Compare Fantasy General II prices across trusted key stores and find the best deal. Developed by Owned by Gravity. Published by Slitherine Ltd.. Released on 9/5/2019. Available on PC. Genres: Strategy. Metacritic score: 80/100.

Fantasy General II revives the 90s wargame lineage with deep unit progression and a story campaign that punishes you for treating your troops as disposable.

Fantasy General II is a hex-based, turn-based wargame from Owned by Gravity that slots firmly into the operational strategy genre. You command armies across a narrative campaign, controlling hero units, infantry, cavalry, ranged troops, and various fantasy creatures, each with their own experience tracks and upgrade paths. The core loop is attrition management as much as it is tactics: losing veteran units hurts badly because their accumulated levels and equipment upgrades walk off the map with them. That single design decision forces you to think like a general rather than a puzzle solver. The campaign structure is the main selling point. Missions are not self-contained skirmishes. They feed into each other through a persistent army roster, so the composition of your force at the start of mission eight depends directly on how carefully you played missions one through seven. Unit specialization trees let you push a swordsman toward an elite shieldbearer or a berserker, and those decisions compound over time in satisfying ways. Gold and reinforcement points are tight enough that you cannot just buy your way out of earlier mistakes. The economy rewards forward planning rather than reactive spending. For newcomers to the wargame subgenre, the tutorial does a reasonable job introducing terrain effects, zone of control, and the supply system without front-loading too much at once. It is not a genre primer in the way that, say, a Paradox tutorial tries to be, but it walks you through the mechanics that actually matter in the first few missions. Players who have never touched a hex wargame will find a gentler on-ramp here than in most Slitherine-published titles. The fantasy setting - orcs, magic, and mythic creatures replacing WWII divisions - removes the barrier of historical literacy entirely, which helps. Where the game stumbles is in AI consistency. The enemy AI makes solid positional decisions on higher difficulties, using terrain cover and focusing fire on weakened units, but it occasionally wastes strong late-game units in puzzling ways that let you breathe when you probably should not. Multiplayer is available but not the primary attraction here. The mod ecosystem on PC is modest compared to something like a Total War title, though a few community campaign packs exist if you finish the base content. Replayability beyond the main campaign and its expansions depends on your appetite for score optimization and harder difficulty runs rather than procedural variety. The 81 percent positive rating on Steam and an 80 on Metacritic land exactly where they should for a game this focused. It does one thing - operationally rich turn-based fantasy wargaming with persistent unit investment - and it does that thing well without overreaching. If you want deep system complexity on the level of a grand strategy title, look elsewhere. If you want a wargame where every decision in a long campaign compounds into a final battle you either feel prepared or humbled for, Fantasy General II earns its playtime. Diego, Scout Team

Fantasy General II

Fantasy General II

Sep 5, 2019Owned by GravitySlitherine Ltd.
GamerScout Says

Fantasy General II revives the 90s wargame lineage with deep unit progression and a story campaign that punishes you for treating your troops as disposable.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.03

GamerScout Verdict

Best for tactics players who want a campaign where veteran units feel earned and losing them actually stings.

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Price History

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Screenshots & Media

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About Fantasy General II

Fantasy General II is a hex-based, turn-based wargame from Owned by Gravity that slots firmly into the operational strategy genre. You command armies across a narrative campaign, controlling hero units, infantry, cavalry, ranged troops, and various fantasy creatures, each with their own experience tracks and upgrade paths. The core loop is attrition management as much as it is tactics: losing veteran units hurts badly because their accumulated levels and equipment upgrades walk off the map with them. That single design decision forces you to think like a general rather than a puzzle solver. The campaign structure is the main selling point. Missions are not self-contained skirmishes. They feed into each other through a persistent army roster, so the composition of your force at the start of mission eight depends directly on how carefully you played missions one through seven. Unit specialization trees let you push a swordsman toward an elite shieldbearer or a berserker, and those decisions compound over time in satisfying ways. Gold and reinforcement points are tight enough that you cannot just buy your way out of earlier mistakes. The economy rewards forward planning rather than reactive spending. For newcomers to the wargame subgenre, the tutorial does a reasonable job introducing terrain effects, zone of control, and the supply system without front-loading too much at once. It is not a genre primer in the way that, say, a Paradox tutorial tries to be, but it walks you through the mechanics that actually matter in the first few missions. Players who have never touched a hex wargame will find a gentler on-ramp here than in most Slitherine-published titles. The fantasy setting - orcs, magic, and mythic creatures replacing WWII divisions - removes the barrier of historical literacy entirely, which helps. Where the game stumbles is in AI consistency. The enemy AI makes solid positional decisions on higher difficulties, using terrain cover and focusing fire on weakened units, but it occasionally wastes strong late-game units in puzzling ways that let you breathe when you probably should not. Multiplayer is available but not the primary attraction here. The mod ecosystem on PC is modest compared to something like a Total War title, though a few community campaign packs exist if you finish the base content. Replayability beyond the main campaign and its expansions depends on your appetite for score optimization and harder difficulty runs rather than procedural variety. The 81 percent positive rating on Steam and an 80 on Metacritic land exactly where they should for a game this focused. It does one thing - operationally rich turn-based fantasy wargaming with persistent unit investment - and it does that thing well without overreaching. If you want deep system complexity on the level of a grand strategy title, look elsewhere. If you want a wargame where every decision in a long campaign compounds into a final battle you either feel prepared or humbled for, Fantasy General II earns its playtime.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamHex-Based TacticsPersistent ArmyUnit ProgressionOperational WargameFantasy SettingCampaign-FocusedAttrition MechanicsSlitherine

System Requirements

Minimum

OS
Windows 8, 10 (64 bit)
Processor
Dual Core CPU 2.5Ghz Intel Core I2xxx or equivalent AMD CPU
Memory
4 GB RAM
Graphics
dx11 graphics card with dedicated 2 gb video…

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Reviews & Ratings

Metacritic
80
Steam
81%(1,940)

Game Info

Developer
Owned by Gravity
Publisher
Slitherine Ltd.
Release Date
Sep 5, 2019

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Frequently asked questions about Fantasy General II

How much does Fantasy General II cost?

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What platforms is Fantasy General II available on?

Fantasy General II is available on PC.

When was Fantasy General II released?

Fantasy General II was released on 5 September 2019.

Who developed Fantasy General II?

Fantasy General II was developed by Owned by Gravity and published by Slitherine Ltd..

Is Fantasy General II worth buying?

Fantasy General II holds a Metacritic score of 80/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.