Compare Exotica 2: Pet Shop Simulator prices across trusted key stores and find the best deal. Developed by Konrul Game. Published by Ultimate Publishing. Released on 1/21/2026. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

Cozy shop management with real teeth underneath: 70-plus animal species, a breeding system that rewards patience, and a UI that will test yours.

My spreadsheet instincts kicked in about twenty minutes after loading Exotica 2, and not in a good way. I started mapping out which shelf slots hold fish bowls versus small tanks, only to discover the game refuses to surface that information anywhere in its menus. That friction is real, and it is the first thing any honest review of this game has to address. Konrul Game has built something with genuine depth under the hood, then wrapped it in a user interface that occasionally feels like it was designed by someone who has never had to use it. The core loop is split between first-person shop running and a management terminal that handles construction, ordering, and staff. You start with a single employee, a handful of basic fish, and a plot of land large enough to expand onto a second adjacent parcel once your budget allows. From there, progression unlocks species across multiple categories: fish, birds, rodents, reptiles, arthropods, cats, dogs, and a handful of exotic entries including otters. Each unlock reshapes what your shop can look like and who walks through the door. Animal happiness ties directly to habitat cleanliness and enrichment, which in turn affects customer satisfaction and sales velocity. That interdependency is the interesting part. Set prices too high on a species that is unhappy, and foot traffic dries up. Ignore the habitat cleanliness bar long enough, and staff will not compensate automatically because the stocking AI has a well-documented tendency to ignore zone assignments entirely. Breeding is where the late-game hook lives. Place a male and female of the same species in a shared habitat, enable breeding in the habitat menu, keep them fed and optionally dosed with growth or breeding supplements, and offspring eventually appear. Some species produce rare color or pattern variants, and community-made guides already map out the variant odds for animals like ball pythons. That kind of player-driven documentation is usually a sign that a game has found a genuine audience willing to put in research time, even if the in-game tutorials do not do enough to explain these systems up front. The tutorial covers construction basics adequately, but the breeding and restocking logic is largely left to trial and error. The roughest edges are concentrated in two places. First, the employee AI. Staff hired as stockers will grab the nearest available box and slot it wherever empty space exists, making any attempt at a dedicated fish section or reptile corner a daily maintenance battle. Second, the fish-selling workflow specifically requires a multi-step container process for every individual transaction, which reviewers have consistently flagged as exhausting at scale. Customers also do not bring items to a register on their own, meaning your staff or you must physically collect what each person wants from the shelves. None of this is broken in a crash-the-game sense, and the developers have been visibly active with patches since January 2026 launch, which matters. The Steam community tab already has community guides covering animal pricing, variant breeding odds, and shelf capacity, which suggests the feedback loop between players and the studio is working. For cozy-sim regulars who can tolerate a slightly chaotic first few hours, the animal variety and the slow burn of watching a tiny fish stall become a multi-section exotic emporium are genuinely satisfying. Players who need a tight tutorial, sensible automation, or a responsive customer AI will struggle to stay patient long enough to reach the good stuff. Diego, Scout Team

Exotica 2: Pet Shop Simulator

Exotica 2: Pet Shop Simulator

Jan 21, 2026Konrul GameUltimate Publishing
GamerScout Says

Cozy shop management with real teeth underneath: 70-plus animal species, a breeding system that rewards patience, and a UI that will test yours.

PC
Steam Deck Unsupported
Best Price Available
€0.00
at N/A
Historical low: €3.73

GamerScout Verdict

Worth it for patient cozy-sim fans who can push past a frustrating UI to reach the solid breeding and shop-building loop underneath.

