Compare EvoluShip prices across trusted key stores and find the best deal. Developed by JOZGamer. Published by JOZGames. Released on 8/23/2024. Available on PC. Genres: Action, Indie.

A scrappy pixel-art bullet hell with a clever enemy-absorption hook -- satisfying in short bursts, rough around the edges, and priced low enough that curiosity costs almost nothing.

I have a soft spot for the kind of game that fits inside a single developer's lunch break to describe but takes real patience to master, and EvoluShip lands squarely in that territory. JOZGamer's top-down space shooter quietly graduated from Early Access in August 2024 after a long development stretch on itch.io, and the soul of the original prototype is still very much intact: you pilot a lone ship, you absorb what you kill, and the whole thing slowly snowballs into a chaotic dance of projectiles and split-second build decisions. The central mechanic is the absorb system. Downed enemies feed your ship's growth across ten customizable attributes, meaning every run shapes differently depending on which enemy types you encounter first and which of the eight weapons the game hands you. Weapons arrive randomly as levels progress, so you're not drafting from a tidy menu -- you're adapting on the fly, which is either thrilling or frustrating depending on your tolerance for RNG. Four enemy classes each come in three distinct variations, and learning which variant threatens your current loadout versus which one you actively want to farm is where the game's quiet depth lives. The pause-to-upgrade system is a small but meaningful design choice. You can freeze the chaos at any moment to weigh your next attribute investment, but the game enforces true permadeath -- one life, full stop. That tension between wanting to pause and think versus the rhythm you've built up during a good run gives EvoluShip a genuine pulse. Community feedback has flagged a save-state quirk where maxing out certain attributes can lock the upgrade loop, and broken achievements were a noted complaint on the forums, so the polish isn't perfect. The developer maintains an active criticism thread, which at least signals the project isn't abandoned. Visually this is pixel art in the compact, function-first tradition -- nothing that will end up on anyone's wallpaper, but coherent and readable under pressure, which matters more in a bullet hell than aesthetic ambition. The game carries Steam tags pointing toward anime and dark humor, and there's apparently some visual novel flavoring woven in through character chatter during upgrades, a detail that gives EvoluShip a personality the genre often skips. It sits at a "Mostly Positive" rating across a small review pool, which for a micro-budget title from a solo developer is a reasonable signal that the core loop works even if the surrounding systems are unfinished. Who is this for? Specifically: players who find Vampire Survivors a bit too passive and want manual ship control back in their hands, or shmup fans willing to accept indie roughness in exchange for a build system that actually responds to how you play. Anyone expecting the content depth of a fully-staffed roguelike will run out of game faster than they'd like. But at its price point, EvoluShip earns the comparison to a short but interesting short story -- not every page is polished, and you notice the seams, but there's a genuine idea at its center that deserves to be seen. Kai, Scout Team

EvoluShip

EvoluShip

Aug 23, 2024JOZGamerJOZGames
GamerScout Says

A scrappy pixel-art bullet hell with a clever enemy-absorption hook -- satisfying in short bursts, rough around the edges, and priced low enough that curiosity costs almost nothing.

PC
Best Price Available
€1.80
at Kinguin
Lowest tracked: €0.49
Track this price

GamerScout Verdict

Worth a look for shmup fans who want a build-evolving twist on permadeath -- go in with low content expectations.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.80
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.25
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.29-77%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.80
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.4929 Aug 2026
Current best
€1.80
Official storesKeyshops
€0.33€0.89€1.44€2.006 Jun29 Jun23 Jul15 Aug7 Sept
6 Jun — 7 Sept
Create alert

Screenshots & Media

About EvoluShip

I have a soft spot for the kind of game that fits inside a single developer's lunch break to describe but takes real patience to master, and EvoluShip lands squarely in that territory. JOZGamer's top-down space shooter quietly graduated from Early Access in August 2024 after a long development stretch on itch.io, and the soul of the original prototype is still very much intact: you pilot a lone ship, you absorb what you kill, and the whole thing slowly snowballs into a chaotic dance of projectiles and split-second build decisions. The central mechanic is the absorb system. Downed enemies feed your ship's growth across ten customizable attributes, meaning every run shapes differently depending on which enemy types you encounter first and which of the eight weapons the game hands you. Weapons arrive randomly as levels progress, so you're not drafting from a tidy menu -- you're adapting on the fly, which is either thrilling or frustrating depending on your tolerance for RNG. Four enemy classes each come in three distinct variations, and learning which variant threatens your current loadout versus which one you actively want to farm is where the game's quiet depth lives. The pause-to-upgrade system is a small but meaningful design choice. You can freeze the chaos at any moment to weigh your next attribute investment, but the game enforces true permadeath -- one life, full stop. That tension between wanting to pause and think versus the rhythm you've built up during a good run gives EvoluShip a genuine pulse. Community feedback has flagged a save-state quirk where maxing out certain attributes can lock the upgrade loop, and broken achievements were a noted complaint on the forums, so the polish isn't perfect. The developer maintains an active criticism thread, which at least signals the project isn't abandoned. Visually this is pixel art in the compact, function-first tradition -- nothing that will end up on anyone's wallpaper, but coherent and readable under pressure, which matters more in a bullet hell than aesthetic ambition. The game carries Steam tags pointing toward anime and dark humor, and there's apparently some visual novel flavoring woven in through character chatter during upgrades, a detail that gives EvoluShip a personality the genre often skips. It sits at a "Mostly Positive" rating across a small review pool, which for a micro-budget title from a solo developer is a reasonable signal that the core loop works even if the surrounding systems are unfinished. Who is this for? Specifically: players who find Vampire Survivors a bit too passive and want manual ship control back in their hands, or shmup fans willing to accept indie roughness in exchange for a build system that actually responds to how you play. Anyone expecting the content depth of a fully-staffed roguelike will run out of game faster than they'd like. But at its price point, EvoluShip earns the comparison to a short but interesting short story -- not every page is polished, and you notice the seams, but there's a genuine idea at its center that deserves to be seen.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Enemy AbsorptionPermadeathPause-to-UpgradePixel Art ShmupAttribute CustomizationDark HumorVisual Novel ElementsMicro-Budget Indie

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Any Nvidia / AMD
Processor
intel i3, AMD Ryzen 3

Recommended

OS
Windows 7, 8, 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Any Nvidia / AMD
Processor
Intel i5, AMD Ryzen 5

Keep exploring

Community Discussion

Be the first to comment on EvoluShip.

Reviews & Ratings

No ratings available

Game Info

Developer
JOZGamer
Publisher
JOZGames
Release Date
Aug 23, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.80
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from JOZGamer

Buy smarter: helpful guides

Frequently asked questions about EvoluShip

How much does EvoluShip cost?

As of 7 September 2026, the cheapest in-stock offer for EvoluShip is €1.80 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy EvoluShip cheapest?

The lowest in-stock price we track for EvoluShip is €1.80 at Kinguin (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is EvoluShip available on?

EvoluShip is available on PC.

When was EvoluShip released?

EvoluShip was released on 23 August 2024.

Who developed EvoluShip?

EvoluShip was developed by JOZGamer and published by JOZGames.