Compare Exit the Gungeon prices across trusted key stores and find the best deal. Developed by Dodge Roll. Published by Devolver Digital. Released on 3/17/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 67/100.

A bite-sized Gungeon spin-off that trades dungeon-crawling for a frantic vertical climb. Fast, chaotic, and divisive, but worth a look for fans of the original.

Exit the Gungeon is a spin-off to Enter the Gungeon, and it makes its intentions clear from the first few seconds: this is not a sequel, not a full meal, but a snack with real bite. Where the original had you descending floor by floor with time to breathe and plan, Exit flips the map and the philosophy. You are climbing upward, the floor is collapsing beneath you, and the game is constantly, aggressively changing the weapon in your hand. That last part is the core mechanic and the source of most of the game's controversy. The weapon-swap system is genuinely strange. Rather than choosing a loadout and committing to it, the game cycles through your available guns on a constant timer, handing you something new every few seconds whether you want it or not. In theory this forces adaptability and keeps the chaos alive. In practice it can feel deeply unfair, especially when you're handed a short-range shotgun right as a bullet-hell wave fills the screen. Fans of the original who loved mastering specific weapon synergies will feel that joy stripped away here. That said, once you accept Exit on its own terms, there is something genuinely satisfying about the rhythm that emerges. Each of the four original Gungeoneers plays differently, and the tight, almost platformer-style arenas do reward reading enemy patterns over raw firepower. The game is short. A run takes somewhere between fifteen and forty minutes depending on skill level, and the full unlock loop is measured in hours rather than dozens of hours. For a certain kind of player, the one who wants a lunchbreak roguelite that respects their time, this is a feature. For someone hoping for the depth of Enter the Gungeon, the brevity reads as emptiness. The bullet-hell DNA is still intact, the animations remain crisp and full of personality, and the soundtrack keeps that same slightly grimy, synth-heavy energy the series does so well. There is craft here. It just isn't distributed generously. The Steam review score sitting at mixed is honest. This is not a bad game dressed up in a beloved franchise's clothes. It is a genuinely experimental side project that makes bold structural choices and lands some of them imperfectly. The Metacritic score around 67 reflects the same tension: critics who judged it as Enter the Gungeon 2 found it wanting; those who took it as a compact arcade challenge found more to like. I lean toward the latter reading. Exit the Gungeon knows what it is. A small climb, strange and quick, with the house style still intact and a few ideas nobody else tried. Whether that is enough depends entirely on what you came looking for. Kai, Scout Team

Exit the Gungeon

Exit the Gungeon

Mar 17, 2020Dodge RollDevolver Digital
GamerScout Says

A bite-sized Gungeon spin-off that trades dungeon-crawling for a frantic vertical climb. Fast, chaotic, and divisive, but worth a look for fans of the original.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
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Historical low: €1.89

GamerScout Verdict

Worth it for Gungeon fans who want a quick, chaotic detour - not a substitute for the depth of the original.

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Price History

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Screenshots & Media

About Exit the Gungeon

Exit the Gungeon is a spin-off to Enter the Gungeon, and it makes its intentions clear from the first few seconds: this is not a sequel, not a full meal, but a snack with real bite. Where the original had you descending floor by floor with time to breathe and plan, Exit flips the map and the philosophy. You are climbing upward, the floor is collapsing beneath you, and the game is constantly, aggressively changing the weapon in your hand. That last part is the core mechanic and the source of most of the game's controversy. The weapon-swap system is genuinely strange. Rather than choosing a loadout and committing to it, the game cycles through your available guns on a constant timer, handing you something new every few seconds whether you want it or not. In theory this forces adaptability and keeps the chaos alive. In practice it can feel deeply unfair, especially when you're handed a short-range shotgun right as a bullet-hell wave fills the screen. Fans of the original who loved mastering specific weapon synergies will feel that joy stripped away here. That said, once you accept Exit on its own terms, there is something genuinely satisfying about the rhythm that emerges. Each of the four original Gungeoneers plays differently, and the tight, almost platformer-style arenas do reward reading enemy patterns over raw firepower. The game is short. A run takes somewhere between fifteen and forty minutes depending on skill level, and the full unlock loop is measured in hours rather than dozens of hours. For a certain kind of player, the one who wants a lunchbreak roguelite that respects their time, this is a feature. For someone hoping for the depth of Enter the Gungeon, the brevity reads as emptiness. The bullet-hell DNA is still intact, the animations remain crisp and full of personality, and the soundtrack keeps that same slightly grimy, synth-heavy energy the series does so well. There is craft here. It just isn't distributed generously. The Steam review score sitting at mixed is honest. This is not a bad game dressed up in a beloved franchise's clothes. It is a genuinely experimental side project that makes bold structural choices and lands some of them imperfectly. The Metacritic score around 67 reflects the same tension: critics who judged it as Enter the Gungeon 2 found it wanting; those who took it as a compact arcade challenge found more to like. I lean toward the latter reading. Exit the Gungeon knows what it is. A small climb, strange and quick, with the house style still intact and a few ideas nobody else tried. Whether that is enough depends entirely on what you came looking for.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamDungeon ClimberBullet-HellRogueliteWeapon RandomizerShort-RunArcade ActionFranchise Spin-off

System Requirements

Minimum

Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent
Memory
2 GB RAM
Graphics
GeForce 7600 GS (512 MB) or equivalent
Storage
2 GB available space

Recommended

Processor
Intel Core i3-2100 (2 * 3100) or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 550Ti (1024 MB)
Storage
500 MB available space

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Reviews & Ratings

Metacritic
67
Steam
75%(3,702)

Game Info

Developer
Dodge Roll
Publisher
Devolver Digital
Release Date
Mar 17, 2020

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How much does Exit the Gungeon cost?

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What platforms is Exit the Gungeon available on?

Exit the Gungeon is available on PC, Xbox.

When was Exit the Gungeon released?

Exit the Gungeon was released on 17 March 2020.

Who developed Exit the Gungeon?

Exit the Gungeon was developed by Dodge Roll and published by Devolver Digital.

Is Exit the Gungeon worth buying?

Exit the Gungeon holds a Metacritic score of 67/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.