Compare Experimentation prices across 50+ stores and find the best deal. Developed by Faithy Games. Published by Faithy Games. Released on 8/25/2023. Available on PC, Mac, Linux. Genres: Adventure, Casual, Simulation.

Five gloomy vignettes stitched together in under 90 minutes - worth a look if you want bite-sized psychological horror, less so if you need any interactivity at all.

I pulled up Experimentation expecting a compact anthology with something clever binding it together, and what I got was closer to a mood exercise than a game. Five short stories sit inside this linear visual novel - Mirror, Credit Card, Gamdev, Best Friend, and the title story Experimentation - each arriving as a self-contained slice of low-key dread. On paper that anthology structure is smart: you get a burned-out developer losing their identity to their work in Gamdev, a parable about isolation and technology in Best Friend, and a stranger-than-fiction alien study plot rounding things out. The tonal range is real, and for a sub-two-hour read the variety holds attention better than a single stretched-out premise would. The mechanical reality, though, is essentially zero. There are no choices, no branches, no decision points that redirect the narrative. You press forward and the story advances. That is a completely valid format - plenty of kinetic visual novels work exactly this way - but it helps to know going in that you are reading, not playing. The developer openly disclosed that all artwork is AI-generated, which lands differently depending on your tolerance for that approach. The visual quality is functional and keeps the gloomy atmosphere consistent across chapters, but anyone expecting hand-crafted illustration work will be disappointed. A community report also flagged a missing launch file for macOS M1 machines, so Linux and Mac buyers should verify that issue is resolved before committing. Steam's reviewer pool sits at Mostly Positive across roughly 49 reviews, which is thin coverage but not a red flag for a micro-budget release. The honest ceiling here is session filler for someone who wants 60 to 90 minutes of quiet, unsettling atmosphere - the kind of thing you put on when you want a short story rather than a campaign. The psychological horror tag carries a genuine content warning from the developer: if you are currently in a rough mental state, this one is not the right pick. That kind of transparency is worth noting, because it signals that the darker chapters have actual weight rather than just surface-level spookiness. As a strategy guy I spend most of my time in games with decision trees that stretch across hundreds of hours, so a fully linear visual novel is about as far outside my wheelhouse as you can get. But I can read a risk-reward ratio, and the math here is simple: short runtime, low price tier, modest but genuine atmosphere, zero replay value, and AI art that removes any claim to visual craft. If anthology horror fiction scratches an itch for you, the five-story format is a reasonable delivery mechanism. If you need player agency of any kind, look elsewhere. Diego, Scout Team

Experimentation
AdventureCasualSimulation

Experimentation

Aug 25, 2023Faithy Games
GamerScout Says

Five gloomy vignettes stitched together in under 90 minutes - worth a look if you want bite-sized psychological horror, less so if you need any interactivity at all.

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Screenshots & Media

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About Experimentation

I pulled up Experimentation expecting a compact anthology with something clever binding it together, and what I got was closer to a mood exercise than a game. Five short stories sit inside this linear visual novel - Mirror, Credit Card, Gamdev, Best Friend, and the title story Experimentation - each arriving as a self-contained slice of low-key dread. On paper that anthology structure is smart: you get a burned-out developer losing their identity to their work in Gamdev, a parable about isolation and technology in Best Friend, and a stranger-than-fiction alien study plot rounding things out. The tonal range is real, and for a sub-two-hour read the variety holds attention better than a single stretched-out premise would. The mechanical reality, though, is essentially zero. There are no choices, no branches, no decision points that redirect the narrative. You press forward and the story advances. That is a completely valid format - plenty of kinetic visual novels work exactly this way - but it helps to know going in that you are reading, not playing. The developer openly disclosed that all artwork is AI-generated, which lands differently depending on your tolerance for that approach. The visual quality is functional and keeps the gloomy atmosphere consistent across chapters, but anyone expecting hand-crafted illustration work will be disappointed. A community report also flagged a missing launch file for macOS M1 machines, so Linux and Mac buyers should verify that issue is resolved before committing. Steam's reviewer pool sits at Mostly Positive across roughly 49 reviews, which is thin coverage but not a red flag for a micro-budget release. The honest ceiling here is session filler for someone who wants 60 to 90 minutes of quiet, unsettling atmosphere - the kind of thing you put on when you want a short story rather than a campaign. The psychological horror tag carries a genuine content warning from the developer: if you are currently in a rough mental state, this one is not the right pick. That kind of transparency is worth noting, because it signals that the darker chapters have actual weight rather than just surface-level spookiness. As a strategy guy I spend most of my time in games with decision trees that stretch across hundreds of hours, so a fully linear visual novel is about as far outside my wheelhouse as you can get. But I can read a risk-reward ratio, and the math here is simple: short runtime, low price tier, modest but genuine atmosphere, zero replay value, and AI art that removes any claim to visual craft. If anthology horror fiction scratches an itch for you, the five-story format is a reasonable delivery mechanism. If you need player agency of any kind, look elsewhere. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Linear Visual NovelAnthologyPsychological HorrorAI ArtAtmosphericNo BranchingShort StoryContent WarningKinetic VN

System Requirements

Minimum

OS
Windows 10 and higher
Memory
1 GB RAM
Storage
1 GB available space
Processor
1.2 GHz

Recommended

OS
Windows 10 and higher
Memory
1 GB RAM
Storage
1 GB available space
Processor
1.2 GHz

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Game Info

Developer
Faithy Games
Publisher
Faithy Games
Release Date
Aug 25, 2023

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Price History

2026-06-101.48(lowest)
2026-06-091.48(lowest)

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Frequently asked questions about Experimentation

How much does Experimentation cost?

Experimentation pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Experimentation available on?

Experimentation is available on PC, Mac, Linux.

When was Experimentation released?

Experimentation was released on 25 August 2023.

Who developed Experimentation?

Experimentation was developed by Faithy Games.