Compare F1 2011 prices across 50+ stores and find the best deal. Developed by Codemasters Birmingham. Published by Codemasters. Released on 9/20/2011. Available on PC. Genres: Sport, Single Player, Third Person, Simulation, Racing.

If you have any love for the 2011 F1 season and want to relive it lap by lap, this is the most complete version of that era Codemasters ever put on PC. Just know going in that it plays more like an accessible racing game than a pure sim.

My first honest reaction to F1 2011 is that Codemasters made a game squarely aimed at people who watch Grand Prix weekends, not just people who want to go fast in an open-wheel car. The whole structure reflects that. Career mode spans up to five seasons across all 19 circuits from the 2011 calendar, including the brand-new Buddh International Circuit in India. Each race weekend runs the full loop of practice, qualifying, and race, and skipping practice is actively discouraged because R&D upgrades are tied to those sessions. You can adjust race distance anywhere from 1 lap up to full 100% length, so whether you want a 10-minute hit or a 100-hour marathon season is genuinely your call. The headline mechanical additions over the previous year are DRS and KERS, both pulled straight from the real 2011 regulation changes. DRS opens the rear wing to cut drag on designated straight sections, and KERS stores braking energy and lets you deploy a short power burst for overtaking. Neither feels like a cheat button. Used correctly, they add a real strategic layer to wheel-to-wheel moments, especially in qualifying where DRS changes the calculation on every hot lap. Car setup goes as deep as you want it to: suspension, brake balance, aerodynamic downforce levels, and tyre management are all adjustable manually, or you can lean on presets if you just want to race. Tyre behavior is one of the stronger physical details. Compound temperature matters, fuel load lightens the car over a stint, and switching from wets to slicks on a drying track produces a noticeably different driving feel. Where F1 2011 lands somewhere between satisfying and frustrating is in its difficulty curve and AI. The easiest settings are genuinely too soft, and the jump to Professional or Legend difficulty has almost no comfortable middle ground. The AI defends positions aggressively in most conditions, but the damage model is weak enough that contact often feels consequence-free, which undercuts the tension the physics elsewhere tries to build. The career padding, which includes press conference questions and manager emails, adds atmosphere early on but becomes repetitive quickly. The Co-op Championship mode, letting two players drive for the same team through a full season, is the genuinely fresh addition here and works well if you have a committed partner willing to stick with a 19-race commitment. For PC players specifically, the DX11 build does look meaningfully better than the console versions of its time, with improved lighting that finally dropped the flat sepia tone of F1 2010. The on-track audio also improved from its predecessor: engine notes are sharper, gear shifts hit harder, and you can actually use tyre squeal under braking as an audio cue. The on-foot paddock areas and engineer character models, however, look rough by any standard. Worth noting that the game has since been delisted from digital storefronts, so getting hold of a legitimate copy takes some effort. Online servers have also been shut down permanently, meaning multiplayer is split-screen only. F1 2011 works best as a time capsule and as a capable accessible sim for anyone who wants the structure of a full F1 season without the deep physics demands of something like iRacing. It does one thing exceptionally well: making you feel like you are working through a real championship, race by race, team contract by team contract. The rough edges are real, the AI is uneven, and it is undeniably an incremental update over its predecessor. But as an entry point into Codemasters' F1 series, or as nostalgia for the Vettel-dominates-but-try-to-stop-him 2011 season, it earns its place. Alex, Scout Team

F1 2011
SportSingle PlayerThird PersonSimulationRacing

F1 2011

Sep 20, 2011Codemasters BirminghamCodemasters
GamerScout Says

If you have any love for the 2011 F1 season and want to relive it lap by lap, this is the most complete version of that era Codemasters ever put on PC. Just know going in that it plays more like an accessible racing game than a pure sim.

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Screenshots & Media

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About F1 2011

My first honest reaction to F1 2011 is that Codemasters made a game squarely aimed at people who watch Grand Prix weekends, not just people who want to go fast in an open-wheel car. The whole structure reflects that. Career mode spans up to five seasons across all 19 circuits from the 2011 calendar, including the brand-new Buddh International Circuit in India. Each race weekend runs the full loop of practice, qualifying, and race, and skipping practice is actively discouraged because R&D upgrades are tied to those sessions. You can adjust race distance anywhere from 1 lap up to full 100% length, so whether you want a 10-minute hit or a 100-hour marathon season is genuinely your call. The headline mechanical additions over the previous year are DRS and KERS, both pulled straight from the real 2011 regulation changes. DRS opens the rear wing to cut drag on designated straight sections, and KERS stores braking energy and lets you deploy a short power burst for overtaking. Neither feels like a cheat button. Used correctly, they add a real strategic layer to wheel-to-wheel moments, especially in qualifying where DRS changes the calculation on every hot lap. Car setup goes as deep as you want it to: suspension, brake balance, aerodynamic downforce levels, and tyre management are all adjustable manually, or you can lean on presets if you just want to race. Tyre behavior is one of the stronger physical details. Compound temperature matters, fuel load lightens the car over a stint, and switching from wets to slicks on a drying track produces a noticeably different driving feel. Where F1 2011 lands somewhere between satisfying and frustrating is in its difficulty curve and AI. The easiest settings are genuinely too soft, and the jump to Professional or Legend difficulty has almost no comfortable middle ground. The AI defends positions aggressively in most conditions, but the damage model is weak enough that contact often feels consequence-free, which undercuts the tension the physics elsewhere tries to build. The career padding, which includes press conference questions and manager emails, adds atmosphere early on but becomes repetitive quickly. The Co-op Championship mode, letting two players drive for the same team through a full season, is the genuinely fresh addition here and works well if you have a committed partner willing to stick with a 19-race commitment. For PC players specifically, the DX11 build does look meaningfully better than the console versions of its time, with improved lighting that finally dropped the flat sepia tone of F1 2010. The on-track audio also improved from its predecessor: engine notes are sharper, gear shifts hit harder, and you can actually use tyre squeal under braking as an audio cue. The on-foot paddock areas and engineer character models, however, look rough by any standard. Worth noting that the game has since been delisted from digital storefronts, so getting hold of a legitimate copy takes some effort. Online servers have also been shut down permanently, meaning multiplayer is split-screen only. F1 2011 works best as a time capsule and as a capable accessible sim for anyone who wants the structure of a full F1 season without the deep physics demands of something like iRacing. It does one thing exceptionally well: making you feel like you are working through a real championship, race by race, team contract by team contract. The rough edges are real, the AI is uneven, and it is undeniably an incremental update over its predecessor. But as an entry point into Codemasters' F1 series, or as nostalgia for the Vettel-dominates-but-try-to-stop-him 2011 season, it earns its place. Alex, Scout Team

Tags

steamFormula 1 LicenseCareer ModeCo-op ChampionshipDRS/KERS MechanicsTyre ManagementTime AttackDifficulty ScalingAccessible Sim

System Requirements

Minimum

Memory
2GB Ram
Storage
12.5 GB
Graphics
GeForce 7800/Radeon X1800
Processor
Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
System requirements
Windows XP/Vista/7

Recommended

Memory
4GB Ram GB RAM
Storage
12.5 GB
Graphics
GeForce GTX460 or ATI Radeon HD 5850
Processor
Intel Core i5 or AMD Phenom II x4
System requirements
Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Codemasters Birmingham
Publisher
Codemasters
Release Date
Sep 20, 2011

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