Compare Fate/Samurai Remnant prices across 50+ stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 9/28/2023. Available on PC. Genres: Action, RPG. Metacritic score: 80/100.

A Holy Grail War transplanted to Edo-period Japan with surprisingly sharp swordplay and a story that earns its emotional beats. Worth it for the Iori-Saber relationship alone.

I came into this one expecting a mid-tier Musou cash-grab with a Fate coat of paint, and I was wrong in the most satisfying way. Fate/Samurai Remnant is Omega Force working at a level above their usual output, wrapping a legitimately well-crafted Fate narrative around action combat that has more mechanical depth than the button-mashing surface implies. The story is the clear headline. Set in Edo, Japan in 1651, protagonist Miyamoto Iori, a masterless swordsman and adopted son of the legendary Miyamoto Musashi, gets dragged into the Waxing Moon Ritual, a seven-Master, seven-Servant death tournament for a wish-granting artifact. The hook that makes it sing is the relationship between Iori and his Servant Saber, Yamato Takeru: an arrogant, impulsive spirit who starts out barely tolerating Iori and slowly, genuinely, becomes something like family. The writing earns every beat of that arc. The other Servants, from the twin-spear-wielding Lancer to the serpent-arm Assassin, each carry their own tragic weight, and Kinoko Nasu's story supervision keeps the lore grounded rather than derivative. Three diverging routes based on key mid-game choices mean a first run will leave clear gaps in understanding, and New Game Plus adds exclusive events specifically designed to close them, a mechanic that works in theory but asks a lot of patience since the core gameplay loop can feel repetitive under the pressure of a second full run. Combat is where the gap between expectation and reality is widest. Iori's five sword stances, Earth, Water, Wind, Fire, and Void, each inspired by Musashi's Book of Five Rings, start as simple fast-vs-slow toggles but expand into a genuinely strategic rotation system. Earth handles single-target counters, Water clears mobs with wide sweeping slashes, Fire runs a high-risk dual-wield mode that gains power as health drops, and Void dishes out iaido bursts at the cost of total vulnerability during charge-up. The Katon magic system lets you spend farmed jewel fragments on ranged offensive spells or self-heals, and the Link Strike system lets you either command Saber independently or chain her attacks into devastating combos. On top of that, a turn-based Leyline mini-game on the overworld, where you connect Spirit Fonts to expand territory and lock enemies out of zones, adds a light strategic layer that breaks up the rhythm well. The payoff for recruiting Rogue Servants, ranging from Archer to Berserker, is real: each one slots into the combat rotation with a distinct moveset and Affinity Gauge system that lets you briefly take full control at peak charge. The weaknesses are real and worth naming. Iori as a protagonist is the weakest link in his own story, often overshadowed by the Servants around him. Pacing in the middle chapters drags, some of the Leyline conflict mechanics are explained poorly and can feel like friction rather than depth, and the Noble Phantasm gauge, while visually spectacular, lacks mechanical differentiation between characters. The level design, particularly the smaller Edo districts, feels like it belongs to a slightly earlier hardware cycle. Three DLC chapters released in 2024, including the Keian Command Championship and Yagyu Sword Chronicles, expand the story meaningfully if you want more time in this world, though they sit outside the main canon. For Fate veterans, this is one of the most coherent game-original Fate stories in years, grounded in real-world Edo history in a way that makes the Servant reveals hit harder than in most crossover titles. For newcomers, the story is self-contained enough to function as an entry point, and the codex does real work filling in lore context. If you hate filler combat encounters and want every side quest to carry narrative weight, Samurai Remnant is unusually disciplined for the genre. Go in for the writing, stay for the stance-switching. Monika, Scout Team

Fate/Samurai Remnant
ActionRPG

Fate/Samurai Remnant

Sep 28, 2023KOEI TECMO GAMES CO., LTD.
GamerScout Says

A Holy Grail War transplanted to Edo-period Japan with surprisingly sharp swordplay and a story that earns its emotional beats. Worth it for the Iori-Saber relationship alone.

