FIM Speedway Grand Prix 15
Dirt bikes, no brakes, and merciless referees: the only dedicated motorcycle speedway sim on PC, built for fans of the sport and punishing to everyone else.
GamerScout Verdict
Worth it only for speedway enthusiasts or sim riders willing to grind a steep learning curve - thin on content for everyone else.
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About FIM Speedway Grand Prix 15
My first reaction to this one was genuine curiosity - motorcycle speedway is a sport I had practically never seen represented in gaming, and SoftPlanet, a Polish budget developer, had no obvious business making something this specific work. And yet, to a meaningful degree, it does. The core conceit is unusual enough to earn attention. Speedway bikes have one gear and no brakes. Riders powerslide around short oval dirt tracks in tight four-lap heats, and the whole Grand Prix structure - heats, semi-finals, finals, points - runs across twelve real events and real 2015-season venues from Melbourne to Cardiff to Malilla in Sweden. Licensed riders from that season, including Tai Woffinden and Nicki Pedersen, are in the roster. The track surface deforms dynamically during a race day, with ruts and tyre marks shifting the grip lines between heats, so reading the track becomes a genuine tactical layer on top of the raw bike handling. You can also buy, repair, and tune motorcycle parts between rounds, which adds a small but satisfying tinkering loop. Where the game splits opinion hard is difficulty. There are two control modes - Arcade and Simulation - and both are steep. The AI referee system mirrors the sport's strict real-world rules: touch the white tape a fraction early, fall off, or cause contact and you are excluded from the heat, full stop. On a controller or keyboard, mastering the powerslide without crossing a boundary is genuinely difficult, and the thin tutorial leaves most of that learning to trial and error. Casual racing fans or anyone hoping to pick this up and feel good immediately will hit a wall fast. The upside: once the controls click, a 55-second heat can produce intense position swings right to the final bend, and that loop is compelling in short bursts. Content is the bigger concern for long-term value. There is no traditional career progression - rider choice affects your leathers color and little else, there is no character levelling system, and the single-season structure means you are essentially replaying 2015 over and over. Online multiplayer supports up to four players, though it was noted as sparse at launch and activity today would be minimal. The Metacritic critic score settled at 68, with user scores considerably warmer at 8.1, which tracks: critics docked it for thin content, actual speedway fans found the moment-to-moment racing genuinely enjoyable. If you follow the real sport, or you are the kind of sim player who enjoys mastering an unusual handling model for its own sake, there is a focused, competent experience here. If you want a racing game with career depth, varied track types, or an easy on-ramp, this is not the right shelf. It does one narrow thing with real care. Whether that thing is worth your time depends entirely on how much you already want it.

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System Requirements
Minimum
- Processor
- AMD Athlon 64 X2 Dual Core 6400+ / Intel Core 2 Duo 2.4 GHz (3MB cache)
- Memory
- 2 GB RAM
- Graphics
- AMD Radeon HD 7770 / Nvidia GTX 460 / Nvid…
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Game Info
- Developer
- SoftPlanet
- Publisher
- Unknown
- Release Date
- Dec 1, 2015