Compare Faraday Protocol prices across 50+ stores and find the best deal. Developed by Red Koi Box. Published by Deck13. Released on 8/12/2021. Available on PC, Linux, Xbox. Genres: Adventure, Indie.

If the Portal-shaped hole in your puzzle library has gone unfilled for too long, this compact first-person puzzler set inside a black-and-gold alien ziggurat is worth a few quiet evenings of your time, rough edges and all.

I walked into Faraday Protocol expecting a Portal clone and came out with something a little more complicated to evaluate, which is honestly more interesting. Red Koi Box built a first-person puzzle game around the Bia-Tool, an ancient pistol-like relic you pick up early in the ruins of a place called Opis. The gun holds a single charge of either orange or blue energy. Orange powers statues and machinery; blue links two nodes together, acting like a wire. You absorb, redirect, swap, chain. What sounds mechanical on paper becomes genuinely atmospheric in practice, because the setting does a lot of heavy lifting: the chambers are done in dramatic black-and-gold architecture that reads somewhere between Egyptian ziggurat and retro-futurist Art Deco, and there is real visual care in how those towering statues and hieroglyphic carvings are lit. The ambient soundtrack leans into desolation. You are, unmistakably, alone on a dead world, and the game knows how to make that silence feel intentional rather than empty. The puzzle design is where most of the debate lives. The game drip-feeds new mechanics without a formal tutorial, trusting you to read the environment, and for the most part that works. Smaller sub-puzzles compose larger ones, so you rarely feel like you have lost track of a loose end from three rooms back. Difficulty sits at a comfortable middle register: the puzzles require actual thought, but rarely tip into cruelty. A late-game symbol-matching mechanic, where you spin dials to align glyphs on statues and pedestals, is the most divisive element among players who have reviewed the game. It slows the pacing noticeably compared to the fluid energy-routing puzzles that dominate the earlier half, and if you hit a run of those symbol wheels back-to-back near the end, you will feel it. There is also a mid-game section where Opis's AI strips you of the Bia-Tool entirely, forcing you to escape through a series of environmental puzzles rendered in a completely different visual style. That sequence is a highlight precisely because it breaks the formula at exactly the right moment. The story is the genuine soft spot. You play as Raug Zeekon, a galactic archaeologist sent to investigate a mysterious signal, guided by an AI named Iris who communicates through audio logs scattered across the station. The premise is solid and the voice work is decent, but the narrative is rationed too conservatively. The connection to the characters and the civilization behind Opis never quite lands at the emotional weight the dual-ending finale asks for. Pacing lore beats more generously across the puzzle chambers would have cost nothing and gained a lot. As it stands, the story functions as atmosphere and texture rather than genuine payoff, which is a shame because the bones are good. Playtime lands somewhere between five and eight hours depending on how often you get stuck, with around thirty levels structured into chapters. Collectibles are tucked into each level with real commitment to hiding them well, a genuinely rare quality, and a level-select screen unlocks after completion for completionists who want to hunt achievements without replaying everything. The visual aesthetic does grow slightly repetitive across a full playthrough, and players who come to this genre hungry for narrative richness the way The Talos Principle delivers it will likely finish feeling a little undernourished. But for someone who wants a clean, contemplative puzzler with a genuinely distinctive setting and mechanics that are simple on the surface and satisfying once mastered, Faraday Protocol is the kind of modest, well-made thing I am glad exists. Kai, Scout Team

Faraday Protocol
AdventureIndie

Faraday Protocol

Aug 12, 2021Red Koi BoxDeck13
GamerScout Says

If the Portal-shaped hole in your puzzle library has gone unfilled for too long, this compact first-person puzzler set inside a black-and-gold alien ziggurat is worth a few quiet evenings of your time, rough edges and all.

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About Faraday Protocol

I walked into Faraday Protocol expecting a Portal clone and came out with something a little more complicated to evaluate, which is honestly more interesting. Red Koi Box built a first-person puzzle game around the Bia-Tool, an ancient pistol-like relic you pick up early in the ruins of a place called Opis. The gun holds a single charge of either orange or blue energy. Orange powers statues and machinery; blue links two nodes together, acting like a wire. You absorb, redirect, swap, chain. What sounds mechanical on paper becomes genuinely atmospheric in practice, because the setting does a lot of heavy lifting: the chambers are done in dramatic black-and-gold architecture that reads somewhere between Egyptian ziggurat and retro-futurist Art Deco, and there is real visual care in how those towering statues and hieroglyphic carvings are lit. The ambient soundtrack leans into desolation. You are, unmistakably, alone on a dead world, and the game knows how to make that silence feel intentional rather than empty. The puzzle design is where most of the debate lives. The game drip-feeds new mechanics without a formal tutorial, trusting you to read the environment, and for the most part that works. Smaller sub-puzzles compose larger ones, so you rarely feel like you have lost track of a loose end from three rooms back. Difficulty sits at a comfortable middle register: the puzzles require actual thought, but rarely tip into cruelty. A late-game symbol-matching mechanic, where you spin dials to align glyphs on statues and pedestals, is the most divisive element among players who have reviewed the game. It slows the pacing noticeably compared to the fluid energy-routing puzzles that dominate the earlier half, and if you hit a run of those symbol wheels back-to-back near the end, you will feel it. There is also a mid-game section where Opis's AI strips you of the Bia-Tool entirely, forcing you to escape through a series of environmental puzzles rendered in a completely different visual style. That sequence is a highlight precisely because it breaks the formula at exactly the right moment. The story is the genuine soft spot. You play as Raug Zeekon, a galactic archaeologist sent to investigate a mysterious signal, guided by an AI named Iris who communicates through audio logs scattered across the station. The premise is solid and the voice work is decent, but the narrative is rationed too conservatively. The connection to the characters and the civilization behind Opis never quite lands at the emotional weight the dual-ending finale asks for. Pacing lore beats more generously across the puzzle chambers would have cost nothing and gained a lot. As it stands, the story functions as atmosphere and texture rather than genuine payoff, which is a shame because the bones are good. Playtime lands somewhere between five and eight hours depending on how often you get stuck, with around thirty levels structured into chapters. Collectibles are tucked into each level with real commitment to hiding them well, a genuinely rare quality, and a level-select screen unlocks after completion for completionists who want to hunt achievements without replaying everything. The visual aesthetic does grow slightly repetitive across a full playthrough, and players who come to this genre hungry for narrative richness the way The Talos Principle delivers it will likely finish feeling a little undernourished. But for someone who wants a clean, contemplative puzzler with a genuinely distinctive setting and mechanics that are simple on the surface and satisfying once mastered, Faraday Protocol is the kind of modest, well-made thing I am glad exists. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieEnergy ManipulationFirst-Person PuzzlerEgyptian AestheticDual EndingsAudio LogsHidden CollectiblesAtmosphericNo TutorialLight Platforming

System Requirements

Minimum

OS
Windows 7 64bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce 770 GTX or AMD Radeon HD 7970 or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Recommended

OS
Windows 10 64bit
Memory
16 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce 970 or AMD Radeon R9 290 or higher
Processor
Quad-core Intel or AMD processor, 3.0 GHz or faster

Reviews & Ratings

No ratings available

Game Info

Developer
Red Koi Box
Publisher
Deck13
Release Date
Aug 12, 2021

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