
Eville
Werewolves meets real-time 3D action, and the result is messier and more interesting than another Among Us clone - bring six patient friends or temper expectations hard.
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About Eville
I don't usually cover social deduction titles, but Eville kept getting flagged in my Discord by people who play shooters and party games in the same rotation, and curiosity won. The pitch is straightforward: up to twelve players drop into a medieval village, get randomly assigned roles, and either work out who the conspirators are before bodies pile up, or do the piling yourself. What separates it from the obvious comparisons is that VestGames bolted real-time 3D movement and an actual in-match economy onto the classic formula. You're not clicking a 2D map - you're physically walking to houses, locking doors, setting traps as the Trapper, placing observation wards as the Seer, or sneaking underground as the Smuggler. The day-night cycle drives the pacing: night is for murders and conspirator coordination, daytime is for running quests with NPCs, collecting materials, crafting potions, and building the case that you absolutely, definitely, did not just stab the Mayor. The role roster is where Eville earns genuine credit. You've got the Detective who can move at night while innocents sleep, the Ghost Whisperer who communicates with already-eliminated players, the Slanderer who deflects accusations mechanically rather than just verbally, and the Shape Shifter who is, frankly, chaos with legs. Roles are assigned randomly each session and balanced automatically to the headcount, so a four-person lobby plays very differently from a full twelve. The complexity is real - reviewers called it almost overly complicated at launch, and they weren't wrong. First few sessions involve a lot of reading tooltips mid-round while someone is already getting executed for blinking wrong. The problems are significant enough to matter for a game this dependent on live players. Matchmaking has been thin since launch. Cross-platform support between PC and Xbox is there, and Game Pass availability helped somewhat, but finding a full public lobby at odd hours remains unreliable. Movement animations drew consistent criticism at launch - stiff, floaty, the kind of character controller jank that makes reading other players' body language harder than it should be. The in-match economy adds depth but also complexity that newer players struggle to convert into useful plays before they're already dead. Proximity voice and text chat are both present, which helps enormously - text-only on console is a rough experience given how fast accusations move. Steam sits at around 69% positive across roughly 400 reviews, which is an honest mixed verdict rather than a disaster. The people having the best time are playing with organized friend groups on voice chat. Strangers-only lobbies are functional but noticeably flatter, the same limitation that clips every game in this genre. If your crew already has a party game rotation and wants something with more mechanical depth than Among Us, Eville delivers that. If you're hoping to solo-queue into tense, well-coordinated rounds, the population numbers make that a gamble. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 650, AMD HD 5830
- Processor
- Intel Core i5-2400, AMD FX-8350
- Sound Card
- Onboard
- Additional Notes
- Eville also runs on modern AMD Ryzen APUs.
Recommended
- OS
- Windows 10 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 670, AMD HD 7950
- Processor
- Intel Core i5 Gen 6, AMD Ryzen 1500X
- Sound Card
- Onboard
Reviews & Ratings
No ratings available
Game Info
- Developer
- VestGames
- Publisher
- Versus Evil
- Release Date
- Oct 11, 2022