Compare Etherborn prices across 50+ stores and find the best deal. Developed by Altered Matter. Published by Altered Matter. Released on 7/18/2019. Available on PC. Genres: Adventure, Indie. Metacritic score: 69/100.

A gravity-shifting puzzle platformer where you walk on every surface of intricate geometric sculptures. Meditative, brief, and visually striking, if patience is your thing.

Etherborn is an environmental puzzle platformer from solo-ish indie studio Altered Matter, and it asks one simple question over and over: what if gravity wasn't a ceiling, it was a rule you could rewrite by stepping off an edge? You play a voiceless, translucent figure born into a quiet, surreal world, guided by a disembodied voice searching for meaning. The premise is thin by design. This game is entirely about its structures. The core mechanic is walking on curved surfaces to shift your gravitational orientation. Every level is a single, hand-crafted geometric sculpture floating in space, and your job is to learn its logic before you can progress. Unlike most platformers, there is no jumping, no combat, no timer. You trace paths along walls, ceilings, and arches, collecting orbs to unlock the next section of each structure. It sounds simple. It is, until it isn't. The later levels layer in multiple gravity planes and force you to hold a mental map of a three-dimensional object while walking along its underside. That specific satisfaction, finally seeing the path you could not see ten minutes ago, is real and worth something. Where Etherborn earns genuine respect is in its visual and audio craft. The art direction leans into a clean, almost architectural minimalism. Structures are white and geometric against soft sky gradients, with just enough color variation to signal progress. The soundtrack is the kind of ambient score that quietly does a lot of heavy lifting. It shifts tone with each world, staying understated but emotionally present. For a game with no dialogue and almost no story, it communicates mood with surprising consistency. If you are the type who notices when a game's music actually matches what you are feeling in the moment, this one will reward you. The honest criticism is that Etherborn is short and uneven. Six worlds, maybe four to six hours total, and some of those worlds are considerably easier than others. The pacing across levels is not always consistent, and a few puzzles feel like they were solved more by accident than by the clean "aha" the game is clearly reaching for. The story, such as it is, provides a conclusion that some players will find poetic and others will find undercooked. There is also a camera that occasionally argues with the geometry in ways that obscure rather than reveal. Nothing game-breaking, but noticeable when the design is otherwise this deliberate. Etherborn is not for players who want mechanical depth or replayability. It is for people who want a single, quiet, well-made experience that respects their time and then ends cleanly. It knows what it is. At its best, it is the kind of small game that sticks around in your memory longer than its runtime suggests it should. The Mixed review score on Steam probably reflects players expecting more content or a sharper difficulty curve, and those complaints are fair. But if a meditative gravity puzzle with strong aesthetics and a confident sense of place sounds appealing to you, this one delivers on that specific promise. Kai, Scout Team

Etherborn
AdventureIndie

Etherborn

Jul 18, 2019Altered Matter
GamerScout Says

A gravity-shifting puzzle platformer where you walk on every surface of intricate geometric sculptures. Meditative, brief, and visually striking, if patience is your thing.

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About Etherborn

Etherborn is an environmental puzzle platformer from solo-ish indie studio Altered Matter, and it asks one simple question over and over: what if gravity wasn't a ceiling, it was a rule you could rewrite by stepping off an edge? You play a voiceless, translucent figure born into a quiet, surreal world, guided by a disembodied voice searching for meaning. The premise is thin by design. This game is entirely about its structures. The core mechanic is walking on curved surfaces to shift your gravitational orientation. Every level is a single, hand-crafted geometric sculpture floating in space, and your job is to learn its logic before you can progress. Unlike most platformers, there is no jumping, no combat, no timer. You trace paths along walls, ceilings, and arches, collecting orbs to unlock the next section of each structure. It sounds simple. It is, until it isn't. The later levels layer in multiple gravity planes and force you to hold a mental map of a three-dimensional object while walking along its underside. That specific satisfaction, finally seeing the path you could not see ten minutes ago, is real and worth something. Where Etherborn earns genuine respect is in its visual and audio craft. The art direction leans into a clean, almost architectural minimalism. Structures are white and geometric against soft sky gradients, with just enough color variation to signal progress. The soundtrack is the kind of ambient score that quietly does a lot of heavy lifting. It shifts tone with each world, staying understated but emotionally present. For a game with no dialogue and almost no story, it communicates mood with surprising consistency. If you are the type who notices when a game's music actually matches what you are feeling in the moment, this one will reward you. The honest criticism is that Etherborn is short and uneven. Six worlds, maybe four to six hours total, and some of those worlds are considerably easier than others. The pacing across levels is not always consistent, and a few puzzles feel like they were solved more by accident than by the clean "aha" the game is clearly reaching for. The story, such as it is, provides a conclusion that some players will find poetic and others will find undercooked. There is also a camera that occasionally argues with the geometry in ways that obscure rather than reveal. Nothing game-breaking, but noticeable when the design is otherwise this deliberate. Etherborn is not for players who want mechanical depth or replayability. It is for people who want a single, quiet, well-made experience that respects their time and then ends cleanly. It knows what it is. At its best, it is the kind of small game that sticks around in your memory longer than its runtime suggests it should. The Mixed review score on Steam probably reflects players expecting more content or a sharper difficulty curve, and those complaints are fair. But if a meditative gravity puzzle with strong aesthetics and a confident sense of place sounds appealing to you, this one delivers on that specific promise. Kai, Scout Team

Tags

steamGravity MechanicsEnvironmental PuzzlesAtmosphericMinimalist Art StyleShort PlaytimeSingle-Player OnlyAmbient SoundtrackGeometric Level Design

System Requirements

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Reviews & Ratings

Metacritic
69
Steam
73%(445)

Game Info

Developer
Altered Matter
Publisher
Altered Matter
Release Date
Jul 18, 2019

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