Compare Eternity: The Last Unicorn Key prices across 50+ stores and find the best deal. Developed by Void Studios. Published by 1C Entertainment. Released on 3/5/2019. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 39/100.

A Norse-mythology action-RPG with classic roots that mostly fails to deliver on its premise. Curiosity purchase territory at best.

Eternity: The Last Unicorn is a third-person action-RPG built around Norse mythology, following elven characters on a quest tied to immortality. On paper that sounds like fertile ground. In practice, Void Studios delivers something that feels unfinished at nearly every layer: clunky combat, a camera that fights you, and movement so stiff it makes the world feel less like a place to explore and more like a series of loading-screen transitions dressed up in passable fantasy art. The mythology hook is the most promising thing here. Norse lore gives the game a recognizable skeleton of gods, creatures, and cosmological stakes, and there are moments where the worldbuilding genuinely tries to do something with that material. But the writing never commits. Dialogue is functional at best, exposition-heavy at worst, and the characters you meet lack the texture that makes you care about what happens to them. When a game leans on lore this hard, the writing has to carry serious weight. Here it buckles early and never recovers. Combat is the other place where the game needs to earn its keep, and it does not. The system is lock-on-adjacent but inconsistent, enemy AI cycles through a narrow set of patterns, and there is little build variety to experiment with past the opening hours. If you come in hoping for the satisfying loop of learning a boss, adjusting your loadout, and returning better-prepared, you will be disappointed. The difficulty curve is uneven rather than challenging in any meaningful sense, which is a different problem entirely. Performance issues compound all of this. The 35 percent positive rating on Steam and a Metacritic score sitting at 39 are not outliers born from an unfair community reaction. They reflect a game that released in a state that would charitably be called rough. If a developer patch history had turned things around significantly since 2019, the review score would reflect that. It has not moved much. Who is this for? Possibly die-hard Norse mythology completionists who have already played everything else in the genre and need one more checkbox. Anyone coming from Hellblade, God of War, or even Jotun will find this a steep downgrade in almost every dimension. The idea at the center of Eternity: The Last Unicorn is not without merit. The execution just does not get there. Monika, Scout Team

Eternity: The Last Unicorn Key
ActionAdventureIndieRPG

Eternity: The Last Unicorn Key

Mar 5, 2019Void Studios1C Entertainment
GamerScout Says

A Norse-mythology action-RPG with classic roots that mostly fails to deliver on its premise. Curiosity purchase territory at best.

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About Eternity: The Last Unicorn Key

Eternity: The Last Unicorn is a third-person action-RPG built around Norse mythology, following elven characters on a quest tied to immortality. On paper that sounds like fertile ground. In practice, Void Studios delivers something that feels unfinished at nearly every layer: clunky combat, a camera that fights you, and movement so stiff it makes the world feel less like a place to explore and more like a series of loading-screen transitions dressed up in passable fantasy art. The mythology hook is the most promising thing here. Norse lore gives the game a recognizable skeleton of gods, creatures, and cosmological stakes, and there are moments where the worldbuilding genuinely tries to do something with that material. But the writing never commits. Dialogue is functional at best, exposition-heavy at worst, and the characters you meet lack the texture that makes you care about what happens to them. When a game leans on lore this hard, the writing has to carry serious weight. Here it buckles early and never recovers. Combat is the other place where the game needs to earn its keep, and it does not. The system is lock-on-adjacent but inconsistent, enemy AI cycles through a narrow set of patterns, and there is little build variety to experiment with past the opening hours. If you come in hoping for the satisfying loop of learning a boss, adjusting your loadout, and returning better-prepared, you will be disappointed. The difficulty curve is uneven rather than challenging in any meaningful sense, which is a different problem entirely. Performance issues compound all of this. The 35 percent positive rating on Steam and a Metacritic score sitting at 39 are not outliers born from an unfair community reaction. They reflect a game that released in a state that would charitably be called rough. If a developer patch history had turned things around significantly since 2019, the review score would reflect that. It has not moved much. Who is this for? Possibly die-hard Norse mythology completionists who have already played everything else in the genre and need one more checkbox. Anyone coming from Hellblade, God of War, or even Jotun will find this a steep downgrade in almost every dimension. The idea at the center of Eternity: The Last Unicorn is not without merit. The execution just does not get there. Monika, Scout Team

Tags

steamNorse MythologyThird-Person CombatLock-On CombatElven ProtagonistLinear LevelsMythology-Driven NarrativeLow Build Variety

System Requirements

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Reviews & Ratings

Metacritic
39
Steam
35%(221)

Game Info

Developer
Void Studios
Publisher
1C Entertainment
Release Date
Mar 5, 2019

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