Compare Felix The Reaper prices across trusted key stores and find the best deal. Developed by Kong Orange. Published by Daedalic Entertainment. Released on 10/17/2019. Available on PC, Mac. Genres: Adventure, Indie. Metacritic score: 71/100.

Gorgeous dark-comic puzzle craft with a dancing reaper at its heart, but the shadow mechanics that charm you in chapter one are mostly the same ones you'll be wrestling with in chapter five.

I came to Felix the Reaper for the premise and stayed for the presentation, which is exactly where the game's contradictions begin to show. Kong Orange spent eight years building a world rooted in the Danse Macabre tradition, the late-medieval European art motif of skeletal figures dancing toward the grave, and that obsessive attention to source material is visible in every frame. Felix himself is a Ministry of Death field operative who can only survive in shadows, boogying through grid-based levels while listening to music on his headphones, staging the elaborate, Rube Goldberg-style demise of mortal targets. The star-crossed love story driving him forward, a hopeless infatuation with Betty from the Ministry of Life who dances in sunlit meadows he can never enter, gives the whole thing a quietly melancholic pulse that lingers. The core mechanic is shadow manipulation on isometric, grid-based platforms frozen in time. Felix cannot step into sunlight, so you rotate the sun by 90-degree increments to shift shadows cast by barrels, wagons, mirrors, stacked crates, and other objects scattered across each level. Move the right object to the right grid square, flip the sundial switch, and a new shadowed path opens up. It is genuinely clever on paper, and the first few levels feel like a low-stress puzzle toy, somewhere between Sokoban and Monument Valley in spirit. The five chapters each contain four to six levels, landing the main campaign somewhere around four to eight hours depending on how patient you are. Optional bonus stages and time-trial objectives extend that for completionists, and the PC version handles the cursor-based controls cleanly, which is worth noting because console versions drew consistent complaints about a fiddly camera and imprecise movement. Here is where I will defend the game and then level with you. The production values are genuinely rare for a small studio. The hand-drawn opening cinematic, the narrator's dry authority (yes, that really is Sir Patrick Stewart), the grotesquely charming character designs with their scrawled, expressive faces, the in-between-level case files that contain actual historical research on how various cultures personified death, the loading screens where a love-struck Felix scribbles Betty's name over and over: all of this is the work of people who cared deeply and specifically. The soundtrack, built with collaborating musicians who were given creative freedom rather than a brief, is varied and strange in the best way. When Felix completes a level and breaks into a full dance, it lands every time. The problem critics and players both circled back to, and what earns a Metacritic of 71 rather than something higher, is that the puzzle design does not meaningfully evolve beyond what you learn in the tutorial. New props appear, levers and pipes and tuk-tuks on rails, but the underlying logic stays the same: move object, adjust sun, create shadow path, repeat. Later chapters increase step counts rather than introduce genuinely new ideas. The sundial only ever rotates to two positions. For puzzle fans who want escalating mechanical complexity, the plateau arrives too soon and stays too long. The hint system, while present, gives you placement targets without explaining how to reach them, which can flip a level from satisfying to grinding without warning. Who should pick this up? Anyone drawn to handcrafted indie worlds with dark-comic tone and a tight, melancholy story will find a lot to appreciate here, even if the puzzles themselves are the weakest part of the package. If you treat it like a short atmospheric experience with puzzle sections rather than a pure puzzle game, the math changes considerably. Dedicated Sokoban-style challenge seekers, on the other hand, may feel the mechanics were never given room to breathe. Felix deserved a longer dance. Kai, Scout Team

Felix The Reaper

Felix The Reaper

Oct 17, 2019Kong OrangeDaedalic Entertainment
GamerScout Says

Gorgeous dark-comic puzzle craft with a dancing reaper at its heart, but the shadow mechanics that charm you in chapter one are mostly the same ones you'll be wrestling with in chapter five.

PCMac
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GamerScout Verdict

Best for players who value atmosphere and handcraft over mechanical depth, and can forgive a puzzle system that peaks early.

