Compare Everyone Dies prices across 50+ stores and find the best deal. Developed by JPEG OF PAIN GAMES. Published by JPEG OF PAIN. Released on 1/3/2020. Available on PC. Genres: Action, Adventure, Casual, Indie.

A free-to-play zombie wave shooter with an oddly specific apocalypse premise - mutant doves - and just enough weapon tinkering to keep you honest for a few sessions.

I'll be straight with you: I came into Everyone Dies expecting something throwaway, the kind of free game you grab, play for fifteen minutes, and never think about again. What I found is a little more interesting than that, even if "interesting" only stretches so far. The setup is wonderfully absurd. A mutant strain of dove, scientifically catalogued as ICO (Infectis columbae offeret, if you want the full Latin horror), turns 2027 into a zombie apocalypse. That premise goes nowhere narratively - there is no story to follow, no arc to complete - but it gives the game a personality that a lot of free wave shooters simply skip. You pick one of three playable characters, each with their own distinct abilities, and drop into arena maps where the undead keep arriving and your job is to outlast them. It is a PvE endurance loop, full stop. The loop itself has some teeth. Firearms, melee weapons, pills, deployable machines, and random weapon drops all feed into a moment-to-moment toolkit that feels busier than the budget suggests. XP earned per run lets you spend points to open up blocked routes on a map, upgrade weapons through a customization system the developer describes as advanced and balanced, and unlock new characters, levels, and cosmetic changes over time. There is a carbine you can push toward serious stopping power, and the weapon stat tuning - while not deep by genre standards - does give you something to fiddle with between waves. Fifty-six Steam achievements flesh out the progression skeleton, including at least one deliberately cheeky secret unlock that the community has been arguing about since launch. The rough edges are real and worth naming. Crash reports from players who reach the high thirties wave-count suggest stability thins out exactly when you want it most. The soundtrack is a single track just over four minutes long, which creates a looping atmosphere that either settles into something hypnotic or drives you to mute it, depending on your tolerance. Community activity has dwindled to near-zero, so there is no living ecosystem around it - no guides being written, no meta debates, just you and the horde. The developer, JPEG OF PAIN GAMES, released it and moved on quietly. All of that said, this is a free game. The ceiling on disappointment scales with the ask, and the ask here is nothing. If you want a low-commitment arena shooter with a weapon upgrade drip and an apocalypse caused by pigeons, there are maybe thirty good minutes to an hour per session here, and the achievement list alone will pull completionists back several times. Go in with calibrated expectations and it holds up exactly as long as it means to. Kai, Scout Team

Everyone Dies
ActionAdventureCasualIndie

Everyone Dies

Jan 3, 2020JPEG OF PAIN GAMESJPEG OF PAIN
GamerScout Says

A free-to-play zombie wave shooter with an oddly specific apocalypse premise - mutant doves - and just enough weapon tinkering to keep you honest for a few sessions.

PC
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Screenshots & Media

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About Everyone Dies

I'll be straight with you: I came into Everyone Dies expecting something throwaway, the kind of free game you grab, play for fifteen minutes, and never think about again. What I found is a little more interesting than that, even if "interesting" only stretches so far. The setup is wonderfully absurd. A mutant strain of dove, scientifically catalogued as ICO (Infectis columbae offeret, if you want the full Latin horror), turns 2027 into a zombie apocalypse. That premise goes nowhere narratively - there is no story to follow, no arc to complete - but it gives the game a personality that a lot of free wave shooters simply skip. You pick one of three playable characters, each with their own distinct abilities, and drop into arena maps where the undead keep arriving and your job is to outlast them. It is a PvE endurance loop, full stop. The loop itself has some teeth. Firearms, melee weapons, pills, deployable machines, and random weapon drops all feed into a moment-to-moment toolkit that feels busier than the budget suggests. XP earned per run lets you spend points to open up blocked routes on a map, upgrade weapons through a customization system the developer describes as advanced and balanced, and unlock new characters, levels, and cosmetic changes over time. There is a carbine you can push toward serious stopping power, and the weapon stat tuning - while not deep by genre standards - does give you something to fiddle with between waves. Fifty-six Steam achievements flesh out the progression skeleton, including at least one deliberately cheeky secret unlock that the community has been arguing about since launch. The rough edges are real and worth naming. Crash reports from players who reach the high thirties wave-count suggest stability thins out exactly when you want it most. The soundtrack is a single track just over four minutes long, which creates a looping atmosphere that either settles into something hypnotic or drives you to mute it, depending on your tolerance. Community activity has dwindled to near-zero, so there is no living ecosystem around it - no guides being written, no meta debates, just you and the horde. The developer, JPEG OF PAIN GAMES, released it and moved on quietly. All of that said, this is a free game. The ceiling on disappointment scales with the ask, and the ask here is nothing. If you want a low-commitment arena shooter with a weapon upgrade drip and an apocalypse caused by pigeons, there are maybe thirty good minutes to an hour per session here, and the achievement list alone will pull completionists back several times. Go in with calibrated expectations and it holds up exactly as long as it means to. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Wave SurvivalFree-to-PlayArena CombatWeapon UpgradingAchievement HuntingSolo ReplayabilityZombie FPS

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10 (x32 | x64)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
6 GB available space
Graphics
Nvidia GeForce GTX 650 | AMD
Processor
Intel Core i3-7100 | AMD
Sound Card
Compatible with DirectX
Additional Notes
Keyboard, mouse

Recommended

OS
Windows 7, 8, 8.1, 10 (x64)
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Nvidia GeForce GTX 740 | AMD
Processor
Intel Core i5-7500 | AMD
Sound Card
Compatible with DirectX
Additional Notes
Keyboard, mouse, 16x9 monitor or higher, internet connection

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Game Info

Developer
JPEG OF PAIN GAMES
Publisher
JPEG OF PAIN
Release Date
Jan 3, 2020

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What platforms is Everyone Dies available on?

Everyone Dies is available on PC.

When was Everyone Dies released?

Everyone Dies was released on 3 January 2020.

Who developed Everyone Dies?

Everyone Dies was developed by JPEG OF PAIN GAMES and published by JPEG OF PAIN.