Compare Fallen Aces prices across 50+ stores and find the best deal. Developed by Trey Powell. Published by New Blood Interactive. Released on 6/14/2024. Available on PC. Genres: Action, Indie, Early Access.

Switchblade City is soaking wet with rain and pulp ink, and the crime-noir immersive sim hiding inside this Early Access brawler is something genuinely rare. Play it now or wait for all three episodes, but know what you're stepping into.

I went in expecting a boomer shooter wearing a fedora. What I got instead was closer to Thief crossed with a 1938 Dick Tracy strip, and that gap between expectation and reality is where Fallen Aces earns all its goodwill. You play Michael Thane, retired boxer and struggling private investigator, woken up by thugs kicking down his apartment door before the first cigarette of the morning. The setup is pure pulp, and the game commits to it completely: between-level cutscenes arrive as hand-drawn comic strips, voiced gangster banter peppers every room, and a noir filter option strips the whole thing to black-and-white with a film grain effect if you want the full 1930s cinema mood. The music, composed by Josh Barron, holds the atmosphere together the way a good score should: present, period-appropriate, never intrusive. The moment-to-moment play sits squarely in immersive sim territory rather than the fast-twitch run-and-gun territory New Blood usually occupies. Levels are large, open-ended maps with multiple entry points, hidden paths, and secrets that reward the curious. The first chapter, "Heart of Glass", spans five sprawling stages where the same objective can be reached through brawling, stealth, or improvised chaos. Mike carries only three inventory slots, which forces genuine decisions: a lead pipe, spare shotgun shells, and a first-aid kit is a different build from a Tommy gun, a switchblade, and a sandwich. Knocking a goon out quietly lets you take their weapon intact; killing them breaks it. That single rule gives the stealth approach a concrete mechanical payoff rather than just a moral one, and it shapes how scrappy the combat feels when things go sideways. And things will go sideways. Tossing a garbage can at a mobster's knees, grabbing his baseball bat mid-stagger, and booting him off a pier into shark-infested water is the kind of environmental kill the game quietly rewards with a health-restoring finisher. The combat sandbox is genuinely inventive: guns exist and are powerful, but ammo is scarce and firing one alerts every enemy nearby, so melee stays dominant even late into the episode. The handful of rough edges are real though. The shadow-based stealth system can be inconsistent, with seemingly dark corners failing to register as cover. Some players find the AI alert system lenient to the point that the stealth loop loses tension. These feel like Early Access friction rather than design failures, and the community reception reflects that, with an overwhelmingly positive response from the player base on Steam at the time of writing. The honest caveat is content volume. Episode 1 runs roughly three to five hours depending on how thoroughly you explore. For anyone who wants a complete narrative arc before committing, waiting for the remaining two episodes is a sensible call. The plan is three episodes total, with a level editor and Steam Workshop support for the full release. New Blood has a track record of following through on episodic Early Access games (see Gloomwood, Amid Evil), so the skepticism that usually follows Early Access disclaimers feels less warranted here. What exists right now is polished, intentional, and confident in its own voice. Switchblade City already feels like a real place, which is more than most finished games manage. Kai, Scout Team

Fallen Aces
ActionIndieEarly Access

Fallen Aces

Jun 14, 2024Trey PowellNew Blood Interactive
GamerScout Says

Switchblade City is soaking wet with rain and pulp ink, and the crime-noir immersive sim hiding inside this Early Access brawler is something genuinely rare. Play it now or wait for all three episodes, but know what you're stepping into.

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Screenshots & Media

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About Fallen Aces

I went in expecting a boomer shooter wearing a fedora. What I got instead was closer to Thief crossed with a 1938 Dick Tracy strip, and that gap between expectation and reality is where Fallen Aces earns all its goodwill. You play Michael Thane, retired boxer and struggling private investigator, woken up by thugs kicking down his apartment door before the first cigarette of the morning. The setup is pure pulp, and the game commits to it completely: between-level cutscenes arrive as hand-drawn comic strips, voiced gangster banter peppers every room, and a noir filter option strips the whole thing to black-and-white with a film grain effect if you want the full 1930s cinema mood. The music, composed by Josh Barron, holds the atmosphere together the way a good score should: present, period-appropriate, never intrusive. The moment-to-moment play sits squarely in immersive sim territory rather than the fast-twitch run-and-gun territory New Blood usually occupies. Levels are large, open-ended maps with multiple entry points, hidden paths, and secrets that reward the curious. The first chapter, "Heart of Glass", spans five sprawling stages where the same objective can be reached through brawling, stealth, or improvised chaos. Mike carries only three inventory slots, which forces genuine decisions: a lead pipe, spare shotgun shells, and a first-aid kit is a different build from a Tommy gun, a switchblade, and a sandwich. Knocking a goon out quietly lets you take their weapon intact; killing them breaks it. That single rule gives the stealth approach a concrete mechanical payoff rather than just a moral one, and it shapes how scrappy the combat feels when things go sideways. And things will go sideways. Tossing a garbage can at a mobster's knees, grabbing his baseball bat mid-stagger, and booting him off a pier into shark-infested water is the kind of environmental kill the game quietly rewards with a health-restoring finisher. The combat sandbox is genuinely inventive: guns exist and are powerful, but ammo is scarce and firing one alerts every enemy nearby, so melee stays dominant even late into the episode. The handful of rough edges are real though. The shadow-based stealth system can be inconsistent, with seemingly dark corners failing to register as cover. Some players find the AI alert system lenient to the point that the stealth loop loses tension. These feel like Early Access friction rather than design failures, and the community reception reflects that, with an overwhelmingly positive response from the player base on Steam at the time of writing. The honest caveat is content volume. Episode 1 runs roughly three to five hours depending on how thoroughly you explore. For anyone who wants a complete narrative arc before committing, waiting for the remaining two episodes is a sensible call. The plan is three episodes total, with a level editor and Steam Workshop support for the full release. New Blood has a track record of following through on episodic Early Access games (see Gloomwood, Amid Evil), so the skepticism that usually follows Early Access disclaimers feels less warranted here. What exists right now is polished, intentional, and confident in its own voice. Switchblade City already feels like a real place, which is more than most finished games manage. Kai, Scout Team

Tags

singleplayercontroller-supportworkshopcloud-savestier:indieImmersive SimFirst-Person BrawlerNoirEnvironmental KillsInventory ManagementEpisodicComic Book ArtStealth-Optional

System Requirements

Minimum

OS
Windows 10 64-bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
4GB VRAM or greater
Processor
2.4GHZ Dual Core Processor Or Higher
Additional Notes
How you doin?

Recommended

OS
Windows 10 64-bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
4GB VRAM or greater
Processor
2.4 GHZ Quad Core Processor Or Higher
Additional Notes
You Some Kinda Wise Guy?

Reviews & Ratings

No ratings available

Game Info

Developer
Trey Powell
Publisher
New Blood Interactive
Release Date
Jun 14, 2024

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