Compare Fallout 76: The Pitt Deluxe prices across 50+ stores and find the best deal. Developed by Bethesda Softworks. Published by Bethesda Softworks. Released on 4/14/2020. Available on PC. Genres: RPG.

Fallout 76's Expeditions system drops you into post-nuclear Pittsburgh with up to three friends, plus a cosmetic bundle. The lore is great; the mission depth, less so.

Fallout 76: The Pitt Deluxe bundles the base game with the Pitt Recruitment Bundle, a cosmetic and utility pack that includes a Pittsburgh Neighborhood C.A.M.P. kit, Fanatic Power Armor paint (compatible with all Power Armor sets), a Fanatic skin for the 10mm SMG, a Trog Plushie for your base, and a Fusion Core Recharger that can charge up to four fusion cores at once. It is, in other words, a full entry point into Fallout 76 plus a thematic cosmetic layer tied to the Expeditions: The Pitt update. That context matters, because The Pitt is not a standalone game or a traditional story expansion. It is a repeatable endgame Expeditions system that takes a squad of up to four players via Vertibird from the Whitespring Resort to the irradiated ruins of Pittsburgh, where the industrious Union faction is locked in a brutal conflict with the raider gang known as the Fanatics, while mutated Trogs close in from all sides. On paper, Pittsburgh is exactly the kind of setting an RPG fan should get excited about. The city has Fallout 3 history, a legitimate faction conflict with moral texture, and environmental storytelling that rewards players who slow down and read terminals. The Auto Axe, a vicious spinning saw-blade melee weapon, and the craftable Union Power Armor set (which grants bonus Poison Resistance and Carry Weight when worn as a full set) are genuinely interesting additions to the build sandbox. If you are running a melee character or a Power Armor tanker, the new gear slots in nicely and gives you a clear farming target. The problem is the structure around that gear. Getting to the Pitt is not as simple as clicking a button. Players first need to complete three of four daily prep missions back at the Whitespring Resort before the Vertibird is fueled up. Solo players are then locked out of returning for four days unless they craft an Ultracite Battery Cell, which requires its own grind. Once inside, the Expeditions themselves rotate between two missions with a limited pool of optional objectives, and the layout of Pittsburgh repeats. Community feedback is blunt on this: the missions feel like a proof-of-concept that was never expanded into the wider, deeper system the setting deserved. The new Stamps currency, earned by completing Expeditions and spent on rare weapon and armor plans at Giuseppe's vendor, is a fine reward loop for dedicated farmers, but the stamped exchange rates feel slow relative to the time investment, especially for players going in solo. For a newcomer picking this up as their Fallout 76 entry point, the Deluxe package is a reasonable starting bundle. The base game has accumulated years of content across Appalachia, the Wastelanders NPC update gave the world real characters to talk to, and the C.A.M.P. building system remains one of the more creative base-building tools in the live-service space. The Pitt cosmetics are a decent head-start on personalizing your character and camp with a Pittsburg industrial aesthetic. Just go in understanding that the Expeditions content itself is the thinnest slice of everything Fallout 76 now offers, not its headline feature. If you already own Fallout 76 and are considering this primarily for The Pitt Recruitment Bundle items, note that the bundle has since appeared in the Atomic Shop for Atoms, so it is not exclusive to this edition anymore. The value calculation here is entirely about whether the bundle content is worth it at whatever price you are seeing, which varies. The setting has bones. The faction writing has texture. The Auto Axe is genuinely fun in close-quarters fights against Trog swarms. But if you are chasing a narrative RPG payoff with branching choices and a satisfying conclusion, The Pitt delivers mood far more reliably than it delivers story. Monika, Scout Team

Fallout 76: The Pitt Deluxe
RPG

Fallout 76: The Pitt Deluxe

Apr 14, 2020Bethesda Softworks
GamerScout Says

Fallout 76's Expeditions system drops you into post-nuclear Pittsburgh with up to three friends, plus a cosmetic bundle. The lore is great; the mission depth, less so.

