Compare Cassiodora prices across 50+ stores and find the best deal. Developed by Void Studios. Published by PID Games. Released on 12/15/2022. Available on PC. Genres: Action, Adventure.

A couch co-op shmup that swaps bullets for elemental magic and medieval knights for spaceship sprites. Three players, 35 levels, roughly four hours. Grab two controllers before you click buy.

My reflex when I see a shoot 'em up wearing a fantasy skin is to assume it's window dressing over a budget runner. Cassiodora made me rethink that in about twenty minutes. Brazilian indie studio Void Studios put genuine care into the mechanical core here: instead of the standard shot-and-bomb setup, your airborne knights Agni, Colden, and Luken each carry three elemental powers (fire, ice, thunder) tied directly to enemy weaknesses and light puzzle segments scattered across the levels. You're not just holding down the fire button. You're pattern-reading which element kills which enemy type, and swapping on the fly while the auto-scrolling screen refuses to slow down for you. The structure is a straight story mode with seven regions broken into 35 handcrafted levels. Total runtime lands around four hours solo, possibly a bit more if you push for level challenges and the score-attack objectives. Character customization gives you over 50 cosmetic unlocks across the three knights, which adds a thin layer of progression motivation beyond pure score chasing. Boss encounters are the highlight: they're big, they telegraph attacks clearly enough to be readable, and each one asks you to actually use the elemental system rather than brute-force spam. The hand-drawn art holds up well, and the soundtrack has more personality than you'd expect from a sub-five-dollar-tier release. Here's where I have to be straight with you: repetition sets in hard by the back half. The elemental mechanic is the whole show, and once you've internalized the color-match logic it stops feeling like a system and starts feeling like a checklist. The puzzle segments reviewers praised as a nice break are genuinely too sparse to offset the monotony. There are also some PC-specific friction points worth knowing: the DLSS implementation at launch was reportedly forced to Performance mode with no easy opt-out, which matters if you're running a 1440p setup on an RTX card. The developer acknowledged it and promised a patch, so current build behavior may differ. Power-up pickup timings cycle fast enough that strategic play for specific drops is harder than it should be, something even sympathetic players flagged. The tutorial is skippable but not optional on new saves, which gets old fast. For multiplayer, local co-op for up to three players is where this game earns its keep. Controllers are required for split-screen play so sort that out before you load in. The chaos of three elemental knights on screen actually improves the middle sections of the game considerably: communication about who covers which element type adds a tiny layer of co-ordination that solo play just lacks. There's no online co-op, so if your friends aren't in the same room this is a solo experience only. Steam's small review pool sits at 92% positive, which is encouraging but statistically thin. Critical coverage was warm rather than enthusiastic, with the consensus landing roughly at: competent, fun while it lasts, built with obvious love, not deep enough to sustain long sessions. That's an accurate read. If you have two friends with controllers and two hours this weekend, Cassiodora earns that time comfortably. If you're hunting for a shmup with serious depth or long-form replayability, you'll want to look elsewhere. Fred, Scout Team

Cassiodora
ActionAdventure

Cassiodora

Dec 15, 2022Void StudiosPID Games
GamerScout Says

A couch co-op shmup that swaps bullets for elemental magic and medieval knights for spaceship sprites. Three players, 35 levels, roughly four hours. Grab two controllers before you click buy.

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Screenshots & Media

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About Cassiodora

My reflex when I see a shoot 'em up wearing a fantasy skin is to assume it's window dressing over a budget runner. Cassiodora made me rethink that in about twenty minutes. Brazilian indie studio Void Studios put genuine care into the mechanical core here: instead of the standard shot-and-bomb setup, your airborne knights Agni, Colden, and Luken each carry three elemental powers (fire, ice, thunder) tied directly to enemy weaknesses and light puzzle segments scattered across the levels. You're not just holding down the fire button. You're pattern-reading which element kills which enemy type, and swapping on the fly while the auto-scrolling screen refuses to slow down for you. The structure is a straight story mode with seven regions broken into 35 handcrafted levels. Total runtime lands around four hours solo, possibly a bit more if you push for level challenges and the score-attack objectives. Character customization gives you over 50 cosmetic unlocks across the three knights, which adds a thin layer of progression motivation beyond pure score chasing. Boss encounters are the highlight: they're big, they telegraph attacks clearly enough to be readable, and each one asks you to actually use the elemental system rather than brute-force spam. The hand-drawn art holds up well, and the soundtrack has more personality than you'd expect from a sub-five-dollar-tier release. Here's where I have to be straight with you: repetition sets in hard by the back half. The elemental mechanic is the whole show, and once you've internalized the color-match logic it stops feeling like a system and starts feeling like a checklist. The puzzle segments reviewers praised as a nice break are genuinely too sparse to offset the monotony. There are also some PC-specific friction points worth knowing: the DLSS implementation at launch was reportedly forced to Performance mode with no easy opt-out, which matters if you're running a 1440p setup on an RTX card. The developer acknowledged it and promised a patch, so current build behavior may differ. Power-up pickup timings cycle fast enough that strategic play for specific drops is harder than it should be, something even sympathetic players flagged. The tutorial is skippable but not optional on new saves, which gets old fast. For multiplayer, local co-op for up to three players is where this game earns its keep. Controllers are required for split-screen play so sort that out before you load in. The chaos of three elemental knights on screen actually improves the middle sections of the game considerably: communication about who covers which element type adds a tiny layer of co-ordination that solo play just lacks. There's no online co-op, so if your friends aren't in the same room this is a solo experience only. Steam's small review pool sits at 92% positive, which is encouraging but statistically thin. Critical coverage was warm rather than enthusiastic, with the consensus landing roughly at: competent, fun while it lasts, built with obvious love, not deep enough to sustain long sessions. That's an accurate read. If you have two friends with controllers and two hours this weekend, Cassiodora earns that time comfortably. If you're hunting for a shmup with serious depth or long-form replayability, you'll want to look elsewhere. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopcontroller-supporttier:sub-5Elemental Combat3-Player Local Co-opScore AttackShort CampaignBoss RushHand-drawn ArtCouch Co-op

System Requirements

Minimum

OS
Windows 8 64 Bits
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 660 or AMD Radeon HD 7870
Processor
Intel Quad Core i5-2300 or AMD FX-6300
Sound Card
DirectX Compatible

Recommended

OS
Windows 10 64 Bits
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 970 or AMD RX480
Processor
Intel Quad Core i5-7400 or AMD Ryzen R5 1400
Sound Card
DirectX Compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Void Studios
Publisher
PID Games
Release Date
Dec 15, 2022

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