Expeditions: Rome
Lead Roman legions, avenge your father, and reshape the Republic through tactical combat and branching political intrigue. Togas optional, consequences mandatory.
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About Expeditions: Rome
Expeditions: Rome is a turn-based tactical RPG from Logic Artists, the studio behind Expeditions: Viking and Conquistador. You play a young Legatus whose father has been murdered by political rivals, forcing you out of Rome and into active military campaigns across Greece, North Africa, and Gaul before the story drags you back to the city's knife-sharp politics. It is a game that genuinely wants you to feel the weight of commanding an army while also being the kind of person who has to charm senators at dinner parties. That dual tension is where it lives, and mostly where it succeeds. The tactical combat is the mechanical spine. Battles are squad-based, small-unit affairs where you field a party of five characters including your Legatus. Each character belongs to one of five subclasses - Vanguard, Legionary, Sagittarius, Triarius, and Princeps - and each has a distinct toolkit that rewards deliberate party composition over button mashing. Flanking, terrain elevation, and ability combos matter. The game is not punishingly difficult on default settings, but it has enough depth that you will absolutely lose engagements if you ignore positioning. Your legions also fight larger strategic battles on a separate layer, where you assign units and issue orders that affect campaign outcomes. It is not a deep wargame, but it adds texture and keeps the scope feeling epic without ballooning runtime. The writing is the real reason to be here. The main cast, especially your Greek companion Syneros and the sharp-tongued Bestia, are drawn with enough specificity that their dialogue actually lands. The political storyline in Rome itself is the game's best stretch - dense with factions, grudges, and moments where a single conversation choice shunts your campaign onto a meaningfully different path. Choices do carry forward. Characters remember things. Some decisions closed off content in my playthrough that I only discovered existed on a second run. For an RPG of this budget tier, that is worth noting. The historical setting is handled with respect rather than pedantry; the game knows enough Roman history to be credible without lecturing you. The rougher edges are real though. Side quests outside the main political arc range from decent to transparently padded. Loot itemization is functional but never exciting - you will upgrade equipment through crafting in a system that works but does not inspire. The legion management layer, while thematically satisfying, occasionally feels like it exists to give the map something to do between story beats rather than generating genuine strategic decisions. And the game's pacing dips in the middle act of each campaign chapter before the narrative momentum picks back up. None of these are dealbreakers, but players who came for the promise of a deep colony-sim or grand strategy element may feel slightly shortchanged. For fans of classic isometric RPGs, narrative-heavy tactical games, or anyone who bounced off historical settings before but wants to try again with strong character writing as the hook, Expeditions: Rome delivers something coherent and genuinely engaging. It runs cleanly on PC, the interface is readable, and an 88% positive Steam rating from over six thousand reviews suggests this is not a sleeper that only appeals to niche hobbyists. It is the kind of game that rewards patience with the opening hours and repays a second playthrough if the ending has you curious about the roads not taken. Monika, Scout Team
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Game Info
- Developer
- Logic Artists
- Publisher
- THQ Nordic
- Release Date
- Jan 20, 2022