Compare FAITH: The Unholy Trinity prices across 50+ stores and find the best deal. Developed by Airdorf Games. Published by New Blood Interactive . Released on 10/21/2022. Available on PC. Genres: Adventure, Indie.

Chunky Atari-era pixels, a crucifix as your only weapon, and rotoscoped cutscenes that will make you close your laptop at 2 a.m. This five-hour trilogy earns every scare it takes from you.

I want to talk about the specific kind of dread that comes from not being able to see clearly. FAITH: The Unholy Trinity is built almost entirely on that principle. Airdorf Games chose to render everything in the blocky, two-color shorthand of an Atari 2600 or Apple II, which means Father John Ward is basically a blue silhouette with a white pixel collar, and the demons pursuing him are suggestions of shapes rather than rendered horrors. Your brain fills in the rest, and what your brain invents is almost always worse than what any polygon budget could produce. This is intentional, disciplined craft from a solo developer who understood exactly what he was making. The mechanics are stripped to almost nothing on purpose. Ward moves with a slow, injured gait that forces deliberate choices in every room, and your sole tool against the supernatural is a crucifix held aloft with a single button. That cross damages demons when raised toward them, exorcises possessed furniture and household objects to shake loose hidden notes, and is the only thing standing between you and the MORTIS screen. There is no health bar. One bad step, one demon reaching you before you can turn and raise the cross, and you are dead. Checkpoints are generous enough that death never stings long, but the one-hit kill system keeps tension coiled at all times, especially during boss encounters in Chapter III where each phase has its own cadence to learn. Combat is not the strong suit here and critics have noted it can feel tedious when a boss fight becomes a pattern-repetition exercise. That is a fair complaint. Hold it against the rest of the experience and it shrinks. What carries FAITH past its mechanical limitations is the layered storytelling and the sound. Notes scattered across desolate forests, cult strongholds, abandoned daycare centers, and haunted apartment buildings build an accumulating portrait of guilt, conspiracy, and faith under siege. The writing in those collectible documents is genuinely strong, patient in a way that rewards the thorough player over the impatient one. And the audio runs demonic voices through speech synthesizers so degraded they sound like something a cassette recorder left in a flooded basement might play back. Combined with a retro soundtrack that several reviewers have called one of the best of its year, the soundscape does things that no polygon-dense horror game has done to me recently. Then the rotoscoped cutscenes arrive, a few seconds of fluid, detailed animation that ruptures the 8-bit calm, and every one of them lands like a cold hand on the back of your neck. The three chapters, all included in this package, escalate in scope and confidence. Chapter I sets the hook in the Mason house with about forty minutes of tight, focused horror. Chapter II broadens the cast, introduces Father Garcia, and opens the world into cemeteries and apartment buildings. Chapter III is where Airdorf fully commits, building out a cult stronghold with its own secret boss tier: the Mother, the Daughter, and the Unholy Spirit, three optional encounters that unlock alternate endings and reward players willing to explore every cursed corner. The alternate endings across all three chapters are numerous, some requiring guide assistance to find, but they make a second or third playthrough feel like a genuine discovery rather than busywork. Total runtime to see everything sits around four to five hours, and that is exactly the right length. This story knows when to end. The one honest warning: if the intentionally retro visual style does not click for you in the first twenty minutes, it probably will not click at all. There is real navigation friction in environments that loop and withhold information, and players who resist reading lore notes will find the plot hard to follow. FAITH rewards curiosity, patience, and a tolerance for being frightened by things your imagination assembled from very little raw material. For that audience, there is nothing else quite like it. Kai, Scout Team

FAITH: The Unholy Trinity
AdventureIndie

FAITH: The Unholy Trinity

Oct 21, 2022Airdorf GamesNew Blood Interactive
GamerScout Says

Chunky Atari-era pixels, a crucifix as your only weapon, and rotoscoped cutscenes that will make you close your laptop at 2 a.m. This five-hour trilogy earns every scare it takes from you.

