Compare Fast Cubes prices across 50+ stores and find the best deal. Developed by lemoniedev. Published by lemoniedev. Released on 12/25/2020. Available on PC. Genres: Casual, Indie.

Ninety percent of ten reviewers liked it, that tiny sample tells you almost everything about Fast Cubes: modest scope, genuine charm, worth a single raised eyebrow from curious puzzle fans.

I have a soft spot for the kind of game that fits in 15 MB and ships on Christmas Day, clearly made by one person who just wanted something colourful to exist in the world. Fast Cubes is exactly that: a top-down, 2D pixel puzzle game built around a simple question, can you slot every cube into its matching space before the countdown hits zero? The answer, across 65 levels, keeps getting more complicated in quiet, incremental ways. The core loop is satisfying in the way a well-worn handheld game is satisfying. Each level hands you a small arena and a ticking clock, and you guide your cube through the layout, using portals to teleport across the screen, hunting down keys that unlock new paths, and sidestepping spike traps that end your run instantly. None of these mechanics are invented here, portals, keys, and spikes have been workhorses of the puzzle genre forever, but lemoniedev layers them together with enough care that the first thirty or so levels feel like a coherent tutorial that never announces itself as one. The pacing is gentle at first, then quietly mean. The structural hook the developer leaned on is a new mechanic introduced roughly every ten levels. It is a smart rhythm for a short game. Just as the portal logic starts to feel automatic, something shifts and you have to recalibrate. Whether that payoff lands depends entirely on your tolerance for minimalist presentation. There are no cutscenes, no narrator, no ambient score worth writing home about. The visual language is colourful and readable, bright slots, bright cubes, clear hazards, but it is closer to a game jam prototype than a polished indie release. If you need atmosphere to stay engaged, Fast Cubes will feel thin inside twenty minutes. For what it is, the honest criticism is one of brevity and ambition ceiling. The 65 levels are short enough that a focused afternoon clears most of them, and the three Steam achievements feel like the developer ran out of time rather than ideas. Community reception, from a very small pool, sits at 90 percent positive, which suggests the people who found it liked what they got, not that it is secretly underrated. It is a gentle, undemanding diversion made by someone learning their craft, and there is real value in that even if it is not a headline release. Indie spaces need these small, earnest things to exist. Kai, Scout Team

Fast Cubes
CasualIndie

Fast Cubes

Dec 25, 2020lemoniedev
GamerScout Says

Ninety percent of ten reviewers liked it, that tiny sample tells you almost everything about Fast Cubes: modest scope, genuine charm, worth a single raised eyebrow from curious puzzle fans.

PC
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Screenshots & Media

Screenshot

About Fast Cubes

I have a soft spot for the kind of game that fits in 15 MB and ships on Christmas Day, clearly made by one person who just wanted something colourful to exist in the world. Fast Cubes is exactly that: a top-down, 2D pixel puzzle game built around a simple question, can you slot every cube into its matching space before the countdown hits zero? The answer, across 65 levels, keeps getting more complicated in quiet, incremental ways. The core loop is satisfying in the way a well-worn handheld game is satisfying. Each level hands you a small arena and a ticking clock, and you guide your cube through the layout, using portals to teleport across the screen, hunting down keys that unlock new paths, and sidestepping spike traps that end your run instantly. None of these mechanics are invented here, portals, keys, and spikes have been workhorses of the puzzle genre forever, but lemoniedev layers them together with enough care that the first thirty or so levels feel like a coherent tutorial that never announces itself as one. The pacing is gentle at first, then quietly mean. The structural hook the developer leaned on is a new mechanic introduced roughly every ten levels. It is a smart rhythm for a short game. Just as the portal logic starts to feel automatic, something shifts and you have to recalibrate. Whether that payoff lands depends entirely on your tolerance for minimalist presentation. There are no cutscenes, no narrator, no ambient score worth writing home about. The visual language is colourful and readable, bright slots, bright cubes, clear hazards, but it is closer to a game jam prototype than a polished indie release. If you need atmosphere to stay engaged, Fast Cubes will feel thin inside twenty minutes. For what it is, the honest criticism is one of brevity and ambition ceiling. The 65 levels are short enough that a focused afternoon clears most of them, and the three Steam achievements feel like the developer ran out of time rather than ideas. Community reception, from a very small pool, sits at 90 percent positive, which suggests the people who found it liked what they got, not that it is secretly underrated. It is a gentle, undemanding diversion made by someone learning their craft, and there is real value in that even if it is not a headline release. Indie spaces need these small, earnest things to exist. Kai, Scout Team

Tags

singleplayertier:sub-5Top-Down PuzzleTime PressurePortal MechanicKey GatingSub-2-HourSpike TrapsSolo Dev

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
15 MB available space
Graphics
Integrated GPU 128mb
Processor
Intel Celeron @2.80Ghz

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Game Info

Developer
lemoniedev
Publisher
lemoniedev
Release Date
Dec 25, 2020

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Frequently asked questions about Fast Cubes

Where can I buy Fast Cubes cheapest?

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What platforms is Fast Cubes available on?

Fast Cubes is available on PC.

When was Fast Cubes released?

Fast Cubes was released on 25 December 2020.

Who developed Fast Cubes?

Fast Cubes was developed by lemoniedev.