Compare Etrian Odyssey III HD prices across 50+ stores and find the best deal. Developed by ATLUS. Published by SEGA. Released on 6/14/2023. Available on PC. Genres: Adventure, RPG.

A remastered dungeon-crawler that puts cartography and brutal party-building front and center. Grid-based labyrinths, sea voyages, and zero hand-holding.

Etrian Odyssey III HD is a first-person dungeon-crawler RPG built around one core loop: descend into a hand-drawn labyrinth, map every corridor on a grid, get humbled by the enemies, and come back stronger. The setting is the seafaring city of Armoroad, and your goal is to reach the legendary Deep City rumored to exist beneath the ocean. That premise sounds like a hook for an epic narrative, but be honest with yourself going in: this is primarily a systems game. The story exists as atmosphere and reward, not as the main engine driving you forward. If you need cutscene drama every hour, look elsewhere. The class system is where Etrian Odyssey III genuinely earns its reputation. You build a party of five from a roster that includes Princes, Monks, Gladiators, Ninjas, Wildlings, and several others, each with dense skill trees that require real commitment. There is no auto-build. Every skill point is a small argument you are having with the dungeon about how you plan to survive the next floor. The game also introduces a ship-based exploration layer with its own crew class, the Buccaneer and Hoplite among them, adding naval battles to the standard crawling. It is a clever structural choice that breaks the rhythm without abandoning the core tension. The HD remaster adds a visual refresh, the option to switch between original and arranged music, and some quality-of-life features around save states and difficulty settings that make the experience more approachable without gutting the challenge. Purists can still play on Classic difficulty and suffer appropriately. The new Picnic mode exists for people who want the dungeon atmosphere without the brutal attrition, which is a fair trade for players who are primarily curious about the world. The map-drawing mechanic, which had you physically painting your dungeon grid with icons and walls, is still present and remains one of the most satisfying tactile systems in portable RPG history, now on a PC screen with mouse support. What does not work as well is the narrative thinness that the Etrian series has always worn like a badge. Compared to, say, SMT games from the same publisher, the character writing here is skeletal. Your created adventurers are silent ciphers. The lore is delivered in short NPC exchanges and quest text, which is fine for what this game is, but it means the emotional payoff comes almost entirely from mechanical mastery rather than story investment. If you are the type of RPG player who measures a game by whether you remember the main character's personality two years later, you will find the storytelling thin. The FOE encounters, those notorious overworld enemies that patrol dungeon floors and can wipe your party with almost contemptuous ease, are memorable in their own mechanical way, but they are not characters. For PC players new to the series, this is genuinely a strong entry point because EO3 is considered one of the more structurally complete games in the line, and the HD version removes several friction points from the original DS release. The dual-screen origin means the map always lives in a separate panel, which the PC port handles cleanly. Build variety holds up past hour 40 precisely because the skill trees are wide enough to support multiple party compositions, and the optional superboss content will punish any build that is not deliberate. This is not a game that lets you coast. Monika, Scout Team

Etrian Odyssey III HD
AdventureRPG

Etrian Odyssey III HD

Jun 14, 2023ATLUSSEGA
GamerScout Says

A remastered dungeon-crawler that puts cartography and brutal party-building front and center. Grid-based labyrinths, sea voyages, and zero hand-holding.

PC
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About Etrian Odyssey III HD

Etrian Odyssey III HD is a first-person dungeon-crawler RPG built around one core loop: descend into a hand-drawn labyrinth, map every corridor on a grid, get humbled by the enemies, and come back stronger. The setting is the seafaring city of Armoroad, and your goal is to reach the legendary Deep City rumored to exist beneath the ocean. That premise sounds like a hook for an epic narrative, but be honest with yourself going in: this is primarily a systems game. The story exists as atmosphere and reward, not as the main engine driving you forward. If you need cutscene drama every hour, look elsewhere. The class system is where Etrian Odyssey III genuinely earns its reputation. You build a party of five from a roster that includes Princes, Monks, Gladiators, Ninjas, Wildlings, and several others, each with dense skill trees that require real commitment. There is no auto-build. Every skill point is a small argument you are having with the dungeon about how you plan to survive the next floor. The game also introduces a ship-based exploration layer with its own crew class, the Buccaneer and Hoplite among them, adding naval battles to the standard crawling. It is a clever structural choice that breaks the rhythm without abandoning the core tension. The HD remaster adds a visual refresh, the option to switch between original and arranged music, and some quality-of-life features around save states and difficulty settings that make the experience more approachable without gutting the challenge. Purists can still play on Classic difficulty and suffer appropriately. The new Picnic mode exists for people who want the dungeon atmosphere without the brutal attrition, which is a fair trade for players who are primarily curious about the world. The map-drawing mechanic, which had you physically painting your dungeon grid with icons and walls, is still present and remains one of the most satisfying tactile systems in portable RPG history, now on a PC screen with mouse support. What does not work as well is the narrative thinness that the Etrian series has always worn like a badge. Compared to, say, SMT games from the same publisher, the character writing here is skeletal. Your created adventurers are silent ciphers. The lore is delivered in short NPC exchanges and quest text, which is fine for what this game is, but it means the emotional payoff comes almost entirely from mechanical mastery rather than story investment. If you are the type of RPG player who measures a game by whether you remember the main character's personality two years later, you will find the storytelling thin. The FOE encounters, those notorious overworld enemies that patrol dungeon floors and can wipe your party with almost contemptuous ease, are memorable in their own mechanical way, but they are not characters. For PC players new to the series, this is genuinely a strong entry point because EO3 is considered one of the more structurally complete games in the line, and the HD version removes several friction points from the original DS release. The dual-screen origin means the map always lives in a separate panel, which the PC port handles cleanly. Build variety holds up past hour 40 precisely because the skill trees are wide enough to support multiple party compositions, and the optional superboss content will punish any build that is not deliberate. This is not a game that lets you coast. Monika, Scout Team

Tags

steamDungeon CrawlerGrid MappingParty BuildingTurn-Based CombatClass SystemFOE EncountersNaval ExplorationOld-School DifficultySkill Trees

System Requirements

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Reviews & Ratings

Steam
88%(716)

Game Info

Developer
ATLUS
Publisher
SEGA
Release Date
Jun 14, 2023

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