
Extreme Racing on Highway
Weaving through highway traffic at top speed scratches a very specific itch, but buyer beware: community sleuths flagged this as a lightly reskinned Unity asset demo, so temper expectations accordingly.
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About Extreme Racing on Highway
My first reaction when I fired this up was a familiar one from years of covering budget racers: this feels like something I've seen before, just with a different splash screen. That gut feeling turned out to be well-founded. Community members on the Steam forums identified this title as built directly from the "Highway Racer" Unity asset pack, with critics pointing out that a free demo of the same underlying content exists on the original asset developer's site. That context matters a lot when you're deciding whether to spend any money here, even at a deep discount. So what do you actually get? It's a single-player, singlescreen endless racer where you weave through oncoming and same-direction highway traffic, rack up a score based on speed and distance, and earn in-game currency to spend on upgrades and new cars. There are 5 cars, 3 maps, and 4 game modes to work through. The in-game dashboard tracks score, speed, distance, and top speed, which gives you something to chase on repeat runs. The core loop is very much in the tradition of old mobile highway runners, the kind of game you'd play on a bus commute rather than a Saturday night with friends. On the fun-for-who question I always ask: this is strictly solo stuff. No local multiplayer, no split-screen, no co-op. If you were hoping to pass the controller around, look elsewhere. Wheel and pedal support isn't a factor here either as the game plays best with a keyboard or basic gamepad, and honestly the physics are casual enough that a racing wheel would feel like overkill. The system requirements are genuinely tiny: a basic Intel HD graphics chip and 2 GB of RAM will run it, so older laptops are completely fine. The honest problem is that depth runs out fast. The upgrade loop across 5 cars is thin, the 3 maps don't vary dramatically in feel, and the four game modes don't shake up the core mechanic enough to extend the life significantly. Steam data puts average playtime under six hours, which about matches what the content supports before repetition sets in. Players who went in expecting something handcrafted came away disappointed; the subset who picked it up for a laugh at an absurdly low sale price seem to have had a reasonable time with it. If you enjoy the traffic-dodging subgenre and go in with clear eyes about what this is, there's a serviceable score-chasing loop here for a short burst. But there are free browser games and mobile alternatives that do the same thing with more polish. The asset-flip controversy and paper-thin content make it hard to recommend over basically anything else in the casual racing space, even for newcomers. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP x64
- Memory
- 2 GB RAM
- Storage
- 110 MB available space
- Graphics
- Intel HD graphics
- Processor
- Intel Celeron
Recommended
- OS
- Windows 10 x64
- Memory
- 4 GB RAM
- Storage
- 110 MB available space
- Graphics
- GT 730
- Processor
- Intel i3
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Reviews & Ratings
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Game Info
- Developer
- A Nostru
- Publisher
- My Way Games
- Release Date
- Mar 6, 2019