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About FAITH: The Unholy Trinity

I want to talk about the specific kind of dread that comes from not being able to see clearly. FAITH: The Unholy Trinity is built almost entirely on that principle. Airdorf Games chose to render everything in the blocky, two-color shorthand of an Atari 2600 or Apple II, which means Father John Ward is basically a blue silhouette with a white pixel collar, and the demons pursuing him are suggestions of shapes rather than rendered horrors. Your brain fills in the rest, and what your brain invents is almost always worse than what any polygon budget could produce. This is intentional, disciplined craft from a solo developer who understood exactly what he was making. The mechanics are stripped to almost nothing on purpose. Ward moves with a slow, injured gait that forces deliberate choices in every room, and your sole tool against the supernatural is a crucifix held aloft with a single button. That cross damages demons when raised toward them, exorcises possessed furniture and household objects to shake loose hidden notes, and is the only thing standing between you and the MORTIS screen. There is no health bar. One bad step, one demon reaching you before you can turn and raise the cross, and you are dead. Checkpoints are generous enough that death never stings long, but the one-hit kill system keeps tension coiled at all times, especially during boss encounters in Chapter III where each phase has its own cadence to learn. Combat is not the strong suit here and critics have noted it can feel tedious when a boss fight becomes a pattern-repetition exercise. That is a fair complaint. Hold it against the rest of the experience and it shrinks. What carries FAITH past its mechanical limitations is the layered storytelling and the sound. Notes scattered across desolate forests, cult strongholds, abandoned daycare centers, and haunted apartment buildings build an accumulating portrait of guilt, conspiracy, and faith under siege. The writing in those collectible documents is genuinely strong, patient in a way that rewards the thorough player over the impatient one. And the audio runs demonic voices through speech synthesizers so degraded they sound like something a cassette recorder left in a flooded basement might play back. Combined with a retro soundtrack that several reviewers have called one of the best of its year, the soundscape does things that no polygon-dense horror game has done to me recently. Then the rotoscoped cutscenes arrive, a few seconds of fluid, detailed animation that ruptures the 8-bit calm, and every one of them lands like a cold hand on the back of your neck. The three chapters, all included in this package, escalate in scope and confidence. Chapter I sets the hook in the Mason house with about forty minutes of tight, focused horror. Chapter II broadens the cast, introduces Father Garcia, and opens the world into cemeteries and apartment buildings. Chapter III is where Airdorf fully commits, building out a cult stronghold with its own secret boss tier: the Mother, the Daughter, and the Unholy Spirit, three optional encounters that unlock alternate endings and reward players willing to explore every cursed corner. The alternate endings across all three chapters are numerous, some requiring guide assistance to find, but they make a second or third playthrough feel like a genuine discovery rather than busywork. Total runtime to see everything sits around four to five hours, and that is exactly the right length. This story knows when to end. The one honest warning: if the intentionally retro visual style does not click for you in the first twenty minutes, it probably will not click at all. There is real navigation friction in environments that loop and withhold information, and players who resist reading lore notes will find the plot hard to follow. FAITH rewards curiosity, patience, and a tolerance for being frightened by things your imagination assembled from very little raw material. For that audience, there is nothing else quite like it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5One-Hit KillRotoscoped CutscenesMultiple EndingsNotes-Based LoreSpeech Synthesizer AudioSatanic Panic SettingSecret BossesDeliberate PacingTurbo Mode

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
2 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
DX 11 compliant graphics card
Processor
64-bit Intel compatible Dual Core CPU
Additional Notes
There is no seventh floor

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
DX 11 based graphics card
Processor
64-bit Intel compatible Quad Core CPU
Additional Notes
I have the body of a pig

Reviews & Ratings

No ratings available

Game Info

Developer
Airdorf Games
Publisher
New Blood Interactive
Release Date
Oct 21, 2022

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