Compare Evil Genius Key prices across trusted key stores and find the best deal. Developed by Elixir Studios. Published by Rebellion. Released on 6/22/2009. Available on PC. Genres: Strategy. Metacritic score: 75/100.

Build a secret lair, train henchmen, and actually pull off world domination in this base-building strategy sim with serious charm and surprising depth.

Evil Genius is a base-building management sim that puts you in the role of a Bond-villain archetype trying to take over the world. You dig out rooms, hire henchmen, research doomsday devices, and fend off waves of enemy agents who keep breaking into your volcano-adjacent hideout. The core loop is genuinely compelling: manage your minions' morale and training, keep the heat from international forces low enough to operate, and juggle side missions on the world map that generate the resources you need to build toward a final super-weapon. It sits somewhere between Dungeon Keeper and Theme Hospital, which should tell you exactly whether you are the target audience. For newcomers to the genre, the tutorial does a reasonable job walking you through the basics of base layout and minion assignment. The early game is forgiving enough that you can learn by doing. Where it gets interesting, and where strategy-minded players will start scribbling notes, is in the mid-game decision tree: do you prioritize trap corridors to grind down agents, or invest in cover operations to keep your notoriety score manageable? Notoriety works as a double-edged resource. You need it to unlock content, but high notoriety brings elite enemy agents that can dismantle an under-prepared base fast. That tension is the best thing in the game. The AI on the enemy agent side is dated. Agents will sometimes loop in obvious patterns, and a well-placed trap gauntlet can trivialize later waves once you understand the pathfinding. This is where the depth ceiling becomes visible. Compared to modern entries in the genre, the optimization puzzle tops out relatively quickly, and the late game can feel more like maintenance than escalating challenge. The three playable evil geniuses (Maximilian, Alexis, and Shen Yu) offer light stat variations rather than genuinely different strategic profiles, so replay value comes from self-imposed challenges rather than faction diversity. The mod ecosystem is modest but functional, and community patches have addressed several of the rougher edges from launch. For a game of this age, the fact it still runs cleanly on modern systems and holds a 93% positive rating on Steam speaks to a core design that holds up better than you might expect from a 2009 release. It is not a deep sandbox with emergent storytelling, but it is a tight, witty little strategy game that respects your time more than most. If you want a modern successor with more systems, Rebellion's own Evil Genius 2 (2021) is the obvious upgrade path. But the original has a tone and pacing that its sequel arguably softened. For players who enjoy the genre at a gentler depth, or who want a historically interesting snapshot of mid-2000s management design, this one earns its positive reputation cleanly. Diego, Scout Team

Evil Genius Key

Evil Genius Key

Jun 22, 2009Elixir StudiosRebellion
GamerScout Says

Build a secret lair, train henchmen, and actually pull off world domination in this base-building strategy sim with serious charm and surprising depth.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.88

GamerScout Verdict

Best for fans of Dungeon Keeper-style management who want a witty, complete experience without demanding 200 hours of their life.

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Price History

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€0.8818 Jul 2026
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Screenshots & Media

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About Evil Genius Key

Evil Genius is a base-building management sim that puts you in the role of a Bond-villain archetype trying to take over the world. You dig out rooms, hire henchmen, research doomsday devices, and fend off waves of enemy agents who keep breaking into your volcano-adjacent hideout. The core loop is genuinely compelling: manage your minions' morale and training, keep the heat from international forces low enough to operate, and juggle side missions on the world map that generate the resources you need to build toward a final super-weapon. It sits somewhere between Dungeon Keeper and Theme Hospital, which should tell you exactly whether you are the target audience. For newcomers to the genre, the tutorial does a reasonable job walking you through the basics of base layout and minion assignment. The early game is forgiving enough that you can learn by doing. Where it gets interesting, and where strategy-minded players will start scribbling notes, is in the mid-game decision tree: do you prioritize trap corridors to grind down agents, or invest in cover operations to keep your notoriety score manageable? Notoriety works as a double-edged resource. You need it to unlock content, but high notoriety brings elite enemy agents that can dismantle an under-prepared base fast. That tension is the best thing in the game. The AI on the enemy agent side is dated. Agents will sometimes loop in obvious patterns, and a well-placed trap gauntlet can trivialize later waves once you understand the pathfinding. This is where the depth ceiling becomes visible. Compared to modern entries in the genre, the optimization puzzle tops out relatively quickly, and the late game can feel more like maintenance than escalating challenge. The three playable evil geniuses (Maximilian, Alexis, and Shen Yu) offer light stat variations rather than genuinely different strategic profiles, so replay value comes from self-imposed challenges rather than faction diversity. The mod ecosystem is modest but functional, and community patches have addressed several of the rougher edges from launch. For a game of this age, the fact it still runs cleanly on modern systems and holds a 93% positive rating on Steam speaks to a core design that holds up better than you might expect from a 2009 release. It is not a deep sandbox with emergent storytelling, but it is a tight, witty little strategy game that respects your time more than most. If you want a modern successor with more systems, Rebellion's own Evil Genius 2 (2021) is the obvious upgrade path. But the original has a tone and pacing that its sequel arguably softened. For players who enjoy the genre at a gentler depth, or who want a historically interesting snapshot of mid-2000s management design, this one earns its positive reputation cleanly.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamBase BuildingWorld DominationMinion ManagementTrap DesignNotoriety SystemRetro StrategySingle PlaythroughDungeon Keeper-like

System Requirements

Minimum

Processor
Pentium® III 800MHz processor
Memory
128MB RAM
Graphics
GeForce2 16Mb or equivalent Hard Drive: 1.4 GB of free hard drive space
Sound Card
Windows compatible sound card DirectX…

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Reviews & Ratings

Metacritic
75
Steam
93%(3,584)

Game Info

Developer
Elixir Studios
Publisher
Rebellion
Release Date
Jun 22, 2009

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Frequently asked questions about Evil Genius Key

How much does Evil Genius Key cost?

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What platforms is Evil Genius Key available on?

Evil Genius Key is available on PC.

When was Evil Genius Key released?

Evil Genius Key was released on 22 June 2009.

Who developed Evil Genius Key?

Evil Genius Key was developed by Elixir Studios and published by Rebellion.

Is Evil Genius Key worth buying?

Evil Genius Key holds a Metacritic score of 75/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.