically committed penalty game on PC, with just enough modes to keep it interesting past the first demo session.

I put on a headset, strapped a Vive controller to my foot, and immediately understood why this thing has a play-space warning in the setup screen. Final Soccer VR drops you into goalkeeper and striker roles with genuine full-body input, and that alone separates it from the wave of seated VR sports titles that launched around the same time. For the goalie experience you need an HTC Vive or Oculus Rift with Touch; for the full striker mode with foot-tracked kicks you need up to three SteamVR trackers. The hardware ask is real, and it sets the ceiling on who should actually be considering this. The three main modes give the game more shelf life than its looks suggest. Simulator Mode puts professional motion-captured players in front of you for penalty shootouts across 150 levels - it is the straight-faced, serious-person mode, and the ball physics hold up well enough that timed dives actually feel rewarding. Arcade Mode throws that realism out and replaces it with cannon launchers, slow-motion power-ups, and giant gloves you trigger by catching a ball and hurling it at a target. That mechanic is clever and keeps your arms honest. Career strings both ideas together behind a trophy room that gives progression-minded players a reason to return. The stadium visuals are functional rather than impressive - one environment, decent weather effects, gets the job done without ever looking current-gen even at launch. Multiplayer is where it gets genuinely interesting for a party context. The VR-vs-mobile mode lets someone on a phone (via the free Final Kick companion app) take penalty shots while the headset player dives to save them. It sounds gimmicky. It actually works, and the cross-platform reaction you get from watching a VR player flail in real time reads well on a phone screen. Headset-vs-headset play over local network or internet is also in there, though with a review pool of under 100 Steam users the online population question is worth asking before you buy with that expectation. The honest problems: the visuals were modest at launch in 2016 and have not aged forward. The campaign modes feel like padding to some players, with Arcade being the clear crowd-pleaser and the 150-level grinds feeling thin on variety past the midpoint. Room scale requirements are serious too - the game technically works in a 2x1.5 meter space but you will clip your ceiling lights doing a full-stretch dive save, which several Steam reviewers flag as a genuine concern rather than a funny complaint. If your play space is genuinely large, this is a different experience. If you are working with an average spare-room setup, manage expectations. For a 2016 VR title it holds a 77% positive rating across 95 Steam reviews, which is honest currency. Not a showcase piece anymore, but for football fans who want a physical workout and have the trackers to support Striker mode, the core loop has aged better than the frame rate spec sheet would imply. Bring a friend with a smartphone and you have a short-burst party game that earns its keep. Fred, Scout Team

Final Soccer VR
ActionCasualIndieSimulationSports

Final Soccer VR

Nov 17, 2016Ivanovich Games
GamerScout Says

Strap a controller to your foot and dive across your living room - Final Soccer VR is the most physically committed penalty game on PC, with just enough modes to keep it interesting past the first demo session.

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About Final Soccer VR

I put on a headset, strapped a Vive controller to my foot, and immediately understood why this thing has a play-space warning in the setup screen. Final Soccer VR drops you into goalkeeper and striker roles with genuine full-body input, and that alone separates it from the wave of seated VR sports titles that launched around the same time. For the goalie experience you need an HTC Vive or Oculus Rift with Touch; for the full striker mode with foot-tracked kicks you need up to three SteamVR trackers. The hardware ask is real, and it sets the ceiling on who should actually be considering this. The three main modes give the game more shelf life than its looks suggest. Simulator Mode puts professional motion-captured players in front of you for penalty shootouts across 150 levels - it is the straight-faced, serious-person mode, and the ball physics hold up well enough that timed dives actually feel rewarding. Arcade Mode throws that realism out and replaces it with cannon launchers, slow-motion power-ups, and giant gloves you trigger by catching a ball and hurling it at a target. That mechanic is clever and keeps your arms honest. Career strings both ideas together behind a trophy room that gives progression-minded players a reason to return. The stadium visuals are functional rather than impressive - one environment, decent weather effects, gets the job done without ever looking current-gen even at launch. Multiplayer is where it gets genuinely interesting for a party context. The VR-vs-mobile mode lets someone on a phone (via the free Final Kick companion app) take penalty shots while the headset player dives to save them. It sounds gimmicky. It actually works, and the cross-platform reaction you get from watching a VR player flail in real time reads well on a phone screen. Headset-vs-headset play over local network or internet is also in there, though with a review pool of under 100 Steam users the online population question is worth asking before you buy with that expectation. The honest problems: the visuals were modest at launch in 2016 and have not aged forward. The campaign modes feel like padding to some players, with Arcade being the clear crowd-pleaser and the 150-level grinds feeling thin on variety past the midpoint. Room scale requirements are serious too - the game technically works in a 2x1.5 meter space but you will clip your ceiling lights doing a full-stretch dive save, which several Steam reviewers flag as a genuine concern rather than a funny complaint. If your play space is genuinely large, this is a different experience. If you are working with an average spare-room setup, manage expectations. For a 2016 VR title it holds a 77% positive rating across 95 Steam reviews, which is honest currency. Not a showcase piece anymore, but for football fans who want a physical workout and have the trackers to support Striker mode, the core loop has aged better than the frame rate spec sheet would imply. Bring a friend with a smartphone and you have a short-burst party game that earns its keep. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformachievementstrading-cardstier:aaaVR-RequiredRoom-ScaleMotion ControlsTracker SupportPenalty ShootoutCross-Platform MultiplayerParty VRPower-Up ArcadeCareer Mode

System Requirements

Minimum

OS
Windows 7 SP1 or newer
Memory
8 MB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 or AMD FX 8350 or greater
Sound Card
Windows Compatible Sound Card
VR Support
SteamVR or Oculus PC. Room Scale 2m by 1.5m area required
Additional Notes
HTC-Vive or OCULUS with Oculus touch required

Recommended

OS
Windows 7 SP1 or newer
Memory
8 MB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 or AMD FX 8350 or greater
Sound Card
Windows Compatible Sound Card
Additional Notes
HTC-Vive or OCULUS with Oculus touch required

Reviews & Ratings

No ratings available

Game Info

Developer
Ivanovich Games
Publisher
Ivanovich Games
Release Date
Nov 17, 2016

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