Compare Extreme Racing on Highway prices across 50+ stores and find the best deal. Developed by A Nostru. Published by My Way Games. Released on 3/6/2019. Available on PC. Genres: Casual, Indie, Racing, Simulation, Sports.

Weaving through highway traffic at top speed scratches a very specific itch, but buyer beware: community sleuths flagged this as a lightly reskinned Unity asset demo, so temper expectations accordingly.

My first reaction when I fired this up was a familiar one from years of covering budget racers: this feels like something I've seen before, just with a different splash screen. That gut feeling turned out to be well-founded. Community members on the Steam forums identified this title as built directly from the "Highway Racer" Unity asset pack, with critics pointing out that a free demo of the same underlying content exists on the original asset developer's site. That context matters a lot when you're deciding whether to spend any money here, even at a deep discount. So what do you actually get? It's a single-player, singlescreen endless racer where you weave through oncoming and same-direction highway traffic, rack up a score based on speed and distance, and earn in-game currency to spend on upgrades and new cars. There are 5 cars, 3 maps, and 4 game modes to work through. The in-game dashboard tracks score, speed, distance, and top speed, which gives you something to chase on repeat runs. The core loop is very much in the tradition of old mobile highway runners, the kind of game you'd play on a bus commute rather than a Saturday night with friends. On the fun-for-who question I always ask: this is strictly solo stuff. No local multiplayer, no split-screen, no co-op. If you were hoping to pass the controller around, look elsewhere. Wheel and pedal support isn't a factor here either as the game plays best with a keyboard or basic gamepad, and honestly the physics are casual enough that a racing wheel would feel like overkill. The system requirements are genuinely tiny: a basic Intel HD graphics chip and 2 GB of RAM will run it, so older laptops are completely fine. The honest problem is that depth runs out fast. The upgrade loop across 5 cars is thin, the 3 maps don't vary dramatically in feel, and the four game modes don't shake up the core mechanic enough to extend the life significantly. Steam data puts average playtime under six hours, which about matches what the content supports before repetition sets in. Players who went in expecting something handcrafted came away disappointed; the subset who picked it up for a laugh at an absurdly low sale price seem to have had a reasonable time with it. If you enjoy the traffic-dodging subgenre and go in with clear eyes about what this is, there's a serviceable score-chasing loop here for a short burst. But there are free browser games and mobile alternatives that do the same thing with more polish. The asset-flip controversy and paper-thin content make it hard to recommend over basically anything else in the casual racing space, even for newcomers. Riley, Scout Team

Extreme Racing on Highway
CasualIndieRacingSimulationSports

Extreme Racing on Highway

Mar 6, 2019A NostruMy Way Games
GamerScout Says

Weaving through highway traffic at top speed scratches a very specific itch, but buyer beware: community sleuths flagged this as a lightly reskinned Unity asset demo, so temper expectations accordingly.

PC
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Historical low: $41.4

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Screenshots & Media

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About Extreme Racing on Highway

My first reaction when I fired this up was a familiar one from years of covering budget racers: this feels like something I've seen before, just with a different splash screen. That gut feeling turned out to be well-founded. Community members on the Steam forums identified this title as built directly from the "Highway Racer" Unity asset pack, with critics pointing out that a free demo of the same underlying content exists on the original asset developer's site. That context matters a lot when you're deciding whether to spend any money here, even at a deep discount. So what do you actually get? It's a single-player, singlescreen endless racer where you weave through oncoming and same-direction highway traffic, rack up a score based on speed and distance, and earn in-game currency to spend on upgrades and new cars. There are 5 cars, 3 maps, and 4 game modes to work through. The in-game dashboard tracks score, speed, distance, and top speed, which gives you something to chase on repeat runs. The core loop is very much in the tradition of old mobile highway runners, the kind of game you'd play on a bus commute rather than a Saturday night with friends. On the fun-for-who question I always ask: this is strictly solo stuff. No local multiplayer, no split-screen, no co-op. If you were hoping to pass the controller around, look elsewhere. Wheel and pedal support isn't a factor here either as the game plays best with a keyboard or basic gamepad, and honestly the physics are casual enough that a racing wheel would feel like overkill. The system requirements are genuinely tiny: a basic Intel HD graphics chip and 2 GB of RAM will run it, so older laptops are completely fine. The honest problem is that depth runs out fast. The upgrade loop across 5 cars is thin, the 3 maps don't vary dramatically in feel, and the four game modes don't shake up the core mechanic enough to extend the life significantly. Steam data puts average playtime under six hours, which about matches what the content supports before repetition sets in. Players who went in expecting something handcrafted came away disappointed; the subset who picked it up for a laugh at an absurdly low sale price seem to have had a reasonable time with it. If you enjoy the traffic-dodging subgenre and go in with clear eyes about what this is, there's a serviceable score-chasing loop here for a short burst. But there are free browser games and mobile alternatives that do the same thing with more polish. The asset-flip controversy and paper-thin content make it hard to recommend over basically anything else in the casual racing space, even for newcomers. Riley, Scout Team

Tags

singleplayertrading-cardstier:aaaEndless RunnerHighway TrafficScore AttackAsset FlipBudget RacerUpgrade LoopOld-School ArcadeKeyboard-Friendly

System Requirements

Minimum

OS
Windows XP x64
Memory
2 GB RAM
Storage
110 MB available space
Graphics
Intel HD graphics
Processor
Intel Celeron

Recommended

OS
Windows 10 x64
Memory
4 GB RAM
Storage
110 MB available space
Graphics
GT 730
Processor
Intel i3

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Game Info

Developer
A Nostru
Publisher
My Way Games
Release Date
Mar 6, 2019

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Price History

2026-06-1041.40(lowest)

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What platforms is Extreme Racing on Highway available on?

Extreme Racing on Highway is available on PC.

When was Extreme Racing on Highway released?

Extreme Racing on Highway was released on 6 March 2019.

Who developed Extreme Racing on Highway?

Extreme Racing on Highway was developed by A Nostru and published by My Way Games.