Compare F.E.X (Forced Evolution Experiment) prices across trusted key stores and find the best deal. Developed by NonFictional Games. Published by NonFictional Games. Released on 8/24/2017. Available on PC, Mac. Genres: Action, Adventure, Indie.

A genuinely interesting mechanic trapped inside a rough, crash-prone package. F.E.X promises an escape puzzle built around one-way aging, but the execution rarely matches the concept.

I want to like F.E.X more than I do, because the core idea here is one of the more quietly haunting premises I've seen on a low-budget indie page. You play as T1M, a failed genetic experiment who ages in one direction only, moving from child to teen to adult to senior on a ticking biological clock. Holding a single key accelerates that process, which sounds like exactly the kind of intimate, irreversible mechanic that indie games do best. The tragedy of it, the way mortality is literally your resource bar, should land hard. Sometimes it does. In practice, the game is a top-down isometric escape across a multi-floor research facility, and the path you choose through it matters. Branching routes offer different enemy placements, collectibles, and fragments of story lore, which means a second playthrough will genuinely show you rooms you haven't seen. Collecting the scattered lore items is the difference between the basic ending and the one that earns the achievement called "You found out the truth." That kind of quiet completionist loop, discovering the full picture only if you go looking, is exactly the sort of handcrafted intent I respect in small games. But the friction is real and relentless. The isometric 3D perspective paired with 2D character sprites creates persistent spatial confusion, particularly when trying to pass through doors or trigger switches while a creature is closing in on you. T1M moves in only four cardinal directions, while enemies are free to track at any angle, so combat-adjacent encounters feel stacked against you by the geometry rather than by any meaningful design tension. The community has also flagged persistent crash issues during the tutorial sequence, which is about the worst place for a game to fall apart on a new player. Average playtime hovers around 72 minutes, which tells its own story about how many people bounced before reaching anything that felt rewarding. NonFictional Games built this out of real hardship, a small Mexican studio scraping through on government grants and sheer stubbornness, and that origin story deserves acknowledgment. There is genuine ambition in the aging mechanic, in the branching paths, in the checkpoint system that respawns you as an adult rather than trapping you in an unwinnable senior state. The bones of something atmospheric are here. The execution, though, is unpolished enough that only the most patient, concept-first players will find what they came for. Kai, Scout Team

F.E.X (Forced Evolution Experiment)

F.E.X (Forced Evolution Experiment)

Aug 24, 2017NonFictional Games
GamerScout Says

A genuinely interesting mechanic trapped inside a rough, crash-prone package. F.E.X promises an escape puzzle built around one-way aging, but the execution rarely matches the concept.

PCMac
ProtonDB Bronze
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Historical low: €0.19

GamerScout Verdict

Worth a look only for players who chase clever mechanics over polished execution and can forgive a genuinely rough technical state.

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About F.E.X (Forced Evolution Experiment)

I want to like F.E.X more than I do, because the core idea here is one of the more quietly haunting premises I've seen on a low-budget indie page. You play as T1M, a failed genetic experiment who ages in one direction only, moving from child to teen to adult to senior on a ticking biological clock. Holding a single key accelerates that process, which sounds like exactly the kind of intimate, irreversible mechanic that indie games do best. The tragedy of it, the way mortality is literally your resource bar, should land hard. Sometimes it does. In practice, the game is a top-down isometric escape across a multi-floor research facility, and the path you choose through it matters. Branching routes offer different enemy placements, collectibles, and fragments of story lore, which means a second playthrough will genuinely show you rooms you haven't seen. Collecting the scattered lore items is the difference between the basic ending and the one that earns the achievement called "You found out the truth." That kind of quiet completionist loop, discovering the full picture only if you go looking, is exactly the sort of handcrafted intent I respect in small games. But the friction is real and relentless. The isometric 3D perspective paired with 2D character sprites creates persistent spatial confusion, particularly when trying to pass through doors or trigger switches while a creature is closing in on you. T1M moves in only four cardinal directions, while enemies are free to track at any angle, so combat-adjacent encounters feel stacked against you by the geometry rather than by any meaningful design tension. The community has also flagged persistent crash issues during the tutorial sequence, which is about the worst place for a game to fall apart on a new player. Average playtime hovers around 72 minutes, which tells its own story about how many people bounced before reaching anything that felt rewarding. NonFictional Games built this out of real hardship, a small Mexican studio scraping through on government grants and sheer stubbornness, and that origin story deserves acknowledgment. There is genuine ambition in the aging mechanic, in the branching paths, in the checkpoint system that respawns you as an adult rather than trapping you in an unwinnable senior state. The bones of something atmospheric are here. The execution, though, is unpolished enough that only the most patient, concept-first players will find what they came for.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5IsometricStealth-OptionalBranching PathsMechanic-DrivenLore CollectiblesTimed ResourceEscape PuzzleOne-Way Progression

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
Intel HD Graphics 3000
Processor
Intel Core i3
Sound Card
Integrated Sound Card

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Game Info

Developer
NonFictional Games
Publisher
NonFictional Games
Release Date
Aug 24, 2017

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What platforms is F.E.X (Forced Evolution Experiment) available on?

F.E.X (Forced Evolution Experiment) is available on PC, Mac.

When was F.E.X (Forced Evolution Experiment) released?

F.E.X (Forced Evolution Experiment) was released on 24 August 2017.

Who developed F.E.X (Forced Evolution Experiment)?

F.E.X (Forced Evolution Experiment) was developed by NonFictional Games.