Compare Exit Limbo: Opening prices across 50+ stores and find the best deal. Developed by Virtual Craft Studio. Published by IndieGala. Released on 11/5/2020. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

A neo-retro side-scrolling beat 'em up with RPG-flavored brawling and a striking hand-crafted visual style. Chapter one of something that wants to be bigger.

Exit Limbo: Opening plants itself in a strange middle ground between old-school arcade brawlers and something more considered - slower, weirder, more concerned with setting a mood than getting you to the finish line fast. It is the first chapter of a longer project from Virtual Craft Studio, and it wears that 'chapter one' label honestly, for better and worse. You are getting an opening act here, not a complete story, and how much that bothers you depends entirely on how hungry you are for what it is serving. The core is side-scrolling beat 'em up combat with what the developers call elaborated fighting mechanics. That means you are not just mashing one button against waves of palette-swapped thugs. There is a rhythm to the encounters, a sense that the combat system has some actual depth tucked inside it, and the enemy designs are distinct enough to feel memorable rather than interchangeable. The neo-retro visual style is the first thing that grabs you - pixel art that carries a specific handmade quality, the kind where you can almost sense the individual decisions behind each frame of animation. It is not chasing nostalgia so much as building something personal on top of a familiar foundation. The setting and atmosphere are where Exit Limbo takes its biggest swings. There is a genuinely unique world being sketched here, one with its own logic and strangeness, and the art direction commits to that vision without hedging. For players who care about a game having a distinct sense of place, that commitment counts for a lot. The pacing is deliberate - arguably slow in the early sections - but this is the kind of opening that feels like it is laying groundwork rather than stalling. Whether the later chapters pay that off is a question this release cannot fully answer yet. The honest complications: Mixed Steam reviews with a modest review count mean the community response is split, and a 'chapter one' structure means some players will feel underserved by the runtime and narrative closure on offer. There are no listed special features, no co-op, no extra modes to pad things out. What you get is the core experience, stripped down. If you need a self-contained arc with a proper ending, this is not that. If you are the kind of player who gets attached to a world and wants to be in it even before all the pieces are assembled, Exit Limbo: Opening has something real to offer. This one is for the patient explorers - people who backed a Kickstarter before the game was finished and ended up loving the process as much as the product. It is a small, deliberate, visually thoughtful piece of work from a studio that clearly has a specific vision in mind. Whether that vision fully lands across the whole series is still an open question, but this opening chapter is earnest and crafted with care, and that is a foundation worth respecting. Kai, Scout Team

Exit Limbo: Opening
ActionAdventureCasualIndieRPG

Exit Limbo: Opening

Nov 5, 2020Virtual Craft StudioIndieGala
GamerScout Says

A neo-retro side-scrolling beat 'em up with RPG-flavored brawling and a striking hand-crafted visual style. Chapter one of something that wants to be bigger.

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About Exit Limbo: Opening

Exit Limbo: Opening plants itself in a strange middle ground between old-school arcade brawlers and something more considered - slower, weirder, more concerned with setting a mood than getting you to the finish line fast. It is the first chapter of a longer project from Virtual Craft Studio, and it wears that 'chapter one' label honestly, for better and worse. You are getting an opening act here, not a complete story, and how much that bothers you depends entirely on how hungry you are for what it is serving. The core is side-scrolling beat 'em up combat with what the developers call elaborated fighting mechanics. That means you are not just mashing one button against waves of palette-swapped thugs. There is a rhythm to the encounters, a sense that the combat system has some actual depth tucked inside it, and the enemy designs are distinct enough to feel memorable rather than interchangeable. The neo-retro visual style is the first thing that grabs you - pixel art that carries a specific handmade quality, the kind where you can almost sense the individual decisions behind each frame of animation. It is not chasing nostalgia so much as building something personal on top of a familiar foundation. The setting and atmosphere are where Exit Limbo takes its biggest swings. There is a genuinely unique world being sketched here, one with its own logic and strangeness, and the art direction commits to that vision without hedging. For players who care about a game having a distinct sense of place, that commitment counts for a lot. The pacing is deliberate - arguably slow in the early sections - but this is the kind of opening that feels like it is laying groundwork rather than stalling. Whether the later chapters pay that off is a question this release cannot fully answer yet. The honest complications: Mixed Steam reviews with a modest review count mean the community response is split, and a 'chapter one' structure means some players will feel underserved by the runtime and narrative closure on offer. There are no listed special features, no co-op, no extra modes to pad things out. What you get is the core experience, stripped down. If you need a self-contained arc with a proper ending, this is not that. If you are the kind of player who gets attached to a world and wants to be in it even before all the pieces are assembled, Exit Limbo: Opening has something real to offer. This one is for the patient explorers - people who backed a Kickstarter before the game was finished and ended up loving the process as much as the product. It is a small, deliberate, visually thoughtful piece of work from a studio that clearly has a specific vision in mind. Whether that vision fully lands across the whole series is still an open question, but this opening chapter is earnest and crafted with care, and that is a foundation worth respecting. Kai, Scout Team

Tags

steamBeat 'em UpNeo-RetroChapter-BasedHand-Crafted ArtAtmosphericBrawler RPGStory-Driven Combat

System Requirements

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Reviews & Ratings

Steam
73%(45)

Game Info

Developer
Virtual Craft Studio
Publisher
IndieGala
Release Date
Nov 5, 2020

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