Compare Fabula Mortis prices across 50+ stores and find the best deal. Developed by Deadghost Interactive. Published by Deadghost Interactive. Released on 10/27/2014. Available on PC. Genres: Action, Indie.

A fairy-tale steampunk arena shooter with a genuinely charming concept that arrived with its servers already halfway out the door - approach with eyes wide open.

I want to be honest with you, because the aesthetic here deserves honesty: Fabula Mortis has one of the more quietly imaginative visual premises in the budget FPS pile. Deadghost Interactive, a small Swedish studio, built a PvP arena shooter around twisted fairy-tale archetypes rendered in steampunk bronze and clockwork - Vlad who lunges through the air, Frankenstein's monster who soaks bullets like a sponge, Rouge who tracks enemies with a built-in radar, Wild Card who slides across the ground. Six characters total, each with a distinct movement or combat ability, 12 weapons carrying alternate fire modes, and four maps that range from claustrophobic Castle Transylvania corridors to the vertically stacked deck of the Red Queen's flying ship. On paper, that is a real, considered design. The sadness is in the gap between concept and execution. The gameplay itself landed rough at launch and never fully recovered. Animations read as stiff, AI pathing in bot matches has a habit of getting characters stuck on geometry, and the balance between classes was criticized as uneven from the start. The mode list - deathmatch, team deathmatch, VIP, and team VIP - is slim even by 2014 arena shooter standards. A TF2-adjacent structure without TF2's years of tuning is a hard sell, and reviews at the time noted that freely available multiplayer alternatives already outpaced what was on offer here. The deeper, more structural problem in 2026 is one the game cannot fix. Fabula Mortis is PvP-only, with no solo campaign or meaningful single-player content. Its servers are effectively empty. What remains is bot matches on four maps - functional enough to glimpse the world Deadghost was building, but not enough to sustain any real session. The community threads asking about scheduling matches, the posts warning newcomers about server visibility issues, the quiet resignation of "no more content" - they tell a story the store page does not. That world, though. I find myself a little wistful for it. The map descriptions alone - a Wonderland blanketed in tall mechanical mushrooms, Van Helsing's floating island ringed by hostile airships - suggest an art team that cared. The character roster pulling from Dracula, Alice in Wonderland, and Frankenstein through a steampunk lens had genuine originality in it. If this had been a single-player adventure, or even a co-op brawler, the setting might have carried it somewhere worth going. As a multiplayer-only arena shooter with a dead playerbase, the craft that went into the world is now mostly decorative. If you are picking this up purely for Steam trading cards - which appear to be the main practical reason it changes hands today - you will get five cards featuring the character roster art, and the foil badges are reasonably priced on the market. That is a cold comfort, but it is the honest use case. As a game you sit down to play in 2026, the combination of thin content, rough mechanics, and no live playerbase makes it very hard to recommend to anyone outside the most forgiving of retro-curiosity collectors. Kai, Scout Team

Fabula Mortis
ActionIndie

Fabula Mortis

Oct 27, 2014Deadghost Interactive
GamerScout Says

A fairy-tale steampunk arena shooter with a genuinely charming concept that arrived with its servers already halfway out the door - approach with eyes wide open.

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Screenshots & Media

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About Fabula Mortis

I want to be honest with you, because the aesthetic here deserves honesty: Fabula Mortis has one of the more quietly imaginative visual premises in the budget FPS pile. Deadghost Interactive, a small Swedish studio, built a PvP arena shooter around twisted fairy-tale archetypes rendered in steampunk bronze and clockwork - Vlad who lunges through the air, Frankenstein's monster who soaks bullets like a sponge, Rouge who tracks enemies with a built-in radar, Wild Card who slides across the ground. Six characters total, each with a distinct movement or combat ability, 12 weapons carrying alternate fire modes, and four maps that range from claustrophobic Castle Transylvania corridors to the vertically stacked deck of the Red Queen's flying ship. On paper, that is a real, considered design. The sadness is in the gap between concept and execution. The gameplay itself landed rough at launch and never fully recovered. Animations read as stiff, AI pathing in bot matches has a habit of getting characters stuck on geometry, and the balance between classes was criticized as uneven from the start. The mode list - deathmatch, team deathmatch, VIP, and team VIP - is slim even by 2014 arena shooter standards. A TF2-adjacent structure without TF2's years of tuning is a hard sell, and reviews at the time noted that freely available multiplayer alternatives already outpaced what was on offer here. The deeper, more structural problem in 2026 is one the game cannot fix. Fabula Mortis is PvP-only, with no solo campaign or meaningful single-player content. Its servers are effectively empty. What remains is bot matches on four maps - functional enough to glimpse the world Deadghost was building, but not enough to sustain any real session. The community threads asking about scheduling matches, the posts warning newcomers about server visibility issues, the quiet resignation of "no more content" - they tell a story the store page does not. That world, though. I find myself a little wistful for it. The map descriptions alone - a Wonderland blanketed in tall mechanical mushrooms, Van Helsing's floating island ringed by hostile airships - suggest an art team that cared. The character roster pulling from Dracula, Alice in Wonderland, and Frankenstein through a steampunk lens had genuine originality in it. If this had been a single-player adventure, or even a co-op brawler, the setting might have carried it somewhere worth going. As a multiplayer-only arena shooter with a dead playerbase, the craft that went into the world is now mostly decorative. If you are picking this up purely for Steam trading cards - which appear to be the main practical reason it changes hands today - you will get five cards featuring the character roster art, and the foil badges are reasonably priced on the market. That is a cold comfort, but it is the honest use case. As a game you sit down to play in 2026, the combination of thin content, rough mechanics, and no live playerbase makes it very hard to recommend to anyone outside the most forgiving of retro-curiosity collectors. Kai, Scout Team

Tags

multiplayertrading-cardstier:sub-5Dead ServersBot-Only MultiplayerHero AbilitiesAlternate FireTrading Card FarmingArena FPSFairy-Tale Aesthetic

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Processor
Intel Core 2 Duo processor
Sound Card
DirectX 9.0C compliant sound card or onboard sound

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Game Info

Developer
Deadghost Interactive
Publisher
Deadghost Interactive
Release Date
Oct 27, 2014

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Frequently asked questions about Fabula Mortis

Where can I buy Fabula Mortis cheapest?

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What platforms is Fabula Mortis available on?

Fabula Mortis is available on PC.

When was Fabula Mortis released?

Fabula Mortis was released on 27 October 2014.

Who developed Fabula Mortis?

Fabula Mortis was developed by Deadghost Interactive.