Compare Fifa Manager 11 prices across trusted key stores and find the best deal. Developed by Electronic Arts Inc.. Published by Electronic Arts. Released on 10/28/2010. Available on Origin, PC. Genres: Sport. Metacritic score: 75/100.

Football management with a scope that intimidates newcomers and a 3D match engine that frustrates veterans - worth it only if the spreadsheet side is your jam.

My first hour with FIFA Manager 11 was spent staring at a desktop cluttered with menus covering everything from hotdog pricing to stadium expansion contracts. That breadth is both the game's strongest selling point and its sharpest warning label. Developed by Bright Future and published under the EA Sports umbrella, this is a football management sim that goes far beyond picking a formation and hitting simulate. You are running a club in the full business sense: wages, training camps, youth development, facility upgrades, media conferences, and a transfer market that asks you to negotiate fees with clubs and then separately haggle personal terms with the player himself. For a certain kind of football obsessive, that layered control is the whole point. The management layer is genuinely deep. A pre-season training camp lets you allocate limited improvement points across tactical and fitness areas, which is a smart way to impose your style before a ball is kicked. The position rating system - where a player like a central midfielder carries separate scores for attacking mid, defensive mid, and striker roles - adds real texture to squad planning decisions. Online play supports up to eight managers competing against each other, and the single-player career spans national team management and a Create-a-Club mode alongside the standard club route. On paper this is an enormous package. In practice, the cracks are hard to ignore. The 3D match engine, which promised to let you watch or even direct your players in real time, drew consistent frustration from the player community at launch. Crashes during 3D matches were reported frequently, AI opponents failed to use the same tactical tools available to the human manager, and the general consensus was that text simulation mode was the smarter choice. The transfer system also attracted criticism for feeling arbitrary - selling players proved difficult because CPU clubs rarely had the budget to buy, and the agent feature meant to help offloaded that problem without solving it. Bugs that appeared in earlier entries in the series were still present, and patch support ended at update three. Where FIFA Manager 11 lands relative to Football Manager 2011 - the genre benchmark at the time - depends entirely on what you want. Football Manager wins on simulation depth and AI quality. FIFA Manager 11 wins on visual presentation, the hands-on 3D option (when it works), and a club-as-business scope that FM does not replicate at the same level of granularity. Critics landing around the 75 Metacritic mark called it a solid entry for fans of the franchise while noting the incremental year-on-year improvement felt thin. That assessment holds. If you want a management game that also lets you design the stadium roof, this scratches that itch. If you want the 3D engine to be the hybrid FIFA-meets-management experience it was marketed as, prepare for disappointment. Alex, Scout Team

Fifa Manager 11
Sport

Fifa Manager 11

Oct 28, 2010Electronic Arts Inc.Electronic Arts
GamerScout Says

Football management with a scope that intimidates newcomers and a 3D match engine that frustrates veterans - worth it only if the spreadsheet side is your jam.

OriginPC
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GamerScout Verdict

Best for football obsessives who want full club control - avoid if the 3D match engine is your main draw.

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Screenshots & Media

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About Fifa Manager 11

My first hour with FIFA Manager 11 was spent staring at a desktop cluttered with menus covering everything from hotdog pricing to stadium expansion contracts. That breadth is both the game's strongest selling point and its sharpest warning label. Developed by Bright Future and published under the EA Sports umbrella, this is a football management sim that goes far beyond picking a formation and hitting simulate. You are running a club in the full business sense: wages, training camps, youth development, facility upgrades, media conferences, and a transfer market that asks you to negotiate fees with clubs and then separately haggle personal terms with the player himself. For a certain kind of football obsessive, that layered control is the whole point. The management layer is genuinely deep. A pre-season training camp lets you allocate limited improvement points across tactical and fitness areas, which is a smart way to impose your style before a ball is kicked. The position rating system - where a player like a central midfielder carries separate scores for attacking mid, defensive mid, and striker roles - adds real texture to squad planning decisions. Online play supports up to eight managers competing against each other, and the single-player career spans national team management and a Create-a-Club mode alongside the standard club route. On paper this is an enormous package. In practice, the cracks are hard to ignore. The 3D match engine, which promised to let you watch or even direct your players in real time, drew consistent frustration from the player community at launch. Crashes during 3D matches were reported frequently, AI opponents failed to use the same tactical tools available to the human manager, and the general consensus was that text simulation mode was the smarter choice. The transfer system also attracted criticism for feeling arbitrary - selling players proved difficult because CPU clubs rarely had the budget to buy, and the agent feature meant to help offloaded that problem without solving it. Bugs that appeared in earlier entries in the series were still present, and patch support ended at update three. Where FIFA Manager 11 lands relative to Football Manager 2011 - the genre benchmark at the time - depends entirely on what you want. Football Manager wins on simulation depth and AI quality. FIFA Manager 11 wins on visual presentation, the hands-on 3D option (when it works), and a club-as-business scope that FM does not replicate at the same level of granularity. Critics landing around the 75 Metacritic mark called it a solid entry for fans of the franchise while noting the incremental year-on-year improvement felt thin. That assessment holds. If you want a management game that also lets you design the stadium roof, this scratches that itch. If you want the 3D engine to be the hybrid FIFA-meets-management experience it was marketed as, prepare for disappointment.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinFootball Management SimClub Builder3D Match EngineTransfer MarketNational Team ModeCreate-a-ClubOnline Multiplayer ManagerPre-Season TrainingPC Exclusive

System Requirements

Minimum

Memory
1.5 GB RAM
Graphics
ATI Radeon 9500 Pro 128MB or greater, NVIDIA GeForce 6600 256MB or greater, Pixel shader 2.0 and above. HD Space: 8 GB availa…

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Electronic Arts Inc.
Publisher
Electronic Arts
Release Date
Oct 28, 2010

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Frequently asked questions about Fifa Manager 11

How much does Fifa Manager 11 cost?

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What platforms is Fifa Manager 11 available on?

Fifa Manager 11 is available on Origin, PC.

When was Fifa Manager 11 released?

Fifa Manager 11 was released on 28 October 2010.

Who developed Fifa Manager 11?

Fifa Manager 11 was developed by Electronic Arts Inc. and published by Electronic Arts.

Is Fifa Manager 11 worth buying?

Fifa Manager 11 holds a Metacritic score of 75/100, making it one of the standout Sport titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.