Compare F.E.A.R 3 Key prices across 50+ stores and find the best deal. Developed by Day 1 Studios. Published by Warner Bros. Interactive Entertainment. Released on 6/21/2011. Available on PC. Genres: Action. Metacritic score: 74/100.

A co-op shooter wearing a horror mask: the slow-motion gunplay still cracks, but anyone who bought into this series for actual scares is going to walk away disappointed.

My honest read on F.E.A.R. 3 is that it commits its sins openly, which almost makes it easier to forgive. Day 1 Studios took the keys to a horror franchise and drove it straight into action-shooter territory, swapping medkits and tension for regenerating health and mech suits. That pivot kills the dread the original built so carefully. Playing as Point Man you still get the bread-and-butter slow-motion gunplay the series is known for, complete with enemies coming apart in satisfying slow-mo splatter, but the horror is basically decorative at this point. A creepy ambient corridor here, a cheap jump scare there. The scares are furniture, not foundation. What the game does well, surprisingly, is the two-character setup. Point Man carries a loadout of firearms including the assault rifle, shotgun, sniper rifle, nail gun, and arc weapon, and his bullet-time reflex ability remains genuinely fun to abuse against the Armacham soldiers whose AI still flanks and pressures you intelligently. Paxton Fettel, playable in co-op or after completing a level in single-player, plays completely differently: no guns, relying instead on psychic blasts, levitation, and the ability to possess enemy soldiers for a limited time before burning through his spirit gauge. When both characters are on the field with a real human partner, the dynamic between a gunfighter and a body-hopping ghost has genuine novelty. The divergent co-op scoring system, where both players earn points per mission for kills, collectibles, and style challenges, caps off with the higher scorer claiming their character's ending. It is a lightweight hook, but it works. The campaign runs eight levels and clocks in at around four to six hours, which is short enough to sting even at a discounted price. Solo players also need to know that Fettel is locked until you finish the campaign as Point Man first, and, critically, Steam's cloud save does not preserve your profile level or campaign progress, so revisiting years later means starting from scratch. The multiplayer modes add some padding: Contractions is a wave-survival mode, Soul King puts players in spectre form competing to harvest the most souls, Soul Survivor flips one player into a corrupting ghost against the others, and F***ing Run has a full squad sprinting ahead of a supernatural wall of death. These modes are inventive on paper, but the player population has thinned out significantly since 2011, so finding a full lobby is increasingly a matter of luck. For series veterans the story is a letdown in ways that go beyond pacing. The plot resolves the Alma pregnancy arc in a rush, the ending feels anticlimactic, and third-person cutscenes break the first-person immersion the earlier games protected so deliberately. The writing credited to Steve Niles reportedly needed heavy rewrites, and the John Carpenter consultation turned out to be largely superficial. None of this is visible moment to moment during a firefight, but it surfaces whenever the game slows down and asks you to care about what is happening. If you have never touched the series, starting here is the wrong call, both for story context and because the original F.E.A.R. is the better game at everything this one attempts. If you finished the first two and want a loud, co-op-friendly sendoff with satisfying gunfeel and some genuinely clever multiplayer ideas, F.E.A.R. 3 scratches that itch at the right price. Go in expecting a solid action game with horror aesthetics rather than a horror game with action in it, and the disappointment shrinks considerably. Alex, Scout Team

F.E.A.R 3 Key
Action

F.E.A.R 3 Key

Jun 21, 2011Day 1 StudiosWarner Bros. Interactive Entertainment
GamerScout Says

A co-op shooter wearing a horror mask: the slow-motion gunplay still cracks, but anyone who bought into this series for actual scares is going to walk away disappointed.

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About F.E.A.R 3 Key

My honest read on F.E.A.R. 3 is that it commits its sins openly, which almost makes it easier to forgive. Day 1 Studios took the keys to a horror franchise and drove it straight into action-shooter territory, swapping medkits and tension for regenerating health and mech suits. That pivot kills the dread the original built so carefully. Playing as Point Man you still get the bread-and-butter slow-motion gunplay the series is known for, complete with enemies coming apart in satisfying slow-mo splatter, but the horror is basically decorative at this point. A creepy ambient corridor here, a cheap jump scare there. The scares are furniture, not foundation. What the game does well, surprisingly, is the two-character setup. Point Man carries a loadout of firearms including the assault rifle, shotgun, sniper rifle, nail gun, and arc weapon, and his bullet-time reflex ability remains genuinely fun to abuse against the Armacham soldiers whose AI still flanks and pressures you intelligently. Paxton Fettel, playable in co-op or after completing a level in single-player, plays completely differently: no guns, relying instead on psychic blasts, levitation, and the ability to possess enemy soldiers for a limited time before burning through his spirit gauge. When both characters are on the field with a real human partner, the dynamic between a gunfighter and a body-hopping ghost has genuine novelty. The divergent co-op scoring system, where both players earn points per mission for kills, collectibles, and style challenges, caps off with the higher scorer claiming their character's ending. It is a lightweight hook, but it works. The campaign runs eight levels and clocks in at around four to six hours, which is short enough to sting even at a discounted price. Solo players also need to know that Fettel is locked until you finish the campaign as Point Man first, and, critically, Steam's cloud save does not preserve your profile level or campaign progress, so revisiting years later means starting from scratch. The multiplayer modes add some padding: Contractions is a wave-survival mode, Soul King puts players in spectre form competing to harvest the most souls, Soul Survivor flips one player into a corrupting ghost against the others, and F***ing Run has a full squad sprinting ahead of a supernatural wall of death. These modes are inventive on paper, but the player population has thinned out significantly since 2011, so finding a full lobby is increasingly a matter of luck. For series veterans the story is a letdown in ways that go beyond pacing. The plot resolves the Alma pregnancy arc in a rush, the ending feels anticlimactic, and third-person cutscenes break the first-person immersion the earlier games protected so deliberately. The writing credited to Steve Niles reportedly needed heavy rewrites, and the John Carpenter consultation turned out to be largely superficial. None of this is visible moment to moment during a firefight, but it surfaces whenever the game slows down and asks you to care about what is happening. If you have never touched the series, starting here is the wrong call, both for story context and because the original F.E.A.R. is the better game at everything this one attempts. If you finished the first two and want a loud, co-op-friendly sendoff with satisfying gunfeel and some genuinely clever multiplayer ideas, F.E.A.R. 3 scratches that itch at the right price. Go in expecting a solid action game with horror aesthetics rather than a horror game with action in it, and the disappointment shrinks considerably. Alex, Scout Team

Tags

steamDivergent Co-opBullet-TimeBody PossessionWave SurvivalAsymmetric MultiplayerShort CampaignReplay ScoringMech SequencesHorror-Action Hybrid

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
71%(13,522)

Game Info

Developer
Day 1 Studios
Publisher
Warner Bros. Interactive Entertainment
Release Date
Jun 21, 2011

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