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About Fallout 76: The Pitt Deluxe

Fallout 76: The Pitt Deluxe bundles the base game with the Pitt Recruitment Bundle, a cosmetic and utility pack that includes a Pittsburgh Neighborhood C.A.M.P. kit, Fanatic Power Armor paint (compatible with all Power Armor sets), a Fanatic skin for the 10mm SMG, a Trog Plushie for your base, and a Fusion Core Recharger that can charge up to four fusion cores at once. It is, in other words, a full entry point into Fallout 76 plus a thematic cosmetic layer tied to the Expeditions: The Pitt update. That context matters, because The Pitt is not a standalone game or a traditional story expansion. It is a repeatable endgame Expeditions system that takes a squad of up to four players via Vertibird from the Whitespring Resort to the irradiated ruins of Pittsburgh, where the industrious Union faction is locked in a brutal conflict with the raider gang known as the Fanatics, while mutated Trogs close in from all sides. On paper, Pittsburgh is exactly the kind of setting an RPG fan should get excited about. The city has Fallout 3 history, a legitimate faction conflict with moral texture, and environmental storytelling that rewards players who slow down and read terminals. The Auto Axe, a vicious spinning saw-blade melee weapon, and the craftable Union Power Armor set (which grants bonus Poison Resistance and Carry Weight when worn as a full set) are genuinely interesting additions to the build sandbox. If you are running a melee character or a Power Armor tanker, the new gear slots in nicely and gives you a clear farming target. The problem is the structure around that gear. Getting to the Pitt is not as simple as clicking a button. Players first need to complete three of four daily prep missions back at the Whitespring Resort before the Vertibird is fueled up. Solo players are then locked out of returning for four days unless they craft an Ultracite Battery Cell, which requires its own grind. Once inside, the Expeditions themselves rotate between two missions with a limited pool of optional objectives, and the layout of Pittsburgh repeats. Community feedback is blunt on this: the missions feel like a proof-of-concept that was never expanded into the wider, deeper system the setting deserved. The new Stamps currency, earned by completing Expeditions and spent on rare weapon and armor plans at Giuseppe's vendor, is a fine reward loop for dedicated farmers, but the stamped exchange rates feel slow relative to the time investment, especially for players going in solo. For a newcomer picking this up as their Fallout 76 entry point, the Deluxe package is a reasonable starting bundle. The base game has accumulated years of content across Appalachia, the Wastelanders NPC update gave the world real characters to talk to, and the C.A.M.P. building system remains one of the more creative base-building tools in the live-service space. The Pitt cosmetics are a decent head-start on personalizing your character and camp with a Pittsburg industrial aesthetic. Just go in understanding that the Expeditions content itself is the thinnest slice of everything Fallout 76 now offers, not its headline feature. If you already own Fallout 76 and are considering this primarily for The Pitt Recruitment Bundle items, note that the bundle has since appeared in the Atomic Shop for Atoms, so it is not exclusive to this edition anymore. The value calculation here is entirely about whether the bundle content is worth it at whatever price you are seeing, which varies. The setting has bones. The faction writing has texture. The Auto Axe is genuinely fun in close-quarters fights against Trog swarms. But if you are chasing a narrative RPG payoff with branching choices and a satisfying conclusion, The Pitt delivers mood far more reliably than it delivers story. Monika, Scout Team

Tags

steamExpeditions SystemCo-op EndgameFaction ConflictMelee Build FriendlyPower Armor CraftingCAMP BuildingRepeatable MissionsStamps Currency LoopPost-Nuclear Pittsburgh

System Requirements

Minimum

Memory
8 GB RAM
Graphics
NVIDIA GTX 780 3GB /AMD Radeon R9 285 2GB
Processor
Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz
64bit support
Yes
System requirements
Windows 8.1/10

Reviews & Ratings

No ratings available

Game Info

Developer
Bethesda Softworks
Publisher
Bethesda Softworks
Release Date
Apr 14, 2020

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