Compare EXFIL prices across 50+ stores and find the best deal. Developed by Tiny Leviathan. Published by Tiny Leviathan. Released on 12/11/2024. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access.

Raw milsim PvPvE with no loadout grind and a player count problem - worth considering only if you have a coordinated squad ready to go.

My first honest look at EXFIL left me impressed by what the design philosophy refuses to do, and quietly worried about what the player numbers confirm. There are no character classes, no magical abilities, no gear-score treadmill pulling you toward a hundred-hour grind. You drop in, you communicate, you complete randomized objectives, and you get out - or you don't. For a strategy-minded player who has spent years watching tactical shooters drown their moment-to-moment decisions under layers of progression bloat, that stripped-back premise is genuinely refreshing. The mechanical foundation is leaner than most in the genre. Fully simulated ballistics account for bullet drop, penetration, and ricochet, and the dynamic 24-hour day/night cycle plus weather systems - sandstorms, fog, rainstorms - mean the tactical picture changes run to run. The PvPvE core pits your squad against both rival player teams and AI factions that dynamically patrol, guard positions, and call in reinforcements, which creates the kind of three-way chaos that forces real-time decision pivots rather than memorized rotations. Post-launch updates have meaningfully expanded the content slate: weapon mounting on terrain, breath-holding to steady shots, flinch-on-hit feedback, reworked ballistics audio, helicopter support calls, and smarter enemy AI that now uses grenades and improved pathing. Seven maps spanning dense forests, industrial zones, military camps, and tropical jungles give the sandbox enough surface area to stay unpredictable. Here is where the spreadsheet view gets uncomfortable. EXFIL launched to mixed Steam reception, peaked at just over 1,100 concurrent players in early 2025, and has since dropped to double-digit peaks. For a multiplayer-dependent game, that is a structural problem, not a minor one. Matchmaking wait times have been a consistent complaint, and a thin player base compounds every other friction point - you feel the early-access roughness more acutely when lobbies are slow to fill. There were also community concerns about generative AI assets used for radio messages, icons, and sound effects, which is a reputational mark that lingers regardless of how subsequent updates address it. For solo or PvE play, the Combat Ops mode is the more forgiving entry point - drop in with friends, tackle randomized objectives against two hostile AI factions battling each other, use safe houses to resupply, and extract when the mission is done. Sessions scale naturally from thirty minutes to a couple of hours, which is a genuine quality-of-life strength. The game is also self-server-hostable, meaning a dedicated friend group can sidestep the population problem entirely and run their own consistent lobby. Bottom line framing: EXFIL has a coherent tactical identity, a dev team that is actively shipping improvements, and a roadmap that still promises a scenario editor and expanded modes. What it does not have right now is the player population to make public lobbies reliable, or the polish to justify a blind purchase at full price. If you have four to eight friends who will commit to it, the no-grind PvPvE sandbox will deliver genuine tactical sessions. If you are hoping to drop in solo and find a full public server at 9pm on a Tuesday, reset those expectations before you spend anything. Diego, Scout Team

EXFIL
ActionAdventureIndieRPGSimulationStrategyEarly Access

EXFIL

Dec 11, 2024Tiny Leviathan
GamerScout Says

Raw milsim PvPvE with no loadout grind and a player count problem - worth considering only if you have a coordinated squad ready to go.

PC
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Screenshots & Media

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About EXFIL

My first honest look at EXFIL left me impressed by what the design philosophy refuses to do, and quietly worried about what the player numbers confirm. There are no character classes, no magical abilities, no gear-score treadmill pulling you toward a hundred-hour grind. You drop in, you communicate, you complete randomized objectives, and you get out - or you don't. For a strategy-minded player who has spent years watching tactical shooters drown their moment-to-moment decisions under layers of progression bloat, that stripped-back premise is genuinely refreshing. The mechanical foundation is leaner than most in the genre. Fully simulated ballistics account for bullet drop, penetration, and ricochet, and the dynamic 24-hour day/night cycle plus weather systems - sandstorms, fog, rainstorms - mean the tactical picture changes run to run. The PvPvE core pits your squad against both rival player teams and AI factions that dynamically patrol, guard positions, and call in reinforcements, which creates the kind of three-way chaos that forces real-time decision pivots rather than memorized rotations. Post-launch updates have meaningfully expanded the content slate: weapon mounting on terrain, breath-holding to steady shots, flinch-on-hit feedback, reworked ballistics audio, helicopter support calls, and smarter enemy AI that now uses grenades and improved pathing. Seven maps spanning dense forests, industrial zones, military camps, and tropical jungles give the sandbox enough surface area to stay unpredictable. Here is where the spreadsheet view gets uncomfortable. EXFIL launched to mixed Steam reception, peaked at just over 1,100 concurrent players in early 2025, and has since dropped to double-digit peaks. For a multiplayer-dependent game, that is a structural problem, not a minor one. Matchmaking wait times have been a consistent complaint, and a thin player base compounds every other friction point - you feel the early-access roughness more acutely when lobbies are slow to fill. There were also community concerns about generative AI assets used for radio messages, icons, and sound effects, which is a reputational mark that lingers regardless of how subsequent updates address it. For solo or PvE play, the Combat Ops mode is the more forgiving entry point - drop in with friends, tackle randomized objectives against two hostile AI factions battling each other, use safe houses to resupply, and extract when the mission is done. Sessions scale naturally from thirty minutes to a couple of hours, which is a genuine quality-of-life strength. The game is also self-server-hostable, meaning a dedicated friend group can sidestep the population problem entirely and run their own consistent lobby. Bottom line framing: EXFIL has a coherent tactical identity, a dev team that is actively shipping improvements, and a roadmap that still promises a scenario editor and expanded modes. What it does not have right now is the player population to make public lobbies reliable, or the polish to justify a blind purchase at full price. If you have four to eight friends who will commit to it, the no-grind PvPvE sandbox will deliver genuine tactical sessions. If you are hoping to drop in solo and find a full public server at 9pm on a Tuesday, reset those expectations before you spend anything. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcloud-savestier:sub-5PvPvEMilsimProximity ChatSelf-Hosted ServersSimulated BallisticsDynamic AI FactionsDay-Night CycleNo Progression GrindSession-Based Extraction

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 (x64)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
RTX 2070 or RX 6700 XT
Processor
Intel Core i5 13600 / AMD ryzen 5 7500F
Additional Notes
Microphone for multiplayer communication

Recommended

OS
Windows 10 (x64)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
rtx 3080 or RX 6800 XT
Processor
Intel Core i7 14700KF / AMD ryzen 5 5600X3D
Additional Notes
Microphone for multiplayer communication

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Tiny Leviathan
Publisher
Tiny Leviathan
Release Date
Dec 11, 2024

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Frequently asked questions about EXFIL

How much does EXFIL cost?

EXFIL pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is EXFIL available on?

EXFIL is available on PC.

When was EXFIL released?

EXFIL was released on 11 December 2024.

Who developed EXFIL?

EXFIL was developed by Tiny Leviathan.