Compare Feed All Monsters prices across 50+ stores and find the best deal. Developed by DU&I. Published by DU&I. Released on 6/22/2023. Available on PC. Genres: Casual, Indie.

Somewhere between a quiet afternoon and a satisfying brain-click, Feed All Monsters earns every minute of its five-to-six hour runtime without ever raising its voice.

My first session with Feed All Monsters ended with me quietly drawing one more path before bed, which is exactly the kind of endorsement a small indie puzzle game deserves. DU&I, the same studio behind Cats Organized Neatly and Dogs Organized Neatly, has a genuine gift for making constraint-based puzzles feel warm rather than clinical, and this game is their most fully realized version of that instinct so far. The core loop is elegant: you place three delivery workers - Melonica, Mun-chi, and Umarius - on designated starting stones across a grid, then draw a non-overlapping path for each one. Every tile a worker steps adjacent to a monster drops food on it, and each monster needs a specific number of meals. The characters are not interchangeable. Melonica covers seven tiles but only dishes out one meal per pass. Mun-chi moves five tiles and delivers two. Umarius crawls just two tiles but hands over three meals at a time. Working out which character can realistically reach which monster cluster is the actual puzzle, and it clicks in a pleasingly logical way. Later levels introduce mud that costs extra movement, portals that warp paths across the board, streams where moving with the current spends zero steps but swimming against it doubles the cost, and power-up items like the Speed Carrot, Power Onigiri, and a throwing pan that lobs a single meal in a straight line. None of these feel bolted on. Each one quietly rewires how you read a grid. The six biomes - Grasslands, Dark Forest, Ruins, Oasis, Autumn Fields, and Snowy Mountains - each carry their own aesthetic identity, ambient music, and signature obstacles. Each world closes with a boss level built around one outsized monster that pushes all your current tools to their edge. The hint system, funded by tips you earn completing levels, reveals only a single worker's correct starting stone - enough to narrow the solution space without handing anything over. That restraint is good design. The monster scrapbook, filled in as you feed enough of each creature type, is a small, charming reward loop that suits the game's unhurried register. The honest critique: the difficulty curve wobbles. Some reviewers noted that late-game levels occasionally feel easier than mid-game ones, with spikes and plateaus distributed unevenly across the 200 levels. The per-biome music loops are short enough to become repetitive during a long session - worth knowing before you sit down for two hours straight. The settings menu is bare-bones, with no controller support and limited accessibility options. There is also no story to speak of; the monster bios offer scraps of lore but nothing that builds into a narrative arc. For a game this cozy in tone, a brief opening cutscene would have gone a long way. None of that undoes what Feed All Monsters gets right. The art is hand-painted in a flat-color style that makes the monster designs genuinely endearing rather than generically cute. The puzzles are honest - they require spatial logic, not luck - and the game knows when to end. Five to six hours for a completionist run is the right length for this kind of game. It does not pad, it does not repeat itself gratuitously, and it treats the player as someone capable of figuring things out. For the puzzle-curious who want something to fill a few evenings without friction, this is a quiet standout from a studio that clearly cares about craft. Kai, Scout Team

Feed All Monsters
CasualIndie

Feed All Monsters

Jun 22, 2023DU&I
GamerScout Says

Somewhere between a quiet afternoon and a satisfying brain-click, Feed All Monsters earns every minute of its five-to-six hour runtime without ever raising its voice.

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Screenshots & Media

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About Feed All Monsters

My first session with Feed All Monsters ended with me quietly drawing one more path before bed, which is exactly the kind of endorsement a small indie puzzle game deserves. DU&I, the same studio behind Cats Organized Neatly and Dogs Organized Neatly, has a genuine gift for making constraint-based puzzles feel warm rather than clinical, and this game is their most fully realized version of that instinct so far. The core loop is elegant: you place three delivery workers - Melonica, Mun-chi, and Umarius - on designated starting stones across a grid, then draw a non-overlapping path for each one. Every tile a worker steps adjacent to a monster drops food on it, and each monster needs a specific number of meals. The characters are not interchangeable. Melonica covers seven tiles but only dishes out one meal per pass. Mun-chi moves five tiles and delivers two. Umarius crawls just two tiles but hands over three meals at a time. Working out which character can realistically reach which monster cluster is the actual puzzle, and it clicks in a pleasingly logical way. Later levels introduce mud that costs extra movement, portals that warp paths across the board, streams where moving with the current spends zero steps but swimming against it doubles the cost, and power-up items like the Speed Carrot, Power Onigiri, and a throwing pan that lobs a single meal in a straight line. None of these feel bolted on. Each one quietly rewires how you read a grid. The six biomes - Grasslands, Dark Forest, Ruins, Oasis, Autumn Fields, and Snowy Mountains - each carry their own aesthetic identity, ambient music, and signature obstacles. Each world closes with a boss level built around one outsized monster that pushes all your current tools to their edge. The hint system, funded by tips you earn completing levels, reveals only a single worker's correct starting stone - enough to narrow the solution space without handing anything over. That restraint is good design. The monster scrapbook, filled in as you feed enough of each creature type, is a small, charming reward loop that suits the game's unhurried register. The honest critique: the difficulty curve wobbles. Some reviewers noted that late-game levels occasionally feel easier than mid-game ones, with spikes and plateaus distributed unevenly across the 200 levels. The per-biome music loops are short enough to become repetitive during a long session - worth knowing before you sit down for two hours straight. The settings menu is bare-bones, with no controller support and limited accessibility options. There is also no story to speak of; the monster bios offer scraps of lore but nothing that builds into a narrative arc. For a game this cozy in tone, a brief opening cutscene would have gone a long way. None of that undoes what Feed All Monsters gets right. The art is hand-painted in a flat-color style that makes the monster designs genuinely endearing rather than generically cute. The puzzles are honest - they require spatial logic, not luck - and the game knows when to end. Five to six hours for a completionist run is the right length for this kind of game. It does not pad, it does not repeat itself gratuitously, and it treats the player as someone capable of figuring things out. For the puzzle-curious who want something to fill a few evenings without friction, this is a quiet standout from a studio that clearly cares about craft. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Line-Drawing PuzzleGrid Path PlanningMulti-Character RoutingBiome ProgressionBoss LevelsHint SystemScrapbook CollectiblesMouse-Only ControlsShort Completionist Run

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 (or Higher)
Memory
2 GB RAM
Storage
50 MB available space
Graphics
Videocard with at least 512MB
Processor
Dual-core from Intel or AMD at 2.0 GHz

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Game Info

Developer
DU&I
Publisher
DU&I
Release Date
Jun 22, 2023

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What platforms is Feed All Monsters available on?

Feed All Monsters is available on PC.

When was Feed All Monsters released?

Feed All Monsters was released on 22 June 2023.

Who developed Feed All Monsters?

Feed All Monsters was developed by DU&I.