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Price History

Historical low
€3.7328 Jun 2026
Keyshops
€3.68€3.86€4.05€4.239 Jun20 Jun1 Jul12 Jul23 Jul
9 Jun — 23 Jul
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Screenshots & Media

About Exotica 2: Pet Shop Simulator

My spreadsheet instincts kicked in about twenty minutes after loading Exotica 2, and not in a good way. I started mapping out which shelf slots hold fish bowls versus small tanks, only to discover the game refuses to surface that information anywhere in its menus. That friction is real, and it is the first thing any honest review of this game has to address. Konrul Game has built something with genuine depth under the hood, then wrapped it in a user interface that occasionally feels like it was designed by someone who has never had to use it. The core loop is split between first-person shop running and a management terminal that handles construction, ordering, and staff. You start with a single employee, a handful of basic fish, and a plot of land large enough to expand onto a second adjacent parcel once your budget allows. From there, progression unlocks species across multiple categories: fish, birds, rodents, reptiles, arthropods, cats, dogs, and a handful of exotic entries including otters. Each unlock reshapes what your shop can look like and who walks through the door. Animal happiness ties directly to habitat cleanliness and enrichment, which in turn affects customer satisfaction and sales velocity. That interdependency is the interesting part. Set prices too high on a species that is unhappy, and foot traffic dries up. Ignore the habitat cleanliness bar long enough, and staff will not compensate automatically because the stocking AI has a well-documented tendency to ignore zone assignments entirely. Breeding is where the late-game hook lives. Place a male and female of the same species in a shared habitat, enable breeding in the habitat menu, keep them fed and optionally dosed with growth or breeding supplements, and offspring eventually appear. Some species produce rare color or pattern variants, and community-made guides already map out the variant odds for animals like ball pythons. That kind of player-driven documentation is usually a sign that a game has found a genuine audience willing to put in research time, even if the in-game tutorials do not do enough to explain these systems up front. The tutorial covers construction basics adequately, but the breeding and restocking logic is largely left to trial and error. The roughest edges are concentrated in two places. First, the employee AI. Staff hired as stockers will grab the nearest available box and slot it wherever empty space exists, making any attempt at a dedicated fish section or reptile corner a daily maintenance battle. Second, the fish-selling workflow specifically requires a multi-step container process for every individual transaction, which reviewers have consistently flagged as exhausting at scale. Customers also do not bring items to a register on their own, meaning your staff or you must physically collect what each person wants from the shelves. None of this is broken in a crash-the-game sense, and the developers have been visibly active with patches since January 2026 launch, which matters. The Steam community tab already has community guides covering animal pricing, variant breeding odds, and shelf capacity, which suggests the feedback loop between players and the studio is working. For cozy-sim regulars who can tolerate a slightly chaotic first few hours, the animal variety and the slow burn of watching a tiny fish stall become a multi-section exotic emporium are genuinely satisfying. Players who need a tight tutorial, sensible automation, or a responsive customer AI will struggle to stay patient long enough to reach the good stuff.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5Cozy ManagementBreeding MechanicsFirst-Person SimShop BuilderAnimal CareStaff AutomationRare VariantsSlow Burn Progression

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
6 GB available space
Graphics
GeForce GTX 1050 (3 GB) / AMD Radeon RX 560 (4 GB)
Processor
Intel Core i5-8400 / AMD Ryzen 5 1500X
Sound Card
DirectX Compatible

Recommended

OS
Windows 11 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce RTX 2070 / Radeon RX 5700 XT
Processor
Intel Core i5-10600K / AMD Ryzen 5 3600
Sound Card
DirectX Compatible

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Reviews & Ratings

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Game Info

Developer
Konrul Game
Publisher
Ultimate Publishing
Release Date
Jan 21, 2026

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Frequently asked questions about Exotica 2: Pet Shop Simulator

How much does Exotica 2: Pet Shop Simulator cost?

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What platforms is Exotica 2: Pet Shop Simulator available on?

Exotica 2: Pet Shop Simulator is available on PC.

When was Exotica 2: Pet Shop Simulator released?

Exotica 2: Pet Shop Simulator was released on 21 January 2026.

Who developed Exotica 2: Pet Shop Simulator?

Exotica 2: Pet Shop Simulator was developed by Konrul Game and published by Ultimate Publishing.