Compare Expedition Zero prices across 50+ stores and find the best deal. Developed by Enigmatic Machines. Published by tinyBuild. Released on 3/24/2022. Available on PC. Genres: Action, Adventure, Indie.

A Siberian forest that genuinely unsettles you for its first hour, then slowly trades dread for chore management. Worth it for atmosphere-chasers, not for anyone who needs tight mechanics to stay engaged.

I went into Expedition Zero hoping for something quietly devastating, the kind of small horror game where a Czech team of fewer than ten people makes something punching way above its weight. The first hour nearly delivers that. You wake somewhere frozen, your suit battery draining, a mysterious trader crackling over the radio with promises of escape if you collect plague samples from the walled-off anomaly zone around you. The darkness is genuinely thick, the ambient sound design leans almost entirely on wind, creature groans, and the heavy breathing of a man slowly freezing. That decision to leave the soundtrack sparse is the single best creative choice in the game, because the silence between noises does most of the atmospheric work. Once you move past that opening, the loop takes shape, and it is a thinner thing than the mood promises. Your core mechanics are four pressure gauges: health, stamina, body heat, and your suit's battery level. Warmth is the most punishing of them, and you manage it by chopping wood, lighting stoves in abandoned cabins, or retreating to your sled. The sled acts as a rolling base of operations, storing components and fast-travelling you between zone coordinates. Scattered 3D printers let you break down scavenged polymer, metal, and electrocomponents into upgrades, including a suit module that slows the cold drain considerably. That crafting loop is lean and readable, which is genuinely refreshing after survival games that demand you eat a mushroom every ninety seconds. The problem is that the survival pressure eventually stops feeling like horror and starts feeling like administration. The enemies sit somewhere between intriguing and frustrating. Plagued locals with a crowbar can be dealt with using your own crowbar or bolt-action Mosin-Nagant rifle, though their AI shipped broken on launch, and while patches have improved things, they remain fairly dim. The main forest creature is the opposite story. It swings between trees, skewers you from distance, and its exact shape and rules stay genuinely unclear across a full playthrough. That uncertainty is where real dread lives. The problem is how often it appears in the late game, where it transitions from a source of fear into a source of irritation. When a monster's main function becomes interrupting your admin tasks, the horror collapses. What stays with me is the world design. An abandoned church where you hang paintings to solve a puzzle, a derelict nursery, military outposts half-swallowed by snowdrifts. The Unreal Engine 4 rendering of the Siberian wilderness is convincing enough that the cold feels real. No minimap, no objective markers, just a proximity scanner you manually activate to triangulate samples. There is something intentional and admirable in that minimalism. The whole run clocks in around four to six hours with no reason to replay, so the content-to-length ratio is tight if not generous. Expedition Zero is a game where the atmosphere is doing heavy lifting that the mechanics and story refuse to share. The narrative is mostly fragments of text and sparse dialogue, thin even by survival horror standards. Controller support at launch was broken, and performance hiccups have been noted across reviews even after patches. Steam sits at 43% positive from 89 reviews, and that number feels honest. There is a version of this game hiding inside the actual one that could have been genuinely special. What shipped is a compelling first hour attached to a serviceable but forgettable back half. Kai, Scout Team

Expedition Zero
ActionAdventureIndie

Expedition Zero

Mar 24, 2022Enigmatic Machines tinyBuild
GamerScout Says

A Siberian forest that genuinely unsettles you for its first hour, then slowly trades dread for chore management. Worth it for atmosphere-chasers, not for anyone who needs tight mechanics to stay engaged.

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About Expedition Zero

I went into Expedition Zero hoping for something quietly devastating, the kind of small horror game where a Czech team of fewer than ten people makes something punching way above its weight. The first hour nearly delivers that. You wake somewhere frozen, your suit battery draining, a mysterious trader crackling over the radio with promises of escape if you collect plague samples from the walled-off anomaly zone around you. The darkness is genuinely thick, the ambient sound design leans almost entirely on wind, creature groans, and the heavy breathing of a man slowly freezing. That decision to leave the soundtrack sparse is the single best creative choice in the game, because the silence between noises does most of the atmospheric work. Once you move past that opening, the loop takes shape, and it is a thinner thing than the mood promises. Your core mechanics are four pressure gauges: health, stamina, body heat, and your suit's battery level. Warmth is the most punishing of them, and you manage it by chopping wood, lighting stoves in abandoned cabins, or retreating to your sled. The sled acts as a rolling base of operations, storing components and fast-travelling you between zone coordinates. Scattered 3D printers let you break down scavenged polymer, metal, and electrocomponents into upgrades, including a suit module that slows the cold drain considerably. That crafting loop is lean and readable, which is genuinely refreshing after survival games that demand you eat a mushroom every ninety seconds. The problem is that the survival pressure eventually stops feeling like horror and starts feeling like administration. The enemies sit somewhere between intriguing and frustrating. Plagued locals with a crowbar can be dealt with using your own crowbar or bolt-action Mosin-Nagant rifle, though their AI shipped broken on launch, and while patches have improved things, they remain fairly dim. The main forest creature is the opposite story. It swings between trees, skewers you from distance, and its exact shape and rules stay genuinely unclear across a full playthrough. That uncertainty is where real dread lives. The problem is how often it appears in the late game, where it transitions from a source of fear into a source of irritation. When a monster's main function becomes interrupting your admin tasks, the horror collapses. What stays with me is the world design. An abandoned church where you hang paintings to solve a puzzle, a derelict nursery, military outposts half-swallowed by snowdrifts. The Unreal Engine 4 rendering of the Siberian wilderness is convincing enough that the cold feels real. No minimap, no objective markers, just a proximity scanner you manually activate to triangulate samples. There is something intentional and admirable in that minimalism. The whole run clocks in around four to six hours with no reason to replay, so the content-to-length ratio is tight if not generous. Expedition Zero is a game where the atmosphere is doing heavy lifting that the mechanics and story refuse to share. The narrative is mostly fragments of text and sparse dialogue, thin even by survival horror standards. Controller support at launch was broken, and performance hiccups have been noted across reviews even after patches. Steam sits at 43% positive from 89 reviews, and that number feels honest. There is a version of this game hiding inside the actual one that could have been genuinely special. What shipped is a compelling first hour attached to a serviceable but forgettable back half. Kai, Scout Team

Tags

singleplayertier:sub-5Freezing MechanicsScanner Navigation3D Printer CraftingSled Fast-TravelMinimalist HUDMecha-Suit UpgradesSingle-Playthrough LengthBolt-Action CombatAmbient Soundscape

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 10
Storage
12 GB available space
Graphics
GTX 670 or higher
Processor
Intel Quad Core or Equivalent

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
GTX 970
Processor
Intel Quad Core i5

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Game Info

Developer
Enigmatic Machines
Publisher
tinyBuild
Release Date
Mar 24, 2022

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What platforms is Expedition Zero available on?

Expedition Zero is available on PC.

When was Expedition Zero released?

Expedition Zero was released on 24 March 2022.

Who developed Expedition Zero?

Expedition Zero was developed by Enigmatic Machines and published by tinyBuild.