
Fight Crab
Forty-eight weapons, twenty-three crab species, one rule: flip your opponent onto their back. The joke has actual legs, but know going in that this is a party game wearing a fighter's shell.
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About Fight Crab
I cover shooters for a living, so when someone drops a physics-based crab fighter on my desk I approach it with the same energy I bring to reinstalling Apex at 1am: mild suspicion and zero commitment. Fight Crab wore me down faster than expected. The core loop is stupid-simple in the best possible way. Each match is a best-of-three where you pilot a giant crustacean and the only win condition is getting your opponent flat on their back for a three-count. No health bars. Instead it runs a Smash Bros.-style percentage meter: the more you get hit, the easier you are to shove over. That one design choice does a lot of work, keeping rounds short and chaotic without ever feeling like a pure damage race. The control scheme is the thing that will either pull you in or bounce you off immediately. Both analog sticks map to your left and right pincers independently, with the shoulder buttons handling punching, grabbing, and blocking. Movement is on the d-pad, which means your thumbs are constantly splitting attention between arm control and locomotion. It is clumsy on purpose, and once you stop fighting the inputs it starts to feel like deliberate design rather than an accident. Weapon disarms, pincer locks, wall-running, and the Hyper Mode system (which lets you charge up and fire a Kamehameha-style crab beam, among other things) add enough wrinkles that there is a real skill ceiling in there if you want to find it. Whether you will bother is a different question. The content roster is genuinely impressive for an indie title at this price tier. Twenty-three crab and crustacean species, forty-eight weapons spanning revolvers and claymores to Excalibur and dual katanas, eleven arenas, plus a campaign of over forty battles that you can run solo or in online co-op. Wins earn coins to spend on new weapons and stat upgrades, which keeps the single-player loop moving. A survival mode throws wave after wave of enemies at you. Online play supports 1v1 and 2v2 across both ranked and unranked lobbies, and connection quality has been reported as smooth with minimal lag. Split-screen local versus is in, though local co-op got left out, which is a real miss for a game that screams couch chaos. Here is where I have to be straight with you: the online ranked scene is small and was never particularly healthy to begin with. You can find matches, but expect to run into players who have been grinding since launch with weapons you have not unlocked yet. Getting hit by someone dual-wielding Mjolnir when you are still on starter gear is rough, and the lack of balance tuning shows. The menus and UI are also genuinely rough, which reviewers flagged at launch and nothing appears to have changed. If you need polished presentation to enjoy a game, this one will irritate you. The campaign is a solid two to three hours on a normal run, more if you chase Hard Mode. Replay value past that is almost entirely social. Fight Crab is not a game I would run ranked for practice. It is a game I would load up with three people on a Saturday night when everyone needs a palette cleanser from whatever sweaty title has been dominating the rotation. The absurdity is the feature. A spider crab summoning a dragon while your king crab charges an energy ball is the kind of moment nobody scripted, and the game produces those constantly. Go in expecting a party brawler with genuine physics depth underneath the silliness, not a competitive fighter with a tight ranked meta. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 8.1 or 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GT 630
- Processor
- Intel Core i3
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GTX 650
- Processor
- Intel Core i5 or higher
Reviews & Ratings
Game Info
- Developer
- Calappa Games
- Publisher
- PLAYISM
- Release Date
- Jul 29, 2020