
Filthy, Stinking, Orcs!
VR-only tower defense with 16 levels of orc-smashing across bows, cannons, and machine guns - but a near-silent community and SteamSpy average playtime under five minutes should temper your expectations hard.
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About Filthy, Stinking, Orcs!
My instinct when I see a tower defense hybrid with direct weapon control in VR is to lean forward, not back. The concept here is genuinely interesting: you place static towers to handle crowd control, then physically pick up bows, crossbows, cannons, and machine guns to fill the gaps yourself. That split between macro strategy and first-person action is the kind of dual-layer decision-making I like. The problem is that almost nothing in the public record suggests the execution lives up to the idea. The content slate is straightforward. Sixteen levels spread across beaches, plains, swamps, and mountain environments, with enemy variety running from standard orcs and goblins up through ogres and dragons. Weapon variety is broader than you might expect at this price tier - the jump from a bow to a machine gun implies some range of tactical choice, and swapping between them mid-wave is presumably how harder levels get solved. Whether the tower placement layer has enough depth to reward deliberate pre-wave setup, or whether it collapses into "put archer towers on chokepoints and then spray manually," is genuinely unclear from the available evidence. Here is the number that concerns me most as someone who tracks these things: SteamSpy logs an average playtime of roughly four minutes across its tracked owners. Median sits at seven. Those figures can be statistical noise on a low-ownership title, but combined with zero critic reviews, no Metacritic score, and an essentially dormant Steam community after release in 2017, they paint a picture of a game that most people bounced off fast. The achievement system exists and apparently tracks artillery kills, which suggests the game does have some mechanical depth worth chasing - but the community discussion around those achievements is sparse enough that there is no real guide ecosystem to help newcomers past sticking points. The VR-only requirement is also a genuine gate you need to check before anything else. SteamVR is the listed platform, with standing and room-scale support. At least one community member raised compatibility questions about Oculus hardware at launch, so if you are not running an HTC Vive or Valve Index, confirm your headset works before committing. For a 2017 indie title with no post-launch coverage, that compatibility question is not trivial. There is a demo listed on TrueSteamAchievements, which, if still available, is the honest route in. Who should actually consider this: VR early adopters who have already exhausted the obvious tower defense catalog and want something low-cost to fill a session. The fantasy setting is inoffensive, the weapon variety is real, and 16 levels is a reasonable short-form campaign for a budget purchase. Who should pass: anyone expecting the strategic depth of a proper tower defense with meaningful build-order decisions, or players hoping for an active community to learn from. The signal-to-noise ratio on this one is too low for a confident endorsement, but it is also too cheap to dismiss outright if VR tower defense is specifically what you are hunting. Diego, Scout Team
Tags
Steam Deck & Linux
Doesn't currently run on Linux. Based on 11 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- Processor
- Intel Core i5-4590 / AMD FX 8350 equivalent or better
- VR Support
- SteamVR. Standing or Room Scale
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Winding Way Games
- Publisher
- Winding Way Games
- Release Date
- Apr 21, 2017