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About Fate/Samurai Remnant

I came into this one expecting a mid-tier Musou cash-grab with a Fate coat of paint, and I was wrong in the most satisfying way. Fate/Samurai Remnant is Omega Force working at a level above their usual output, wrapping a legitimately well-crafted Fate narrative around action combat that has more mechanical depth than the button-mashing surface implies. The story is the clear headline. Set in Edo, Japan in 1651, protagonist Miyamoto Iori, a masterless swordsman and adopted son of the legendary Miyamoto Musashi, gets dragged into the Waxing Moon Ritual, a seven-Master, seven-Servant death tournament for a wish-granting artifact. The hook that makes it sing is the relationship between Iori and his Servant Saber, Yamato Takeru: an arrogant, impulsive spirit who starts out barely tolerating Iori and slowly, genuinely, becomes something like family. The writing earns every beat of that arc. The other Servants, from the twin-spear-wielding Lancer to the serpent-arm Assassin, each carry their own tragic weight, and Kinoko Nasu's story supervision keeps the lore grounded rather than derivative. Three diverging routes based on key mid-game choices mean a first run will leave clear gaps in understanding, and New Game Plus adds exclusive events specifically designed to close them, a mechanic that works in theory but asks a lot of patience since the core gameplay loop can feel repetitive under the pressure of a second full run. Combat is where the gap between expectation and reality is widest. Iori's five sword stances, Earth, Water, Wind, Fire, and Void, each inspired by Musashi's Book of Five Rings, start as simple fast-vs-slow toggles but expand into a genuinely strategic rotation system. Earth handles single-target counters, Water clears mobs with wide sweeping slashes, Fire runs a high-risk dual-wield mode that gains power as health drops, and Void dishes out iaido bursts at the cost of total vulnerability during charge-up. The Katon magic system lets you spend farmed jewel fragments on ranged offensive spells or self-heals, and the Link Strike system lets you either command Saber independently or chain her attacks into devastating combos. On top of that, a turn-based Leyline mini-game on the overworld, where you connect Spirit Fonts to expand territory and lock enemies out of zones, adds a light strategic layer that breaks up the rhythm well. The payoff for recruiting Rogue Servants, ranging from Archer to Berserker, is real: each one slots into the combat rotation with a distinct moveset and Affinity Gauge system that lets you briefly take full control at peak charge. The weaknesses are real and worth naming. Iori as a protagonist is the weakest link in his own story, often overshadowed by the Servants around him. Pacing in the middle chapters drags, some of the Leyline conflict mechanics are explained poorly and can feel like friction rather than depth, and the Noble Phantasm gauge, while visually spectacular, lacks mechanical differentiation between characters. The level design, particularly the smaller Edo districts, feels like it belongs to a slightly earlier hardware cycle. Three DLC chapters released in 2024, including the Keian Command Championship and Yagyu Sword Chronicles, expand the story meaningfully if you want more time in this world, though they sit outside the main canon. For Fate veterans, this is one of the most coherent game-original Fate stories in years, grounded in real-world Edo history in a way that makes the Servant reveals hit harder than in most crossover titles. For newcomers, the story is self-contained enough to function as an entry point, and the codex does real work filling in lore context. If you hate filler combat encounters and want every side quest to carry narrative weight, Samurai Remnant is unusually disciplined for the genre. Go in for the writing, stay for the stance-switching. Monika, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaStance-Switching CombatServant RecruitmentMultiple EndingsNew Game PlusLeyline StrategyStory-DrivenHistorical SettingRogue ServantsKinoko Nasu

System Requirements

Minimum

OS
Windows® 10, 64bit / Windows® 11
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
GeForce GTX 1060 3GB / AMD Radeon RX 570 4GB or over
Processor
Intel Core i5-4460 or over
Sound Card
16bit 48kHz WAVE format stereo, DirectX 9.0c compatible sound board
Additional Notes
Set the graphics quality to "Low" from Graphics Settings to automatically adjust the settings to 60 FPS @ 1280x720. If you are using Windows® 11, make sure you meet the system requirements for the operating system.

Recommended

OS
Windows® 10, 64bit / Windows® 11
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX5600XT 6GB or over
Processor
Intel Core i7-4770 / AMD Ryzen 5 2600 or over
Sound Card
16bit 5.1ch surround 48kHz WAVE format, DirectX 9.0c compatible sound board
Additional Notes
Set the graphics quality to "High" from Graphics Settings to automatically adjust the settings to 60 FPS @ 1920x1080. If you are using Windows® 11, make sure you meet the system requirements for the operating system.

Reviews & Ratings

Metacritic
80

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Sep 28, 2023

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