Compare Exanima prices across trusted key stores and find the best deal. Developed by Bare Mettle Entertainment. Published by Bare Mettle Entertainment. Released on 4/29/2015. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation, Early Access.

A physics-driven dungeon crawler where every sword swing feels heavy, clumsy, and completely your fault. Patience required, satisfaction earned.

Exanima is a dungeon crawler set in a grimy underworld, and it serves as both a standalone experience and a prelude to the larger RPG Sui Generis, which has been in development for years alongside it. The core selling point is a physics-based combat system that is unlike almost anything else on PC. You don't press an attack button and watch an animation play out. You control the momentum and direction of your character's limbs, which means your sword swings carry real weight, your footwork matters, and getting knocked off balance can end a fight in seconds. It is slow, deliberate, and deeply unforgiving. The combat loop rewards observation over aggression. Learning when to push an attack, when to back off, and how to read an enemy's stance is the entire game. Early on you will die to basic undead enemies repeatedly, not because of bad luck but because you swung too wide or stepped into a doorframe. That feedback loop is genuinely satisfying once it clicks, and the moment you disarm a tough opponent or stagger them into a wall feels earned in a way that most action games never manage. The dungeon itself is atmospheric and dark, with sparse storytelling told through environment and item descriptions rather than cutscenes or dialogue trees. There is also an arena mode separate from the main dungeon campaign, where you build a fighter and work through increasingly difficult opponents. This mode is more accessible as a testing ground for combat mechanics, and many players actually spend more time here than in the story content. Character progression exists but is light, focused more on what equipment you carry and how well you understand the physics system than on stat inflation. What doesn't work: Exanima has been in Early Access since 2015 and updates, while meaningful, arrive slowly. The content available is a fraction of what Sui Generis promises, and the game's UI and onboarding are genuinely rough. New players will feel lost without consulting community guides. The camera is isometric and fixed, which occasionally creates blind spots in tight corridors. Some players find the deliberate pace frustrating rather than rewarding, and that's a legitimate read, not a skill issue. If you need feedback loops measured in minutes, this isn't your game. Exanima is the kind of project that has a small, intensely loyal fanbase for good reason. It does one thing, the physics combat, exceptionally well. Everything else is serviceable at best and unfinished at worst. If you are the kind of player who replays a single difficult encounter until the movement feels natural, and you don't mind a long Early Access timeline, there is nothing else quite like it. Alex, Scout Team

Exanima

Exanima

Apr 29, 2015Bare Mettle Entertainment
GamerScout Says

A physics-driven dungeon crawler where every sword swing feels heavy, clumsy, and completely your fault. Patience required, satisfaction earned.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €11.02

GamerScout Verdict

Best for patient players who want combat that genuinely reacts to physics, and can tolerate a years-long Early Access roadmap.

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Price History

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€11.029 Jul 2026
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About Exanima

Exanima is a dungeon crawler set in a grimy underworld, and it serves as both a standalone experience and a prelude to the larger RPG Sui Generis, which has been in development for years alongside it. The core selling point is a physics-based combat system that is unlike almost anything else on PC. You don't press an attack button and watch an animation play out. You control the momentum and direction of your character's limbs, which means your sword swings carry real weight, your footwork matters, and getting knocked off balance can end a fight in seconds. It is slow, deliberate, and deeply unforgiving. The combat loop rewards observation over aggression. Learning when to push an attack, when to back off, and how to read an enemy's stance is the entire game. Early on you will die to basic undead enemies repeatedly, not because of bad luck but because you swung too wide or stepped into a doorframe. That feedback loop is genuinely satisfying once it clicks, and the moment you disarm a tough opponent or stagger them into a wall feels earned in a way that most action games never manage. The dungeon itself is atmospheric and dark, with sparse storytelling told through environment and item descriptions rather than cutscenes or dialogue trees. There is also an arena mode separate from the main dungeon campaign, where you build a fighter and work through increasingly difficult opponents. This mode is more accessible as a testing ground for combat mechanics, and many players actually spend more time here than in the story content. Character progression exists but is light, focused more on what equipment you carry and how well you understand the physics system than on stat inflation. What doesn't work: Exanima has been in Early Access since 2015 and updates, while meaningful, arrive slowly. The content available is a fraction of what Sui Generis promises, and the game's UI and onboarding are genuinely rough. New players will feel lost without consulting community guides. The camera is isometric and fixed, which occasionally creates blind spots in tight corridors. Some players find the deliberate pace frustrating rather than rewarding, and that's a legitimate read, not a skill issue. If you need feedback loops measured in minutes, this isn't your game. Exanima is the kind of project that has a small, intensely loyal fanbase for good reason. It does one thing, the physics combat, exceptionally well. Everything else is serviceable at best and unfinished at worst. If you are the kind of player who replays a single difficult encounter until the movement feels natural, and you don't mind a long Early Access timeline, there is nothing else quite like it.

Alex
Alex · Scout Team

Catch-all

Tags

steamPhysics-Based CombatDungeon CrawlerEarly Access Long-HaulArena ModeDark AtmosphereDeliberate PacingSkill-BasedUnderworld Setting

System Requirements

Minimum

Processor
Intel Core2 or AMD Athlon II dual core
Memory
2 GB RAM
Graphics
Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM Hard Drive: 2 GB available space
Sound Card
Integ…

Recommended

OS
Windows 10 / 11 (64-bit)
Processor
Intel i5-8400 or better
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 or better

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Reviews & Ratings

Steam
80%(13,435)

Game Info

Developer
Bare Mettle Entertainment
Publisher
Bare Mettle Entertainment
Release Date
Apr 29, 2015

Features

Single-playerFamily Sharing

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Frequently asked questions about Exanima

How much does Exanima cost?

Exanima pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Exanima available on?

Exanima is available on PC.

When was Exanima released?

Exanima was released on 29 April 2015.

Who developed Exanima?

Exanima was developed by Bare Mettle Entertainment.