
Evil Ritual - Horror Escape
A micro-budget dungeon escape with jump scares, optional lore notes, and item-based mini-games that clocks in around 30 minutes. Honest about what it is, but Steam players largely weren't impressed.
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About Evil Ritual - Horror Escape
I'll be straight with you: I came to Evil Ritual - Horror Escape looking for the kind of small, atmospheric horror experiment that sometimes punches well above its weight. What I found instead is a first-person dungeon crawl so lean it barely constitutes a session. You wake in a torchlit underground space, pick up an old lamp, and spend the next half-hour piecing together what brought you here. Notes are scattered around that flesh out the ritual backstory, and the developer thoughtfully marks them as optional, so if you only want the escape-the-dungeon loop, you can ignore the written lore entirely. That's a considerate touch that hints at real design thinking. The problem is there isn't much design beyond that hint. The gameplay rests on three pillars: screamers (classic jump-scare moments timed to catch you off guard), collectible items you use to solve simple mini-games, and exploration of what community members have described as a fairly simple maze structure. None of these elements are executed with enough craft or tension to build a real sense of dread. The jump scares arrive on schedule rather than organically, which strips them of lasting effect. The mini-games are brief and mechanical rather than unsettling. A more patient horror game would use the dungeon crawl structure to wind you up slowly before releasing the tension. This one runs out of corridor before that happens. What does work, in a modest way, is the atmospheric audio. The developer cited atmospheric music as a design priority, and you can feel that in brief moments when the lamp flicker and the low ambient soundscape do manage to communicate something cold and vaguely ritualistic. It's not sustained, but it's there. The game also reportedly runs cleanly across a range of machines, so at least the technical housekeeping is solid. Steam Achievements are present for completionists who want a reason to replay. The community verdict is hard to ignore. With only 14 Steam reviews and roughly 28 percent of those landing positive, this is a title that landed poorly even within its extremely modest scope. A YouTube playthrough from late 2020 summed it up plainly as "fairly bare bones in content," and that assessment feels accurate. For horror fans who collect short-form indie experiments regardless of polish, the run time is so brief that disappointment is low-stakes. For anyone hoping for the kind of small-developer sincerity that makes a 40-minute horror game feel like a complete thought, the atmosphere never coheres long enough to get there. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/10
- Memory
- 6 MB RAM
- Storage
- 500 MB available space
- Graphics
- 1024MB VRAM
- Processor
- 2 GHz Dual Core
- Sound Card
- Any
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Game Info
- Developer
- TakeThem.Games (Creative)
- Publisher
- TakeThem.Games (Creative)
- Release Date
- Oct 3, 2020