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About Felix The Reaper

I came to Felix the Reaper for the premise and stayed for the presentation, which is exactly where the game's contradictions begin to show. Kong Orange spent eight years building a world rooted in the Danse Macabre tradition, the late-medieval European art motif of skeletal figures dancing toward the grave, and that obsessive attention to source material is visible in every frame. Felix himself is a Ministry of Death field operative who can only survive in shadows, boogying through grid-based levels while listening to music on his headphones, staging the elaborate, Rube Goldberg-style demise of mortal targets. The star-crossed love story driving him forward, a hopeless infatuation with Betty from the Ministry of Life who dances in sunlit meadows he can never enter, gives the whole thing a quietly melancholic pulse that lingers. The core mechanic is shadow manipulation on isometric, grid-based platforms frozen in time. Felix cannot step into sunlight, so you rotate the sun by 90-degree increments to shift shadows cast by barrels, wagons, mirrors, stacked crates, and other objects scattered across each level. Move the right object to the right grid square, flip the sundial switch, and a new shadowed path opens up. It is genuinely clever on paper, and the first few levels feel like a low-stress puzzle toy, somewhere between Sokoban and Monument Valley in spirit. The five chapters each contain four to six levels, landing the main campaign somewhere around four to eight hours depending on how patient you are. Optional bonus stages and time-trial objectives extend that for completionists, and the PC version handles the cursor-based controls cleanly, which is worth noting because console versions drew consistent complaints about a fiddly camera and imprecise movement. Here is where I will defend the game and then level with you. The production values are genuinely rare for a small studio. The hand-drawn opening cinematic, the narrator's dry authority (yes, that really is Sir Patrick Stewart), the grotesquely charming character designs with their scrawled, expressive faces, the in-between-level case files that contain actual historical research on how various cultures personified death, the loading screens where a love-struck Felix scribbles Betty's name over and over: all of this is the work of people who cared deeply and specifically. The soundtrack, built with collaborating musicians who were given creative freedom rather than a brief, is varied and strange in the best way. When Felix completes a level and breaks into a full dance, it lands every time. The problem critics and players both circled back to, and what earns a Metacritic of 71 rather than something higher, is that the puzzle design does not meaningfully evolve beyond what you learn in the tutorial. New props appear, levers and pipes and tuk-tuks on rails, but the underlying logic stays the same: move object, adjust sun, create shadow path, repeat. Later chapters increase step counts rather than introduce genuinely new ideas. The sundial only ever rotates to two positions. For puzzle fans who want escalating mechanical complexity, the plateau arrives too soon and stays too long. The hint system, while present, gives you placement targets without explaining how to reach them, which can flip a level from satisfying to grinding without warning. Who should pick this up? Anyone drawn to handcrafted indie worlds with dark-comic tone and a tight, melancholy story will find a lot to appreciate here, even if the puzzles themselves are the weakest part of the package. If you treat it like a short atmospheric experience with puzzle sections rather than a pure puzzle game, the math changes considerably. Dedicated Sokoban-style challenge seekers, on the other hand, may feel the mechanics were never given room to breathe. Felix deserved a longer dance.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaShadow ManipulationGrid-Based PuzzlesDark ComedyDanse MacabreIsometric PuzzlerSokoban-StyleTime Frozen GameplayMorbid HumorHistorical Setting

System Requirements

Minimum

OS
Windows 7 SP1, Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4600 MB available space
Graphics
nVidia GeForce 8600 / GT, ATI Radeon HD 2600 XT
Processor
Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
Sound Card
DirectX 9.0c compatible sound card with latest drivers

Recommended

OS
Windows 7 SP1, Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
4600 MB available space
Graphics
NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
Processor
2.4 GHz Quad Core CPU
Sound Card
DirectX 11 compatible sound card with latest drivers

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Kong Orange
Publisher
Daedalic Entertainment
Release Date
Oct 17, 2019

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Frequently asked questions about Felix The Reaper

How much does Felix The Reaper cost?

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What platforms is Felix The Reaper available on?

Felix The Reaper is available on PC, Mac.

When was Felix The Reaper released?

Felix The Reaper was released on 17 October 2019.

Who developed Felix The Reaper?

Felix The Reaper was developed by Kong Orange and published by Daedalic Entertainment.

Is Felix The Reaper worth buying?

Felix The Reaper holds a Metacritic score of 71/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.