Compare Ethan: Meteor Hunter prices across 50+ stores and find the best deal. Developed by Seaven Studio. Published by Seaven Studio. Released on 2/7/2014. Available on PC, Xbox. Genres: Action, Indie.

A telekinetic puzzle-platformer with a genuinely clever time-freeze mechanic buried under difficulty spikes that shed 93% of players before World 2. Worth it if you finish what Super Meat Boy starts.

I have a soft spot for the small French studio that bets everything on a single weird idea, and Seaven Studio's Ethan: Meteor Hunter is exactly that kind of bet. Seven former Hydravision developers pooled their savings, bought back an unfinished prototype, and shipped a 2.5D puzzle-platformer built around one core trick: a telekinetic mouse who can freeze time, grab physics objects mid-air, and reposition them before unpausing the world. The concept is genuinely striking. You can halt a falling crate above a lava pit, scoot it sideways, then let gravity finish the job while Ethan sprints across. Nothing about that solution is scripted; the physics engine lets you approach each room from your own angle, and that openness is the game's best quality. The structure across the game's three worlds and 50-plus levels is straightforward precision platforming dressed up with that pause mechanic. Standard hazards show up throughout: circular saw blades, pillars of fire, crumbling platforms, crushing mechanisms. Pause tokens collected along a run grant a limited number of time-freeze uses, so resource management layers on top of the reflex challenge. Occasionally the game swaps out entirely for pogo-stick vertical climbs or a side-scrolling shooter section where Ethan pilots a small vehicle, and those detours are genuinely refreshing breaths of air. Each level also posts a completion timer to the leaderboards for players who want a speed-run target after clearing the puzzle itself. Here is where I have to be honest with you, because the community data tells a clear story. Seaven Studio's own postmortem revealed that half of all players who finished the tutorial stopped playing by level three, and fewer than one percent completed the game. That drop-off is not accidental difficulty; it reflects a real design tension between the freeform puzzle spirit and the unforgiving precision the platforming demands simultaneously. Controls have been described across multiple reviews as sluggish for a game that also asks tight timing, and the soundtrack, while present, cycles repetitively enough to wear thin over a long session. The 2.5D visuals have a certain charm, with colour draining to monochrome when time freezes, but level environments blend together across worlds more than they should. Steam reviews sit in Mixed territory, which feels about right. When the physics puzzles and the platforming pull in the same direction, Ethan: Meteor Hunter produces those rare moments where you feel genuinely clever for the solution you invented. When the game piles buzz saws onto a block-arrangement puzzle and gives Ethan's movement just enough lag to punish you for it, the whole thing tips from satisfying into grinding. If you have a tolerance for high restart counts and no desire for handholding hints, the game's open-ended puzzle design has real personality. If you need the difficulty to feel fair at all times, the back half of World 1 will test that patience hard. Kai, Scout Team

Ethan: Meteor Hunter
ActionIndie

Ethan: Meteor Hunter

Feb 7, 2014Seaven Studio
GamerScout Says

A telekinetic puzzle-platformer with a genuinely clever time-freeze mechanic buried under difficulty spikes that shed 93% of players before World 2. Worth it if you finish what Super Meat Boy starts.

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Screenshots & Media

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About Ethan: Meteor Hunter

I have a soft spot for the small French studio that bets everything on a single weird idea, and Seaven Studio's Ethan: Meteor Hunter is exactly that kind of bet. Seven former Hydravision developers pooled their savings, bought back an unfinished prototype, and shipped a 2.5D puzzle-platformer built around one core trick: a telekinetic mouse who can freeze time, grab physics objects mid-air, and reposition them before unpausing the world. The concept is genuinely striking. You can halt a falling crate above a lava pit, scoot it sideways, then let gravity finish the job while Ethan sprints across. Nothing about that solution is scripted; the physics engine lets you approach each room from your own angle, and that openness is the game's best quality. The structure across the game's three worlds and 50-plus levels is straightforward precision platforming dressed up with that pause mechanic. Standard hazards show up throughout: circular saw blades, pillars of fire, crumbling platforms, crushing mechanisms. Pause tokens collected along a run grant a limited number of time-freeze uses, so resource management layers on top of the reflex challenge. Occasionally the game swaps out entirely for pogo-stick vertical climbs or a side-scrolling shooter section where Ethan pilots a small vehicle, and those detours are genuinely refreshing breaths of air. Each level also posts a completion timer to the leaderboards for players who want a speed-run target after clearing the puzzle itself. Here is where I have to be honest with you, because the community data tells a clear story. Seaven Studio's own postmortem revealed that half of all players who finished the tutorial stopped playing by level three, and fewer than one percent completed the game. That drop-off is not accidental difficulty; it reflects a real design tension between the freeform puzzle spirit and the unforgiving precision the platforming demands simultaneously. Controls have been described across multiple reviews as sluggish for a game that also asks tight timing, and the soundtrack, while present, cycles repetitively enough to wear thin over a long session. The 2.5D visuals have a certain charm, with colour draining to monochrome when time freezes, but level environments blend together across worlds more than they should. Steam reviews sit in Mixed territory, which feels about right. When the physics puzzles and the platforming pull in the same direction, Ethan: Meteor Hunter produces those rare moments where you feel genuinely clever for the solution you invented. When the game piles buzz saws onto a block-arrangement puzzle and gives Ethan's movement just enough lag to punish you for it, the whole thing tips from satisfying into grinding. If you have a tolerance for high restart counts and no desire for handholding hints, the game's open-ended puzzle design has real personality. If you need the difficulty to feel fair at all times, the back half of World 1 will test that patience hard. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Time-Freeze MechanicPhysics PuzzlesOpen-Ended SolutionsPrecision PlatformerHigh Restart RateTelekinesisSpeed-Run LeaderboardsMixed Difficulty Curve

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP3, Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
900 MB available space
Graphics
DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
Processor
Dual Core 2 GHZ
Sound Card
DirectX 9.0c- compatible sound card

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Game Info

Developer
Seaven Studio
Publisher
Seaven Studio
Release Date
Feb 7, 2014

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Price History

2026-06-070.64(lowest)

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What platforms is Ethan: Meteor Hunter available on?

Ethan: Meteor Hunter is available on PC, Xbox.

When was Ethan: Meteor Hunter released?

Ethan: Meteor Hunter was released on 7 February 2014.

Who developed Ethan: Meteor Hunter?

Ethan: Meteor Hunter was developed by Seaven Studio.