Compare Farlands prices across trusted key stores and find the best deal. Developed by JanduSoft. Published by JanduSoft. Released on 7/16/2026. Available on PC. Genres: Casual, Indie, RPG, Simulation.

Stardew Valley traded its cows for a spaceship and landed on a budget planet - if that premise hooks you, Farlands quietly delivers more than its modest price tag suggests.

I'll be upfront with you: I came into Farlands ready to be bored. Two years in Early Access, a pixel art farming loop, Stardew DNA spliced with a space coat - the checklist practically writes itself. But after sitting with the 1.0 release, which completed a full roadmap of ten major updates, I kept finding reasons not to close the game. That is the quiet trick Farlands pulls off. The structure will feel immediately familiar to anyone who has logged hours in cozy farm sims. You clear brush, till soil, chop wood, mine ore, and slowly befriend a cast of NPC neighbors - right down to romanceable characters and, eventually, marriage, which the game acknowledges will cause consequences worth discovering for yourself. The difference from the standard formula is the ship. Once you get your spacecraft operational, the solar system opens up: planets named Terbin, Galea, Bohr, and the later-game Darmstad each carry distinct resources, unique plant life, and their own mine layers. Fuel cells - refillable with coal early on, craftable later - gate your travel in a way that actually makes time management feel meaningful rather than arbitrary. The third mine on Darmstad even introduces oxygen mechanics, which nudges the experience toward something mildly more tense than pure cozy. It is not survival, but it is a welcome friction that breaks up the crop rotation rhythm. The progression system is one of the stronger arguments for Farlands over its genre competition. Tool upgrades, ship improvements, and farm expansions arrive at a pace that feels considered - rarely does a session end without at least one new option unlocked. The community angle also works better than it reads on paper. Helping neighbors rebuild their lives across the solar system turns a collection of isolated planets into something that feels genuinely populated over time. The writing is not going to challenge Disco Elysium for prose, but the NPC arcs are warm and functional, and the broader story - preventing the entire system from collapsing - gives the slice-of-life loop a spine it would otherwise lack. Where Farlands stumbles is in differentiation. Critics are right to note that the interplanetary travel, while novel on paper, sometimes feels more like a reskinned biome swap than a genuinely new gameplay layer. The lack of strong early-game direction is also a real issue for players who are not already fluent in the genre. If you have never played a farm sim, nobody here is going to walk you through the basics with much patience. And for veteran cozy gamers, the mechanics rarely surprise - the game executes the formula with care, but it does not push it forward in any meaningful mechanical way. For the audience that actually wants this game, those caveats matter very little. The pixel art is detailed and cheerful, the ambient soundtrack knows when to get out of your way, and the core loop - plan your day, work your farm, hop your ship, mine some crystals under glowing alien skies, come home before 2 AM - is as hypnotic as the genre's best. Farlands arrived at 1.0 as a complete, stable product with a developer who followed through on every roadmap promise. That alone puts it above a fair number of its peers. Monika, Scout Team

Farlands

Farlands

Jul 16, 2026JanduSoft
GamerScout Says

Stardew Valley traded its cows for a spaceship and landed on a budget planet - if that premise hooks you, Farlands quietly delivers more than its modest price tag suggests.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for cozy sim fans who want a space twist on the Stardew formula and can forgive a lack of genre-pushing innovation.

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About Farlands

I'll be upfront with you: I came into Farlands ready to be bored. Two years in Early Access, a pixel art farming loop, Stardew DNA spliced with a space coat - the checklist practically writes itself. But after sitting with the 1.0 release, which completed a full roadmap of ten major updates, I kept finding reasons not to close the game. That is the quiet trick Farlands pulls off. The structure will feel immediately familiar to anyone who has logged hours in cozy farm sims. You clear brush, till soil, chop wood, mine ore, and slowly befriend a cast of NPC neighbors - right down to romanceable characters and, eventually, marriage, which the game acknowledges will cause consequences worth discovering for yourself. The difference from the standard formula is the ship. Once you get your spacecraft operational, the solar system opens up: planets named Terbin, Galea, Bohr, and the later-game Darmstad each carry distinct resources, unique plant life, and their own mine layers. Fuel cells - refillable with coal early on, craftable later - gate your travel in a way that actually makes time management feel meaningful rather than arbitrary. The third mine on Darmstad even introduces oxygen mechanics, which nudges the experience toward something mildly more tense than pure cozy. It is not survival, but it is a welcome friction that breaks up the crop rotation rhythm. The progression system is one of the stronger arguments for Farlands over its genre competition. Tool upgrades, ship improvements, and farm expansions arrive at a pace that feels considered - rarely does a session end without at least one new option unlocked. The community angle also works better than it reads on paper. Helping neighbors rebuild their lives across the solar system turns a collection of isolated planets into something that feels genuinely populated over time. The writing is not going to challenge Disco Elysium for prose, but the NPC arcs are warm and functional, and the broader story - preventing the entire system from collapsing - gives the slice-of-life loop a spine it would otherwise lack. Where Farlands stumbles is in differentiation. Critics are right to note that the interplanetary travel, while novel on paper, sometimes feels more like a reskinned biome swap than a genuinely new gameplay layer. The lack of strong early-game direction is also a real issue for players who are not already fluent in the genre. If you have never played a farm sim, nobody here is going to walk you through the basics with much patience. And for veteran cozy gamers, the mechanics rarely surprise - the game executes the formula with care, but it does not push it forward in any meaningful mechanical way. For the audience that actually wants this game, those caveats matter very little. The pixel art is detailed and cheerful, the ambient soundtrack knows when to get out of your way, and the core loop - plan your day, work your farm, hop your ship, mine some crystals under glowing alien skies, come home before 2 AM - is as hypnotic as the genre's best. Farlands arrived at 1.0 as a complete, stable product with a developer who followed through on every roadmap promise. That alone puts it above a fair number of its peers.

Monika
Monika · Scout Team

RPGs

Tags

singleplayercloud-savesPlanet-HoppingColony BuildingNPC RomanceFuel ManagementPixel Art SimCozy RPGMulti-Planet ExplorationStory-Driven Farming

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
500 MB available space
Graphics
256 mb video memory, shader model 3.0+
Processor
2 Ghz

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
500 MB available space
Graphics
256 mb video memory, shader model 3.0+
Processor
2 Ghz

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Reviews & Ratings

Steam
93%(1,493)

Game Info

Developer
JanduSoft
Publisher
JanduSoft
Release Date
Jul 16, 2026

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How much does Farlands cost?

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What platforms is Farlands available on?

Farlands is available on PC.

When was Farlands released?

Farlands was released on 16 July 2026.

Who developed Farlands?

Farlands was developed by JanduSoft.