Compare FAIRY TAIL: DUNGEONS prices across trusted key stores and find the best deal. Developed by ginolabo. Published by Kodansha. Released on 8/26/2024. Available on PC, Mac. Genres: Adventure, Indie, RPG. Metacritic score: 79/100.

A scrappy indie deckbuilder born from a Kodansha creator contest, and it turns out ginolabo built something genuinely worth your evenings - even if you've never watched a single episode.

My first impression of FAIRY TAIL: DUNGEONS was honest surprise. This came out of a contest held by Kodansha to find indie teams worthy of the IP, and the winner, solo developer ginolabo, brought real craft to the task rather than coasting on brand recognition. What landed in my hands was a pixel-art roguelite deckbuilder with a Celtic-tinged soundtrack composed by Hiroki Kikuta, the mind behind Secret of Mana, and character animations specific enough to show Erza cycling through her armors and Lucy summoning individual celestial spirits. That is not the effort of a cash-grab license job. That is love rendered in pixels. The structure works like this: you pick one of five playable guild members - Natsu, Gray, Lucy, Erza, or Wendy - and run solo through three labyrinth floors, moving across a board-game-style map with a fixed number of moves before a boss forces the encounter. Rooms branch into enemy fights, elite battles, treasure chests, campfire rest stops, shops, and event squares where wandering characters hand out cards or drag you into side skirmishes. You draw four cards each turn and spend up to three action points (expandable through upgrades) to play them. Cards split into attack, defense, and support categories, and card-play order genuinely matters: Magic Chain bonuses fire when you sequence abilities in the right combination. After surviving a solo run, your character's state locks into a tome, and once you have three characters saved, you unlock the team dungeon mode where all three act in the same battle, letting you swap freely and chain cross-character buffs and debuffs. That transition from solo prep to three-character coordination is where the strategy sharpens considerably. Each hero plays differently: Natsu hits hard and recklessly, Gray builds defense stacks to trigger bonus damage, and Lucy leans into debuffs and spirit summons. The layering feels intentional rather than cosmetic. The honest caveats: the dungeon boards look repetitive, enemy variety thins out visibly by mid-game, and reaching the deeper content demands grinding through the early floors repeatedly to build new tomes. The main story concludes in roughly five or six hours if you run efficiently, and the narrative itself is slim - a mysterious labyrinth under the guild hall, a new cat named Labi, a missing mage called Arthur - serviceable scaffolding rather than compelling drama. Fans hoping for rich character banter between their favorite guild members will find only glimpses. And while the Kikuta soundtrack is genuinely atmospheric, a handful of tracks loop hard enough across longer runs that you may find yourself humming the same Celtic riff in your sleep. What saves the game from feeling thin is the "one more run" pull. The meta-progression through lacrima upgrades, unlockable amulets, and difficulty tiers that open after the credits means the skeleton keeps dressing itself. Steam user scores sit at 92% positive, and Metacritic lands at 79, which roughly maps to what the experience delivers: a focused, well-crafted deckbuilder that does not try to be Slay the Spire and is better for knowing its own boundaries. The pixel art for the characters is gorgeous - battle animations are crisp, colorful, and series-accurate in a way that suggests the developer spent real time with the source material. Non-fans can plug in and follow the systems without any prior knowledge; franchise fans get small rewards layered throughout. Kai, Scout Team

FAIRY TAIL: DUNGEONS

FAIRY TAIL: DUNGEONS

Aug 26, 2024ginolaboKodansha
GamerScout Says

A scrappy indie deckbuilder born from a Kodansha creator contest, and it turns out ginolabo built something genuinely worth your evenings - even if you've never watched a single episode.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €18.00

GamerScout Verdict

Solid pick for deckbuilder fans who want accessible runs with real strategic ceiling; series knowledge is a bonus, not a requirement.

