Compare Expeditions: Viking prices across 50+ stores and find the best deal. Developed by Logic Artists. Published by THQ Nordic. Released on 4/27/2017. Available on PC. Genres: Indie, RPG, Strategy. Metacritic score: 74/100.

A gritty 790 AD Norse RPG where you lead a clan from a struggling Scandinavian village to the shores of England, making choices that actually reshape your story.

Expeditions: Viking is a party-based tactical RPG set in the late 8th century, putting you in the boots of a freshly appointed Norse chieftain. Before the longships sail west, you are managing your home village, recruiting companions, and making the kind of resource decisions that will quietly haunt you three hours later. The loop is tighter than it looks: you balance morale, supplies, and inter-party relationships while planning raids and diplomatic overtures across both Scandinavia and England. If you have ever wanted a historically grounded Viking RPG that treats the period as something other than a metal-album cover, this is a rare find. The writing is where Logic Artists earns real credit. Your companions have distinct personalities and moral stances, and they will call you out if your choices clash with what they know about you. The dialogue leans into Norse cultural context without turning into a lecture, and several quests carry genuine ethical weight. Does that village deserve protection or exploitation? What does loyalty to your clan actually cost? These are not rhetorical questions here. The branching does not reach Disco Elysium depths, but it is several tiers above the average strategy-RPG in terms of narrative investment. Combat is turn-based and grid-adjacent, with an action-point system that rewards careful positioning and ability chaining. Character builds draw from skill trees covering weapons (axes, bows, swords, spears), utility skills, and passive traits. There is genuine build variety, and the tactical puzzles presented by tougher encounters require you to use it. On higher difficulties the game will punish sloppy play without apology, which is exactly what this kind of game should do. The companion roster is small enough that every member matters, which helps you actually care about keeping them alive rather than treating them as disposable units. The rough edges are real, though. Side content occasionally slides into fetch-and-report territory that pads hours without adding story. The UI is functional but never elegant, and inventory management can become genuinely tedious during longer sessions. Some England-side quests feel thinner than the Scandinavia content, as if the budget or development time ran slightly short. The Metacritic score of 74 is probably fair as a snapshot of its imperfections, but the Steam community sitting at 83 percent positive over 4,000 reviews reflects something the critics undervalued: it delivers on its core promise with consistency and care. For players who like their RPGs grounded in history, morally complicated, and mechanically demanding without being mechanically baroque, Expeditions: Viking holds up surprisingly well years after its 2017 release. It is not bloated, which is a compliment. A focused 30-to-40 hour experience where the decisions you make in chapter one ripple into the ending is exactly what this type of game should be. If you bounced off larger open-world RPGs because the filler suffocated the story, give this one a serious look. Monika, Scout Team

Expeditions: Viking
IndieRPGStrategy

Expeditions: Viking

Apr 27, 2017Logic ArtistsTHQ Nordic
GamerScout Says

A gritty 790 AD Norse RPG where you lead a clan from a struggling Scandinavian village to the shores of England, making choices that actually reshape your story.

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About Expeditions: Viking

Expeditions: Viking is a party-based tactical RPG set in the late 8th century, putting you in the boots of a freshly appointed Norse chieftain. Before the longships sail west, you are managing your home village, recruiting companions, and making the kind of resource decisions that will quietly haunt you three hours later. The loop is tighter than it looks: you balance morale, supplies, and inter-party relationships while planning raids and diplomatic overtures across both Scandinavia and England. If you have ever wanted a historically grounded Viking RPG that treats the period as something other than a metal-album cover, this is a rare find. The writing is where Logic Artists earns real credit. Your companions have distinct personalities and moral stances, and they will call you out if your choices clash with what they know about you. The dialogue leans into Norse cultural context without turning into a lecture, and several quests carry genuine ethical weight. Does that village deserve protection or exploitation? What does loyalty to your clan actually cost? These are not rhetorical questions here. The branching does not reach Disco Elysium depths, but it is several tiers above the average strategy-RPG in terms of narrative investment. Combat is turn-based and grid-adjacent, with an action-point system that rewards careful positioning and ability chaining. Character builds draw from skill trees covering weapons (axes, bows, swords, spears), utility skills, and passive traits. There is genuine build variety, and the tactical puzzles presented by tougher encounters require you to use it. On higher difficulties the game will punish sloppy play without apology, which is exactly what this kind of game should do. The companion roster is small enough that every member matters, which helps you actually care about keeping them alive rather than treating them as disposable units. The rough edges are real, though. Side content occasionally slides into fetch-and-report territory that pads hours without adding story. The UI is functional but never elegant, and inventory management can become genuinely tedious during longer sessions. Some England-side quests feel thinner than the Scandinavia content, as if the budget or development time ran slightly short. The Metacritic score of 74 is probably fair as a snapshot of its imperfections, but the Steam community sitting at 83 percent positive over 4,000 reviews reflects something the critics undervalued: it delivers on its core promise with consistency and care. For players who like their RPGs grounded in history, morally complicated, and mechanically demanding without being mechanically baroque, Expeditions: Viking holds up surprisingly well years after its 2017 release. It is not bloated, which is a compliment. A focused 30-to-40 hour experience where the decisions you make in chapter one ripple into the ending is exactly what this type of game should be. If you bounced off larger open-world RPGs because the filler suffocated the story, give this one a serious look. Monika, Scout Team

Tags

steamHistorical RPGTurn-Based TacticsParty ManagementBranching NarrativeViking SettingResource ManagementCompanion SystemMorality Choices

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
83%(4,145)

Game Info

Developer
Logic Artists
Publisher
THQ Nordic
Release Date
Apr 27, 2017

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