Compare Everlasting Guilt prices across 50+ stores and find the best deal. Developed by Geeky Mouse. Published by Geeky Mouse. Released on 7/12/2021. Available on PC. Genres: Action, Adventure, Indie, Early Access.

A solo-dev FPS dungeon-punk boss gauntlet that wears its Doom and Furi influences proudly, but carries the rough edges and update silence of a long-stalled Early Access project.

I have a soft spot for the one-person studio that bets everything on a single bold idea, and Everlasting Guilt makes its bet immediately clear: every level exists to deliver you to a boss fight, and every boss fight asks you to play differently than the last. That focus is genuinely rare in this corner of the market, and when it clicks, there is a scrappy momentum here that the bigger studios rarely bother to chase. The setting is dungeon-punk sci-fi - a near-future world where humans and mythical creatures once shared an uneasy peace, shattered when a collection of seals was lost. You play a genetically enhanced soldier hunting those seals down, one boss at a time, with a personal stake (a daughter's fate) that keeps the lore from feeling entirely decorative. The tutorial drops you straight into the basics: block, dodge, attack. Then the game opens into levels populated by enemies and, at the end of each, a boss with its own arena, its own ability set, and its own preferred weapons to turn back on you. The assault rifle is your starting workhorse, but additional weapons unlock as you progress, letting you retool your loadout between encounters. The katana doubles as a parry tool and a ranged finisher - a swipe fires a trio of blade projectiles - which gives melee a real tactical use in a genre that often forgets swords exist. A skill tree and unlockable abilities round out the progression loop, and at launch the alpha build offered six bosses across two monster-filled levels. The atmosphere leans hard into the Doom lineage. Combat music kicks in with the kind of urgency that makes you lean forward in your chair, and the boss arenas carry a lore-connected personality that the open-valley sections between them do not quite match. Outside of fights, the soundscape thins noticeably - quieter, less purposeful - and that contrast is one of the more honest criticisms the small community has raised. Control settings were also a sticking point at launch: mouse sensitivity options were coarse (a 1-10 whole-number scale), and some players reported framerate drops when enemy spawns piled up. Post-launch patches addressed some of these, including an FPS limiter and finer mouse sliders, but the developer's last recorded update is over two years old at this point, which is the single most important thing to know before buying. Everlasting Guilt is the work of a one-man Egyptian studio, Geeky Mouse, whose previous project pulled a meaningful number of downloads on Steam. The ambition here exceeds what a solo developer can fully polish in a reasonable window, and the Early Access promise of more bosses, weapons, abilities, and mechanical refinements appears to have stalled. What exists is a real game with a real identity - the parry system, the boss-arena environmental hazards, the dungeon-punk aesthetic - but it is an unfinished one, and the roadmap it described seems unlikely to arrive. If you are the kind of player who can meet a raw, earnest indie on its own terms and is hungry for bite-sized FPS encounters that punish passivity, there is something worth experiencing here. If you need a complete, polished package, the silence from development should give you pause. Kai, Scout Team

Everlasting Guilt
ActionAdventureIndieEarly Access

Everlasting Guilt

Jul 12, 2021Geeky Mouse
GamerScout Says

A solo-dev FPS dungeon-punk boss gauntlet that wears its Doom and Furi influences proudly, but carries the rough edges and update silence of a long-stalled Early Access project.

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About Everlasting Guilt

I have a soft spot for the one-person studio that bets everything on a single bold idea, and Everlasting Guilt makes its bet immediately clear: every level exists to deliver you to a boss fight, and every boss fight asks you to play differently than the last. That focus is genuinely rare in this corner of the market, and when it clicks, there is a scrappy momentum here that the bigger studios rarely bother to chase. The setting is dungeon-punk sci-fi - a near-future world where humans and mythical creatures once shared an uneasy peace, shattered when a collection of seals was lost. You play a genetically enhanced soldier hunting those seals down, one boss at a time, with a personal stake (a daughter's fate) that keeps the lore from feeling entirely decorative. The tutorial drops you straight into the basics: block, dodge, attack. Then the game opens into levels populated by enemies and, at the end of each, a boss with its own arena, its own ability set, and its own preferred weapons to turn back on you. The assault rifle is your starting workhorse, but additional weapons unlock as you progress, letting you retool your loadout between encounters. The katana doubles as a parry tool and a ranged finisher - a swipe fires a trio of blade projectiles - which gives melee a real tactical use in a genre that often forgets swords exist. A skill tree and unlockable abilities round out the progression loop, and at launch the alpha build offered six bosses across two monster-filled levels. The atmosphere leans hard into the Doom lineage. Combat music kicks in with the kind of urgency that makes you lean forward in your chair, and the boss arenas carry a lore-connected personality that the open-valley sections between them do not quite match. Outside of fights, the soundscape thins noticeably - quieter, less purposeful - and that contrast is one of the more honest criticisms the small community has raised. Control settings were also a sticking point at launch: mouse sensitivity options were coarse (a 1-10 whole-number scale), and some players reported framerate drops when enemy spawns piled up. Post-launch patches addressed some of these, including an FPS limiter and finer mouse sliders, but the developer's last recorded update is over two years old at this point, which is the single most important thing to know before buying. Everlasting Guilt is the work of a one-man Egyptian studio, Geeky Mouse, whose previous project pulled a meaningful number of downloads on Steam. The ambition here exceeds what a solo developer can fully polish in a reasonable window, and the Early Access promise of more bosses, weapons, abilities, and mechanical refinements appears to have stalled. What exists is a real game with a real identity - the parry system, the boss-arena environmental hazards, the dungeon-punk aesthetic - but it is an unfinished one, and the roadmap it described seems unlikely to arrive. If you are the kind of player who can meet a raw, earnest indie on its own terms and is hungry for bite-sized FPS encounters that punish passivity, there is something worth experiencing here. If you need a complete, polished package, the silence from development should give you pause. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Dungeon-PunkBoss GauntletParry MechanicsSkill TreeEnvironmental HazardsStalled Early AccessMelee-Ranged HybridSolo Dev

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GTX 780 3GB /AMD Radeon R9 285 2GB
Processor
Intel Core i5-6600k 3.5 GHz /AMD Ryzen 3 1300X 3.5 GHz

Recommended

OS
Windows 7 / 8 / 10
Memory
8 GB RAM
Storage
8 GB available space
Graphics
Radeon RX 580 or Nvidia GeForce GTX 1060 6GB
Processor
Intel Core i7-4790 3.6 GHz /AMD Ryzen 5 1500X 3.5 GHz

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Game Info

Developer
Geeky Mouse
Publisher
Geeky Mouse
Release Date
Jul 12, 2021

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What platforms is Everlasting Guilt available on?

Everlasting Guilt is available on PC.

When was Everlasting Guilt released?

Everlasting Guilt was released on 12 July 2021.

Who developed Everlasting Guilt?

Everlasting Guilt was developed by Geeky Mouse.