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Price History

Historical low
€18.005 Jun 2026
Keyshops
€16.56€17.52€18.48€19.445 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About FAIRY TAIL: DUNGEONS

My first impression of FAIRY TAIL: DUNGEONS was honest surprise. This came out of a contest held by Kodansha to find indie teams worthy of the IP, and the winner, solo developer ginolabo, brought real craft to the task rather than coasting on brand recognition. What landed in my hands was a pixel-art roguelite deckbuilder with a Celtic-tinged soundtrack composed by Hiroki Kikuta, the mind behind Secret of Mana, and character animations specific enough to show Erza cycling through her armors and Lucy summoning individual celestial spirits. That is not the effort of a cash-grab license job. That is love rendered in pixels. The structure works like this: you pick one of five playable guild members - Natsu, Gray, Lucy, Erza, or Wendy - and run solo through three labyrinth floors, moving across a board-game-style map with a fixed number of moves before a boss forces the encounter. Rooms branch into enemy fights, elite battles, treasure chests, campfire rest stops, shops, and event squares where wandering characters hand out cards or drag you into side skirmishes. You draw four cards each turn and spend up to three action points (expandable through upgrades) to play them. Cards split into attack, defense, and support categories, and card-play order genuinely matters: Magic Chain bonuses fire when you sequence abilities in the right combination. After surviving a solo run, your character's state locks into a tome, and once you have three characters saved, you unlock the team dungeon mode where all three act in the same battle, letting you swap freely and chain cross-character buffs and debuffs. That transition from solo prep to three-character coordination is where the strategy sharpens considerably. Each hero plays differently: Natsu hits hard and recklessly, Gray builds defense stacks to trigger bonus damage, and Lucy leans into debuffs and spirit summons. The layering feels intentional rather than cosmetic. The honest caveats: the dungeon boards look repetitive, enemy variety thins out visibly by mid-game, and reaching the deeper content demands grinding through the early floors repeatedly to build new tomes. The main story concludes in roughly five or six hours if you run efficiently, and the narrative itself is slim - a mysterious labyrinth under the guild hall, a new cat named Labi, a missing mage called Arthur - serviceable scaffolding rather than compelling drama. Fans hoping for rich character banter between their favorite guild members will find only glimpses. And while the Kikuta soundtrack is genuinely atmospheric, a handful of tracks loop hard enough across longer runs that you may find yourself humming the same Celtic riff in your sleep. What saves the game from feeling thin is the "one more run" pull. The meta-progression through lacrima upgrades, unlockable amulets, and difficulty tiers that open after the credits means the skeleton keeps dressing itself. Steam user scores sit at 92% positive, and Metacritic lands at 79, which roughly maps to what the experience delivers: a focused, well-crafted deckbuilder that does not try to be Slay the Spire and is better for knowing its own boundaries. The pixel art for the characters is gorgeous - battle animations are crisp, colorful, and series-accurate in a way that suggests the developer spent real time with the source material. Non-fans can plug in and follow the systems without any prior knowledge; franchise fans get small rewards layered throughout.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaAnime DeckbuilderMagic Chain CombosParty SynergyBoard-Map TraversalTome ProgressionKikuta SoundtrackSolo-to-Party StructureManga Faithful

System Requirements

Minimum

OS
Windows 10 / 11
Memory
8 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
Internal
Processor
Core-i5

Recommended

OS
Windows 10 / 11
Memory
8 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
Internal
Processor
Core-i7

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Reviews & Ratings

Metacritic
79

Game Info

Developer
ginolabo
Publisher
Kodansha
Release Date
Aug 26, 2024

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What platforms is FAIRY TAIL: DUNGEONS available on?

FAIRY TAIL: DUNGEONS is available on PC, Mac.

When was FAIRY TAIL: DUNGEONS released?

FAIRY TAIL: DUNGEONS was released on 26 August 2024.

Who developed FAIRY TAIL: DUNGEONS?

FAIRY TAIL: DUNGEONS was developed by ginolabo and published by Kodansha.

Is FAIRY TAIL: DUNGEONS worth buying?

FAIRY TAIL: DUNGEONS holds a Metacritic score of 79/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.