Compare Fated Kingdom prices across 50+ stores and find the best deal. Developed by GameLiberty. Published by GameLiberty. Released on 11/4/2019. Available on PC. Genres: Indie, RPG, Simulation, Strategy.

If your game shelf has more Arkham Horror boxes than Steam achievements, this unpoliced digital board game will scratch that itch - provided you can assemble a committed group of two to four players first.

I spend a lot of time thinking about decision systems, and Fated Kingdom's central hook is one of the more honest ones in the digital board game space: the computer enforces nothing. There is a rulebook in the menu, a physical-feeling table with dice and card decks, and then there is you and your friends deciding whether anyone actually follows the rules. That design philosophy either sounds liberating or alarming depending on your gaming circle, and that gap is the single most important thing to understand before purchasing. The structure underneath is a co-operative-to-competitive dark-fantasy board game for two to four players. Each participant picks a guild - Feudal Pact, Arcane Commune, and others - with its own ability set and lore. You patrol a roguelike-generated board, fight creatures starting from the weakest and trading trophies upward for better equipment, and collectively manage a shared Fate meter that climbs every time someone loses a combat encounter. Let it hit the ceiling and Kinmarr collapses; everyone loses. That shared pressure is what makes the co-op sessions tense in the good way. Where it gets spicy is the flexibility built into the alliance system: a session that starts co-operative can fracture mid-game when one guild decides treachery pays better than fellowship. The four card decks - Encounter, Skill, Item, and Prophecy - number over 200 cards total, and the randomised tile board means the physical layout is different each session. Replayability on paper is real. The friction comes from two directions. First, this is a game with no AI opponents, no automated rule checking, and no matchmaking lobby. The community is small and the concurrent player count hovers near single digits. If you do not own the social infrastructure - a group willing to read the rulebook, commit to a one-to-two hour session, and stay honest at the table - the game offers you nothing. Solo players should stop reading here. Second, the translation from Russian to English is functional but rough in places; some card text and board square descriptions require a second read, and occasionally a third. The developers have been responsive about clarifications, but it adds friction to onboarding new players who are already digesting a physical-style ruleset without a digital referee. The modding support is a genuine bright spot that strategy fans will appreciate. A bundled official editor lets players build custom modifications, change board layouts, add localisations, and adjust card content. For a small indie title, that is an unusual level of tooling, and it extends the game's lifespan well beyond the base content. Remote Play Together support also means your group does not all need separate purchases, which matters given the niche audience size. Fated Kingdom is worth a look for tabletop hobbyists who already have a regular online or local group, appreciate old-school games like Talisman or classic dungeon-crawl board games, and actively want the unpoliced sandbox feel rather than a tightly coded digital ruleset. For anyone else - solo players, people without a reliable group, or anyone expecting the computer to handle game logic - the purchase will frustrate more than it satisfies. The Steam user score sits at Mostly Positive across 261 reviews, which feels right: it is a specific experience that lands well when the conditions are met and poorly when they are not. Diego, Scout Team

Fated Kingdom
IndieRPGSimulationStrategy

Fated Kingdom

Nov 4, 2019GameLiberty
GamerScout Says

If your game shelf has more Arkham Horror boxes than Steam achievements, this unpoliced digital board game will scratch that itch - provided you can assemble a committed group of two to four players first.

PC
Best Price Available
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Historical low: $3.99

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Screenshots & Media

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About Fated Kingdom

I spend a lot of time thinking about decision systems, and Fated Kingdom's central hook is one of the more honest ones in the digital board game space: the computer enforces nothing. There is a rulebook in the menu, a physical-feeling table with dice and card decks, and then there is you and your friends deciding whether anyone actually follows the rules. That design philosophy either sounds liberating or alarming depending on your gaming circle, and that gap is the single most important thing to understand before purchasing. The structure underneath is a co-operative-to-competitive dark-fantasy board game for two to four players. Each participant picks a guild - Feudal Pact, Arcane Commune, and others - with its own ability set and lore. You patrol a roguelike-generated board, fight creatures starting from the weakest and trading trophies upward for better equipment, and collectively manage a shared Fate meter that climbs every time someone loses a combat encounter. Let it hit the ceiling and Kinmarr collapses; everyone loses. That shared pressure is what makes the co-op sessions tense in the good way. Where it gets spicy is the flexibility built into the alliance system: a session that starts co-operative can fracture mid-game when one guild decides treachery pays better than fellowship. The four card decks - Encounter, Skill, Item, and Prophecy - number over 200 cards total, and the randomised tile board means the physical layout is different each session. Replayability on paper is real. The friction comes from two directions. First, this is a game with no AI opponents, no automated rule checking, and no matchmaking lobby. The community is small and the concurrent player count hovers near single digits. If you do not own the social infrastructure - a group willing to read the rulebook, commit to a one-to-two hour session, and stay honest at the table - the game offers you nothing. Solo players should stop reading here. Second, the translation from Russian to English is functional but rough in places; some card text and board square descriptions require a second read, and occasionally a third. The developers have been responsive about clarifications, but it adds friction to onboarding new players who are already digesting a physical-style ruleset without a digital referee. The modding support is a genuine bright spot that strategy fans will appreciate. A bundled official editor lets players build custom modifications, change board layouts, add localisations, and adjust card content. For a small indie title, that is an unusual level of tooling, and it extends the game's lifespan well beyond the base content. Remote Play Together support also means your group does not all need separate purchases, which matters given the niche audience size. Fated Kingdom is worth a look for tabletop hobbyists who already have a regular online or local group, appreciate old-school games like Talisman or classic dungeon-crawl board games, and actively want the unpoliced sandbox feel rather than a tightly coded digital ruleset. For anyone else - solo players, people without a reliable group, or anyone expecting the computer to handle game logic - the purchase will frustrate more than it satisfies. The Steam user score sits at Mostly Positive across 261 reviews, which feels right: it is a specific experience that lands well when the conditions are met and poorly when they are not. Diego, Scout Team

Tags

multiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-cooptrading-cardstier:sub-5Digital Board GameNo-Rules SandboxGuild SelectionFate MeterHotseat MultiplayerRemote Play TogetherModdableHouse Rules FriendlyDark Fantasy Board Game

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 570 1GB or AMD Radeon HD 6990 4GB
Processor
Intel Pentium E5700 3.0 GHz or AMD Athlon II X2 240 2.8 GHz
Sound Card
DirectX Compatible

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Game Info

Developer
GameLiberty
Publisher
GameLiberty
Release Date
Nov 4, 2019

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Price History

2026-06-103.99(lowest)

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Frequently asked questions about Fated Kingdom

How much does Fated Kingdom cost?

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What platforms is Fated Kingdom available on?

Fated Kingdom is available on PC.

When was Fated Kingdom released?

Fated Kingdom was released on 4 November 2019.

Who developed Fated Kingdom?

Fated Kingdom was developed by GameLiberty.